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Talaria Boots
Heavenly Wings
The Executioner
Hide of the Nemean Lion
Bloodforge
Qin's Sais
Void Shield
Ninja Tabi
Deathbringer
Mantle of Discord
Odysseus' Bow
Y
B
A
X
Hey guys and gals. My name is Casey and this is the build I consistently use for Ahnur. I've used this build the whole time using Ahnur and consistently have a positive K/D with usually 2 or less deaths. I usually play Joust, Conquest, and Clash so this build would benefit those games. You can probably use this for Arena but I have very little experience in that area.
Anhur like most hunters is a mid to late game hunter. He can easily become the backbone of a team mid game and be the game winner if played properly. In my opinion Anhur is the best hunter to use given his specials that utilize power, escape, and cc. Plus who wouldn't want to get Anhur's Duke Dan De Lyon skin and win while looking spiffy AF.
Pros
-Great CC
-Good escape
-Great supporter
Cons
-Squishy (obviously since he's a hunter)
-slow/weak start
To start off you want to purchase the Talaria boots for the added gold gain per kill to quickly get your other items, as well as the Heavenly Wings for added assurance to escape if things get dicey early on.
Moving into the next items, you want to purchase and level these up in the order they are setup in above. Once you have the first five items on the purchase list, excluding the Talaria Boots, sell the Talaria Boots and buy the Ninja Tabi. All the items in the list, minus the Ninja Tabi, offer great boosts to a multitude of attributes as well as offering passive abilities that greatly increase your damage capabilities. A few adjustments can be made from the optional items above given that you're facing a heavy mage team and need increased magical defense or decide you want a little more attack speed or that it can be sacrificed for higher crit chance. If you want to increase magic defense its best to trade out Hide of the Nemean Lion for Mantle of Discord. If you want more attack speed or Crit chance then it's best to trade out Qin's Sais for either Odysseus' Bow, or Deathbringer.
In regards to relics, it's all situational and based on personal preference (exactly why I didn't put in any relics above minus the Heavenly Wings). I prefer to boost my chances of escaping due to Hunters' squishiness, but again it all depends on how you like to play.
In regards to Anhur's abilities. I find it best to focus on leveling up his first two abilities first, since they can work in tandem to either massively damage or kill enemy Gods. Impale works great for killing minions especially since they charge at you single file. Anhur's 3rd ability, Disperse is great for escaping, especially if you're trapped by another God's ability to create walls. So I find it best to save Disperse for escaping when HP is low, or if no other God is around it has a nice AOE and knock back for eliminating minions. Anhur's Desert Fury is the 3rd ability you want to focus on since it can deal a massive amount of damage, especially later on in a game. The best combo I have found is using Shifting sands on enemy Gods to slow them down, Impale to impale an enemy God to the Obelisk, Desert Fury to eliminate the enemy God while they are stunned to the Obelisk, and finally Disperse to leave the battle if you suffered a lot of damage.
In the beginning of the game you should be one of the faster players if you bought the Talaria Boots. I find it best, especially in conquest, to stick with another God and start killing minions for the money and level boost. Ahnur is great for supporting early on because of his distance attacks and Shifting Sands, as well as mobility from the Talaria Boots. After purchasing Bloodforge you should be able to 1v1 pretty well as long as you move, combo your abilities, and are at or above the level of your opponent. Make sure to always have an escape route in mind just in case the enemy gets some support from their teammates (this is why you save Disperse during battle). Once all the items are purchased you should basically be a tank against physical melee enemies while raining death on them with a coupling of your attack speed and damage, with added bonuses from your items' passive abilities. Continue to move around making it difficult for enemy Gods to damage you and you will quickly become the one enemy your opponents try to avoid.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Welcome to the site. Thought I would offer some feedback.
- To start, this is an interesting take on a hunter build. However, at full build, your note that he's squishy isn't quite accurate...he's going to be way less squishy than any normal hunter build, as most don't build any protections...and you'll either have doubled up on physical protection, or you also offer the
Mantle of Discord option as well, giving you magical protection as well. Squishy vs. a full tank? Sure. Squishy vs a squishy? Not really.
- In non-Conquest modes, your first 3 levels are fine...one point in each. In Conquest, however, you would very specifically want to start out at level 1 with
Impale, rather than
Shifting Sands. Just a minor detail I thought I'd point out.
- In normal skill leveling, you'd heavily focus on getting
Impale maxed first. In your skill leveling, you put a 2nd point into
Shifting Sands at level 6...levels 6 and 7 should really be
Impale, with it probably being fully maxed at 10.
Disperse is usually used as an escape, and I wouldn't level it past 1 before maxing
Impale OR
Shifting Sands in most cases.
Desert Fury probably should be leveled whenever available. The scaling on it is nice, and the max damage increase by enough to make it a worthwhile ult to invest in...this means leveling also at 9 and 13, instead of 14/15, though I can understand a slight delay in the 3rd point if you want to focus on maxing
Shifting Sands.
- You state that
Anhur is a mid to late-game hunter. In the grand scheme compared to all gods, sure, he's more deadly late game. But in a matchup situation, say ADC in Conquest, he's absolutely an early-game god, who falls off compared to other Hunters late-game. You also state he's got a slow/weak start...and in your build, yeah, you're handicapping his damage with your item choices.
- You may have good success with him, but I'd say that your item choices are not optimal.
Talaria Boots doesn't work as you state it...it doesn't give you gold per kill...please read the tooltip. Talaria is really more functional for gods that need to rotate more...e.g. Physical Support (or the magical variant, Travelers Shoes, for Guardians). You won't need the extra gold, as you'll be the one mostly clearing the wave, and staying in-lane to do so...you'll benefit way more by getting
Warrior Tabi for your early-game damage and wave clear. But sure, you can switch Warrior for
Ninja Tabi late game for higher DPS.
Hide of the Nemean Lion is a nice counter to other basic attacking Hunters/Assassins...but it's also way more effective vs. crit (which most gods won't have until late game), and really is best on tankier gods. In a duel matchup, okay, I can see the function, but it would still be a late-game item.
Bloodforge is a late-game item, due to the price. If you need lifesteal early/mid, you're better served with either
Devourer's Gauntlet or
Asi, depending on the rest of your build.
The Executioner isn't really needed as a 2nd item...you'd be way better served by getting
Qin's Sais before
The Executioner. And in fact, due to
Anhur's strengths and kit, I'd argue that
Titan's Bane is the better choice for him.
- In the end, most hunters are built to maximize their damage output, which usually means protection items take a back seat. Only time you'd normally build protection is if you 1) end up on a team where there are 0 tanks and someone needs to take that role (and you draw the short straw), 2)
Anyway, those are the main things I see right now. Hope this makes sense and that it helps.are in a duel match and it's a specific counter, or 3) are in a weird match where all enemies are of one damage type, so buying a protection item will basically mitigate all incoming damage. That should hopefully be a rare situation.