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Ares- The Spartan guide to making Toast

10 7 51,013
by HiFromBuddha updated October 15, 2012

Smite God: Ares

Build Guide Discussion 17 More Guides
Choose a Build: MP Bruiser (Recommended)
MP Bruiser (Recommended) Pure tank
Tap Mouse over an item or ability icon for detailed info

Ares Build


Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion


Build Item Void Stone Void Stone
Build Item Pythagorem's Piece Pythagorem's Piece


Build Item Rod of Tahuti Rod of Tahuti
Build Item Sovereignty Sovereignty
Build Item Spear of the Magus Spear of the Magus
Build Item Mystical Mail Mystical Mail

Optional but definitely recommended

Build Item Meditation Cloak Meditation Cloak

Finished build

Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense
Build Item Potion of Magical Might Potion of Magical Might

Ares's Skill Order


1 X Y
1 3 6 10 12

Bolster Defenses

2 A B
Bolster Defenses
4 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
2 7 8 11 14

No Escape

4 Y X
No Escape
5 9 13 17 20
1 3 6 10 12


1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2s.

Ability Type: Projectile
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 25 / 45 / 65 / 85 / 105 (+15% of your Magical Power)
Damage (Max): 300 / 540 / 780 / 1020 / 1260 (+180% of your Magical Power)
Slow/Speed: 15% per unique Shackle
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Bolster Defenses
4 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies, granting protections and HP5 and reducing crowd control durations. For each shackled enemy, the protection buffs are increased.

Ability Type: Buff
Protections: 20 / 25 / 30 / 35 / 40
HP5: 25 / 30 / 35 / 40 / 45
CC Reduction: 10 / 15 / 20 / 25 / 30%
Shackle Bonus: 7
Lifetime: 8s
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 7 8 11 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 5%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Quick note

As of right now, I'll just put down the minimum of a guide. As days go by, I will slowly add more and more like I did with my other guide. Just be patient with it and new chapters will come.


Once again, hello gentlemen and to the 2 or 3 ladies who will probably view this, welcome to my 2nd guide on Smitefire. By reading the title, you should know that this guide will no other be on the great and mighty Ares, The Greek God of War. Ares is an MP bruiser with a main focus of buffing his team with aura effect items and abilities aswell as well as dealing a respectable amount of DoT (Damage over time)to multiple enemies.


Feared by his enemies, reviled by his father, adored by the Goddess of Beauty, and worshiped by warriors, Ares, a tortured and lonely soul, is the bloodthirsty Greek God of War.

Ares is not loved by the people. He represents everything they fear and despise: war, strife, chaos, and murder. It's said that the sky darkens when Ares takes the field. That he rides to battle on a chariot drawn by fire-breathing steeds and delights only in the clash of battle and smell of bloodshed.

Ares is not loved by his father. Zeus has many sons, but only two with his wife Hera. However, the thunder God has long suspected Hera of having an affair that led to the birth of Ares, perhaps as revenge for all of Zeus' infidelity. For this, Zeus is disgusted by him.

Ares is not loved by his sister. Athena and Ares are both Gods of War. Where Ares represents violence, force, and slaughter, Athena is the embodiment of intelligence, strategy, and leadership. Ares is quick to act and leave a bloody trail. Athena is thoughtful and careful with lives. Often they have been on the opposite sides, most notably at the battle of Troy, where Athena viciously wounded him and forced Ares to retreat.

Ares is the lover of the Goddess of Beauty. Though Aphrodite is married to Ares' brother, Hephaestus, Ares takes what he wants, and Aphrodite gives in willingly. Their union created offspring almost as terrible as Ares himself: Phobos and Deimos, Fear and Terror.

Ares is loved only by the Spartans, who revere the God for his masculinity, his merciless warrior spirit, and tenacity against all odds. The Spartans, however, know the unpredictable fury of their patron, and bind his statues in chains. This is, in part, to prevent Ares' spirit of victory from escaping Sparta, and a vain effort to keep the God of War contained.

-An amazing presence in teamfights
-CC reduction
-Quite a bit of CC
-Huge teamfight ulti which can help combo and completely mess up positioning of the other team.
-Has potential to have a huge amount of Magic Power.
-Makes you feel like a man when playing him.... unlike some Gods..... *stares at Cupid*

-Very, very, very, very, very, very, very, very mana hungry early game. We're talking two abilities before you're out of mana. Of course, you can always get an early mana regen buff.
-Ability power ratios are on the lower end, even for DoT damage. Thank god for the potential to have a lot more MP than some other Gods
-Can be countered with just one small purchase.
-Very lackluster early to early mid-game farming.


October 10th
-Created guide!
October 11th
-Added changelog
-Added conclusion
-Added comboes to abilities chapter
October 12th
-Added friends chapter.
October 14th
-Added foes chapter.
October 15thThe Tank Item Revamp Update
-First of all, big thank you to Neongelo for the suggestions.
-Updated item build for tanks to specify what to build in certain scenarios.
-Added more depth to the tank item build in items chapter.


Ares' damage mainly focusses aroubd grouping your enemies and pummeling them with a barrage of DoT abilities. His mana costs are incredibly high for his low mana pool, so do not spam abilities early game unless you decide to purchase meditation.

Blessed Presence
This is Ares passive ability. While this isn't as great as some other passive abilities, it is still useful none the less. What this passive will do is add an extra 40 Magic Power along with any items that have an aura effect. This is a major factor in what you build on Ares, as the bonus is too good to pass up on.
This is probably Ares' main 'bread and butter' skill. Ares fires a chain in front of him, damaging any creeps it passes through. If it hits an enemy god, the shackle will stick the hit enemy, dealing some initial damage and then the same initial damage every second for 4 seconds. Ok, so this does pretty good damage, but along with the damage comes a movement speed buff for you and a debuff for the enemy. Ok, sounds pretty good so far, but wait. If you land a chain, you can cast another one for free within 2 seconds of the initial one landing. And then if you land the second chain, you get another chain to use! While I choose to max this first over Searing Flesh for the higher single target damage. But you can always max Searing Flesh first just for the slightly better farming. I say slightly better because your farming still sucks early game either way.
-Don't spam this to harrass from levels 1-6, unless you have decided to purchase meditation
-Spamming this ability 3 times in rapid succession on the move can take a little while to get used to.
-While you can shackle 3 different enemies, I prefer to just shackle one enemy just for that extra damage.
Bolster Defenses
The bread and butter ability for full tank Ares. Ares smacks his shield like the man he is, buffing armour and magic resistance for all allied heroes in an area. Not only that, but this ability will also drastically reduce the duration of Crowd control effects on them. Additionally, for every enemy that is affected by Shackles, the armour and magic resistance bonus is increased.
-Spam this ability whenever it is off cooldown in teamfight and 1v1 skirmishes. The buff really does make a big difference.
-Multiple Shackles on one enemy doesn't stack the defensive buff.
Searing Flesh
This is Ares' main farming ability for late game. This deal AoE DoT damage in a cone on front of you every 0.5s for 4s. Additionally, it will also deal a percentage of the enemies' maximum health every second. Max this first if you have pushed the enemies' outer tower or if the enemy has done the same to you.
-You can right click to cancel the ability.
-While this ability is active, you cannot use basic attacks or any other abilities, but any current Shackles you have up will persist.
No Escape
This is Ares' ultimate ability. It will grab hold of any enemy gods in the area on the first cast. After grabbing, you will be free to move around for 2.5s and also immune to crowd control. After the 2.5 seconds, all tethered enemies will teleport straight to you, stunning them, duration depending on how many Gods were grabbed. I max this at normal ultimate levels, 5,9,13,17 and 20.
-You can still take damage while you have hold of the enemies. If you die while grabbing them, nothing will happen.
-Use this ability to position enemies into one of your ally's AoE ultimates, such as Ymir's or Anubis'.
-Early game, your best bet is to drag the enemies into your tower. Or, if you're feeling really jerkish, you can grab an enemy and take them into your fountain if they have pushed into you base. Doing this can actuallt turn the tides of a game.
-The ultimate will be completely negated by Purification Beads or Kali's Frenzy and Ymir's Shards of Ice.


Main harrass combo
into into into

Use this combo to harrass when you have sufficient mana to be able to support many uses of it! This is the main combo to just deal a bit of damage to your target. Land all 3 of your Shackles and then the target should be slowed enough that you should be able to land the full cast of Searing Flesh.

Pre-5 harrass
into into

The reason why we don't add Searing Flesh to this combo is that your will run out of mana immediately if you did add Searing Flesh immediately. Still, just by landing all 3 Shackles by itself should deal some hefty early damage.

Main kill combo
into into into into

This is the combo yu would use to finish off someone who has been harrassed enough low enough that you should be able to get the kill. No Escape makes sure you will definitely land your Shackles. Then the rest of Shackles will deal heavy damage along with Searing Flesh.

Alternative kill combo
into into into into when they attempt to flee into into into into

Lead off with all 3 of your Shackles and searing flesh. The target will most likely attempt to flee. As they do so, wait a bit for your cooldowns to come off. One they are low enough, tag them with No Escape and basically repeat the combo.

Teamfight combo
into into into into into and repeat whenever off cooldown.

This will be your main combo going into a teamfight. As you enter, Bolster Defenses will give a great buff for your whole team. You want to use Shackles on as many people as possible and then use Searing Flesh. Then, you want to use your ultimate on the enemy team, preferably into an allied Shards of Ice or Death Gaze. Then just rinse, wash and repeat.

You may be asking why don't you lead with No Escape. First of all, assuming you won't get blown up the second you attempt to run into the enemy team and use it, dragging an enemy team into your team may not be the greatest idea, especially considering there are such big teamfight ultimates such as Shards of Ice and Pillar of Agony. No Escape is more of a disruption tool rather than an initiating tool. You can disrupt an enemy set up aswell as putting them in positions they don't want to be in, such as into a Crushing Wave.


A majority of your item build will be centered around your passive. It's just too good to not abuse. Also, building aura items is definitely not a bad thing, as your are essentially just a giant beacon of supporting goodness for your allies.

With almost every game, I start off with:
Reinforced BootsReinforced Boots Healing Potion x3 Mana Potion x2

Being the bruiser you are, Reinforced boots provides everything you want for someone tanky, Armor, Magic Resist, lane sustain aswell as CC reduction.

When building both bruiser and pure tank, you want to start with this.

Void Stone
This item is amazing on Ares. It provides the magic resistance you need aswell as a ton of Magical Power because of your passive. Don't even question not buying this.

Pythagorem's Piece
This is just another great item for an Ares build focussing around doing a decent amount of damage. It's a great buff for the MP carry on your team, as well as fixing your major mana problem. From this one item, you gain +110 Magical Power early, it's nuts.

Hide of Leviathan
A great, well rounded item for all tanks, providing a decent amount in both physical and magical resistance. Also give health, always useful for a tank, as well as mana, helping out with Ares early game mana problem.

A great item for dealing with physical damage carries. Gold for physical damage tankiness- this is your item. Also gives health, which is nice. And best of all, the aura. Along with Bolster Defenses, this will provide a huge physical damage buff to your whole team. Also helps give that extra 'oomph' in damage.

Stone of Gaia
Like, Sovereignty, gold for magical resistance- this is definitely your item. This provides the most magical protection of every item. It also gives mana regen which is always welcomed for Ares, as well as massive health regeneration. This item's passive will save your *** sometimes.

Rod of Tahuti
With this item, your damage will just rapidly shoot just straight up. Of course, it also helps with being mana hungry and all that jazz.

This armor provides a huge amount of armour as well as a bit of health which is nice. However, the main attraction comes from the aura. If there's an aura, Ares will take it. Build this is the enemy team has a Physical damage carry that is becoming a big threat.

Spear of the Magus
Gives health, damage and penetration so you can deal a respectable amount of damage to a magic resist builder. Overall just a great, straight forward item.

Mystical MarkMystical Mark
This is a pretty good item. It gives health and armor, both are very useful. But once again, the main attraction comes from the aura effect. The aura will deal damage to every enemy each second, which is perfect for some who's going to charge in the middle of a fight trying to group up as many poeple as possible.

Here's a list for the best items in each scenario.
Fed Physical power carry
-mystical mark: Another great item on Ares. Provides a good amount of health and armour and also has an aura, giving that extra damage to your abilities, as well as increasing farming capabilities.
- Hide of the Nemean Lion: This can be argued as the best physical damage resistance item over Sovereignty. Gives health and a ton of armour, as well as returning damage dealt by autoattacks to the attacker. Essentially, if you're tanky enough, you can make any fed enemy physical damage carries commit mass suicide.
- Midgardian Mail: An alright item. Doesn't provide as much resistance as some items, but it definitely shouldn't be overlooked. If you're a god and can predict every shot the enemy Artemis or Anhur is going to take, then you will hinder them pretty greatly, as well as crushing their dream of escaping (well, maybe not [[anhur).
- Breastplate of Valor: Another great resistance item for Ares. Gives the 3rd most armour in the game, as well as a ton of mana to boot. Also, a huge amount of cooldown reduction, bringing your ultimate down to 72 seconds cooldown.
- Wall of Absolution: I persoanlly don't like this item. I think it's poorly designed. I can definitely see some uses of it some times, but I wouldn't get it most of the time. So, gives a bit of armour, mana regen and mana, as well as reducing the magic resistance of any enemies auto attacking you.

Fed Magical Power Carry
- Void Stone: If you feel your damage is lacking and you can't farm right, then this will give the biggest increase in damage that would be still be viable as an item for tank Ares. Gives a **** ton of magic damage with Blessed Presence, as well as a fair amount if magic resist and enemy magic resistance reduction.
- Rod of Will: Gives magic resistance, mana and crowd conrol reduction, which is always nice.
-magi's blessing: Similar to Hide of Leviathan, this gives a fair amount of mana and health. However, instead of armour, it gives the ability to block a single ability once every minute. Good for stopping something like a Searing Pain or a stun from the Calydonian Boar.

No threats on other team
Then you should be building bruiser instead.


A friend of Ares is anyone with a hard to land ability with incredible damage dealt when it does land. Some Gods the work well with Ares are:

The biggest friend to Ares in my opinion. As you use your ultimate, your allied Ymir can follow up with his Frost Breath, stunlocking the whole entire enemy team with a potential duration of 5 seconds. That is a massive stun. With an added Shards of Ice, this combo can be incredibly deadly.
When playing Smite, you'll probably have played against or with an Anubis, and you'll know that his main idea is to snare someone and then proceed to use the rest of his heavy damaging, AoE abilities to instantly drop the target from full health to no health. Notice the AoE? If Ares manages to land his No Escape on the whole entire enemy team, then Anubis can do the exact same combo he would use to burst down a single enemy.... on a whole team. Ares is Anubis' best friend, as together, they create penta kills and deicides like no other combination can do.
Hades and Ares together can completely turn the tides of a battle. Like Ares, Hades' ultimate is a great disruption tool to completely mess up a team's positioning, as well as being a pretty good initiation tool. If Hades doesn't manage to hit everyone with his Pillar of Agony, Ares with his No Escape will make sure any runners will get hit in the ultimate. Together, they can make an already strong initiation stronger.
Ra has one of the most hardest to land AoE skillshot comboes, but his combo of Celestial Beam and Searing Pain will instantly kill almost any God in Smite. Ra has the same relationship with Ares as Anubis pretty much. It's very unlikely that a Ra will somehow manage to get all of the enemy team in a perfect line so that he can roast them with sunlight. However, with Ares, he can, being able to instantly molest enemy teams in the blink of an eye.
Some other gods that go well with Ares:
Guan Yu: His ultimate directly compliments No Escape. The only reason he wasn't one of the recommnded allies because Guan Yu and Ares have the same role of MP Bruiser.
Kali: Her ultimate goes well with Ares'.
Agni: With his Noxious Fumes into Flame Wave combo, he can stunlock whole enitre enemy teams. Unfortunately, it isn't as grand as Ymir's stunlock combo.


All Gods have a counter, and Ares is no different. There are many counters to Ares' ultimate, and his ultimate is crucial to his usefulness in teamfights. People and things in general you want to avoid when playing Ares are:

Channeled ultimates that make you immune to knockbacks and movement displacers
This is a big one. Some ultimates will rend No Escape useless. Examples are Hades' Pillar of Agony, Kali's Frenzy and Ymir's Shards of Ice. All of these ultimates, if active while No Escape finishes it's short delay, will make No Escape do NOTHING. Just be careful, because a common tactic I use is to drag enemies into your tower to get a surefire kill, however, these ultimates will make sure nothing happen.
Purification beads
Purification Beads rends your ultimate useless. Yep, it's just that, useless on that one person. Your ultimate does nothing, which I have stated, is crucial. At least your No Escape has a lower cooldown than Purification Beads, so you're ultimate won't be completely useless on that one person the whole game.
Welcome to the hardest counter to Ares, and it's all because of one little ability, hinder/cleanse. A well timed and placed one will make sure you never land an ultimate in teamfights on anyone.
Other counters to Ares are....
Ymir: Ulting an enemy Ymir into the middle of your team is never a smart idea.
Hades: Like Ymir, pullling an enemy Hades into your team isn't a good idea either]].
Allied Anhur: The point of No Escape in to group the enemies in one area in area in the middle of your team, as well as disrupting enemy position. The point of Anhur's Disperse is to spread out the enemy team, as well as escaping. See the contrast? Ulting the enemy team in one area then Anhur accidentally jumping into the pile counteracts the pull.


If you haven't .already checked it out, please check out my He Bo guide on this website! Link here.

Once again, thank you for reading this guide. Please leave any constructive criticism along with any of your upvotes or downvotes. I will slowly expand my guide to be the best I can make it, so please do leave any suggestions as all will be taken into account.

If you want to add me anywhere on these MOBA games, feel free to, username being the same, HiFromBuddha. So anyway, thank you guys so much for reading through my guide, and I may post some more guides in the future.

More Chapters Coming Soon!

There will be more chapters on the way. I just think I've done enough for today.

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HiFromBuddha (115) | March 23, 2014 8:30pm
subheg222 wrote:

Are archived guides visible to other members? I recommend to update it just for the sake of it being more helpful to new players.

Archiving a guide removes it from search results. If a new player comes to this site and looks for an Ares guide, they will not see it.
subheg222 | March 23, 2014 8:25pm
HiFromBuddha wrote:

The guide is archived and out of date.

Are archived guides visible to other members? I recommend to update it just for the sake of it being more helpful to new players.
HiFromBuddha (115) | March 23, 2014 8:09pm
subheg222 wrote:

Again no CDR in build 1, he is the god who can go for full CDR build. Nobody buys reinforced greaves these days. They are neither viable nor economic.

The guide is archived and out of date.
subheg222 | March 23, 2014 8:07pm
Again no CDR in build 1, he is the god who can go for full CDR build. Nobody buys reinforced greaves these days. They are neither viable nor economic.
HiFromBuddha (115) | October 18, 2012 2:09am
Neongelo wrote:

Glad to help :) I hope I didn't come off as rude (I can be rather blunt). I look forward to seeing how the guide develops. I will be sure to use your He Bo guide, by the way. It looks great.

Thank you! And don't worry, you didn't come off as rude. If you're simply stating your opinions in an educated way then it isn't considered rude.
Neongelo | October 16, 2012 7:48pm
Glad to help :) I hope I didn't come off as rude (I can be rather blunt). I look forward to seeing how the guide develops. I will be sure to use your He Bo guide, by the way. It looks great.
HiFromBuddha (115) | October 15, 2012 1:04am
Neongelo wrote:

I don't think you should post the lore. It just bogs the guide down with filler text for me. I also don't like that you list 11 situational items for your tank build. That's not really a guide... anyone can just build a god as they go. I think it would be better if you give example tank builds. Perhaps 1 vs magic heavy, 1 vs phys heavy, and 1 vs mixed.

I do appreciate the effort that went into this guide. I like the combo suggestions and "tips and tricks" for each ability. I also like the friends / foes section.

Hey there and thank you for your feedback. First of all, you're the only person out of 13000 or so viewers of both of my guides that has complained about lore, so I'll leave that as be. However, I definitely do agree with the 11 situational items problem, so I'll start working on that as soon as I can.
Neongelo | October 14, 2012 4:47pm
I don't think you should post the lore. It just bogs the guide down with filler text for me. I also don't like that you list 11 situational items for your tank build. That's not really a guide... anyone can just build a god as they go. I think it would be better if you give example tank builds. Perhaps 1 vs magic heavy, 1 vs phys heavy, and 1 vs mixed.

I do appreciate the effort that went into this guide. I like the combo suggestions and "tips and tricks" for each ability. I also like the friends / foes section.
Westighouse (102) | October 12, 2012 5:18pm
HiFromBuddha wrote:

Sorry, I re-read it and what I intended came out he wrong way. What I mean is that I can see why someone would max Searing Flesh first, but it isn't the right way to go.

No worries :)
I agree, it seems to be the better farming tool, it costs less mana so its the better thing early game?!
I ALWAYS build and polan for mid to late game. So I look at those and see shackles will do better, and early game they do so much damage, they run you out of mana if you dont have blue buff, but holy jebus if you land those!
HiFromBuddha (115) | October 12, 2012 5:01pm

I never said to max Searing Flesh first tho, I have been telling people to do Shackles first as well. I only said about the flamethrower because of triple shackle into that with mark will kill someone early.

Sorry, I re-read it and what I intended came out he wrong way. What I mean is that I can see why someone would max Searing Flesh first, but it isn't the right way to go.
Westighouse (102) | October 12, 2012 4:14pm
I never said to max Searing Flesh first tho, I have been telling people to do Shackles first as well. I only said about the flamethrower because of triple shackle into that with mark will kill someone early.
HiFromBuddha (115) | October 12, 2012 3:59pm

Ares is the only god right now that I would say buying meditation for was a good idea. He just eats his mana to fast early game and that needs to be fixed I think. 2 skills and your OOM is just not working for this game.

Really the only thing I can suggest, I have yet to play Ares, is moving mystical mark up as your first item. In doing so you get a bit more damage going and every time I have seen this built first, when he goes to kill someone early, triple shackle into flamethrower ontop of Mark kills them every time or brings them SERIOUSLY close to death and they didnt die because they got super lucky or your lane partner sucks lol.

Other than that I cant really say anything bad about this guide and dont really find any flaws in it. One of the first to max shackles first and I applaud you for that. It is the better skills to max first IMO.

Yes, I can definitely see why someone would max Searing Flesh first, just because the slow from Shackles is static whenever you level it, but Shackles overall deals more damage to Gods than Searing Flesh, as well as the fact that even if you do max Searing Flesh first, you still can't farm. That's the only reason why I would expect someone to max it first.
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