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8.9+ Conquest // Izanami Build + Guide

22 12 22,579
6.8
by Mimikyute updated October 13, 2021

Smite God: Izanami

Build Guide Discussion 0 More Guides
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Izanami Build

Starting Items

Notes One thing I will say about this start is you get NO early attack speed outside of the Gilded Arrow passive.

The +20 basic attack damage does be hitting though, the lack of early AS is just especially noticeable on Izanami with her weird autos.

Notes

One thing I will say about this start is you get NO early attack speed outside of the Gilded Arrow passive.

The +20 basic attack damage does be hitting though, the lack of early AS is just especially noticeable on Izanami with her weird autos.

Build Item Gilded Arrow Gilded Arrow
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

My Favorite Build

Notes Sell Ichaival for Qin's Sais or Deathbringer.


Stolen from TheOtherFrost and/or BaRRaCCuDDa, I don't know who built it first but I've seen both using it.

Very fun and good casual/ranked build. Gilded Arrow keeps you even if not ahead of the enemy duo, even if you die multiple times early you have a lot of comeback potential.

Devourer's Gauntlet is really cheap and you get the stacks fast, especially with Izanami where you can hyper farm every time the enemy duo backs.

The reason Wind Demon is in every build, even as the sole crit item, is because it is a very stat-efficient item for the price. You get power and attack speed + 10% penetration and more attack speed for 5s whenever you crit. Once you have it online, you are attacking fast enough that you will be critting at least once every 5 seconds and you will be getting full value 90% of the time

Notes

Sell Ichaival for Qin's Sais or Deathbringer.


Stolen from TheOtherFrost and/or BaRRaCCuDDa, I don't know who built it first but I've seen both using it.

Very fun and good casual/ranked build. Gilded Arrow keeps you even if not ahead of the enemy duo, even if you die multiple times early you have a lot of comeback potential.

Devourer's Gauntlet is really cheap and you get the stacks fast, especially with Izanami where you can hyper farm every time the enemy duo backs.

The reason Wind Demon is in every build, even as the sole crit item, is because it is a very stat-efficient item for the price. You get power and attack speed + 10% penetration and more attack speed for 5s whenever you crit. Once you have it online, you are attacking fast enough that you will be critting at least once every 5 seconds and you will be getting full value 90% of the time

Build Item Ornate Arrow Ornate Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ichaival Ichaival
Build Item Wind Demon Wind Demon
Build Item Dominance Dominance
Build Item Titan's Bane Titan's Bane

Starting Items II

Build Item Leather Cowl Leather Cowl
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

SPL Build; Variation I

Notes Sell Ichaival and The Crusher late game.

Good replacement options;

I. Titan's Bane

II. Deathbringer

III. The Executioner

IV. Odysseus' Bow

Notes

Sell Ichaival and The Crusher late game.

Good replacement options;

I. Titan's Bane

II. Deathbringer

III. The Executioner

IV. Odysseus' Bow

Build Item Hunter's Cowl Hunter's Cowl
Build Item The Crusher The Crusher
Build Item Ichaival Ichaival
Build Item Dominance Dominance
Build Item Wind Demon Wind Demon
Build Item Qin's Sais Qin's Sais

Starting Items III

Build Item Leather Cowl Leather Cowl
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

SPL Build; Variation II

Notes Sell The Crusher late game.

Good replacement options;

I. Titan's Bane

II. Deathbringer

III. The Executioner

IV. Odysseus' Bow

Notes

Sell The Crusher late game.

Good replacement options;

I. Titan's Bane

II. Deathbringer

III. The Executioner

IV. Odysseus' Bow

Build Item Hunter's Cowl Hunter's Cowl
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Wind Demon Wind Demon
Build Item Dominance Dominance
Build Item Qin's Sais Qin's Sais

Izanami's Skill Order Notes This might be problematic but I am an Izanami 1 maxer and I will explain why...

Izanami is 99% auto attacks and she already clears the wave really well from level 1. You are never struggling to clear wave, so I don't see the point in maxing her 2 first.

When you are boxing in lane, you can throw out her 2 and potentially miss it and then be forced to auto with her 1 that has 1 point in it OR you can throw it out for the slow vs. damage and then beat their *** with her 1 that you are maxing, especially if you have Ichaival.

Her 1 is also good for clearing support buff, scorpion (big and small), and harpies early game since they are singular targets.

Notes

This might be problematic but I am an Izanami 1 maxer and I will explain why...

Izanami is 99% auto attacks and she already clears the wave really well from level 1. You are never struggling to clear wave, so I don't see the point in maxing her 2 first.

When you are boxing in lane, you can throw out her 2 and potentially miss it and then be forced to auto with her 1 that has 1 point in it OR you can throw it out for the slow vs. damage and then beat their *** with her 1 that you are maxing, especially if you have Ichaival.

Her 1 is also good for clearing support buff, scorpion (big and small), and harpies early game since they are singular targets.

Sickle Storm

1 X Y
Sickle Storm
3 4 6 7 10

Spectral Projection

2 A B
Spectral Projection
1 8 11 12 14

Fade Away

3 B A
Fade Away
2 15 16 18 19

Dark Portal

4 Y X
Dark Portal
5 9 13 17 20
Sickle Storm
3 4 6 7 10

Sickle Storm

1 X
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit.

Ability Type: Buff
Attack Speed: 55 / 60 / 65 / 70 / 75%
Bonus Damage: 5 / 10 / 15 / 20 / 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spectral Projection
1 8 11 12 14

Spectral Projection

2 A
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Ability Type: Line
Damage: 65 / 115 / 165 / 215 / 265 (+90% of your Physical Power)
Slow: 18% + 6% per Kill (Max 30%)
Slow Duration: 3s
Range: 70
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fade Away
2 15 16 18 19

Fade Away

3 B
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.

Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Ability Type: Leap
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 55
Cost: 70
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Dark Portal
5 9 13 17 20

Dark Portal

4 Y
Izanami summons a dark portal which Damages and Silences all Enemies in range.

Ability Type: Ground Target Special
Damage: 220 / 320 / 420 / 520 / 620 (+100% of your Physical Power)
Duration: 1.5 / 1.65 / 1.8 / 1.95 / 2.1s
Radius: 15
Cost: 100
Cooldown: 80s

Izanami Threats

Tap each threat level to view Izanami’s threats

Max
2
Major
3
Even
5
Minor
2
Tiny
0

Izanami Synergies

Tap each synergy level to view Izanami’s synergies

Ideal
5
Strong
5
OK
0
Low
0
None
0

Introduction

WELCOME to my guide for my beloved Izanami. Below you will find my credentials on the topic;



If you see any grammatical mistakes or think I should change something, let me know. :)

Pros + Cons


·̩̩̥͙**•̩̩͙✩•̩̩͙*˚PROS˚*•̩̩͙✩•̩̩͙*˚*·̩̩̥͙


Very good early pressure and wave clear with her special autos.
➝ You can damage multiple enemies at once; clear the wave + poke, auto multiple enemies at once in teamfights, etc.
➝ VERY good at hyperfarming.
Very powerful stim that gives up to 75% attack speed and 25 bonus power - very good for boxing and objective shred (towers, FG, GF, etc.)
Stealth in her dash makes ganking/flanking/breaking enemy ankles much easier.
➝ The dash is a bit jank and easy to predict but it's still valuable.




·̩̩̥͙**•̩̩͙✩•̩̩͙*˚CONS˚*•̩̩͙✩•̩̩͙*˚*·̩̩̥͙


It takes a bit to get used to her autos - not really a con but something to be mindful of.
Her dash is pretty easy to predict and it can be interrupted.
Her ultimate is a little underwhelming, especially if you miss it.
➝ It definitely HAS value, the silence and damage are good, you can hit multiple enemies, etc. but compared to other ultimates it's a bit ehh.
She is not really in the meta anymore but she still does well in casual + ranked.


Abilities

You should read Izanami's abilities in detail either through Smite or here: https://smite.fandom.com/wiki/Izanami


The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 10% of her Health that is missing, up to a maximum of 20%.

Penetration per Stack: 4%
Max Stacks: 5

Izanami's Basic Attacks increase in projectile speed with higher Attack Speed and only trigger Item effects on the first target hit per attack.


Simplified Explanation


For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.

Attack Speed: 55/60/65/70/75%
Bonus Damage: 5/10/15/20/25

Cooldown: 10 seconds


Simplified Explanation


Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Damage: 65/115/165/215/265 (+90% of your Physical Power)

Slow: 18% + 6% per Kill (Max 30%)
Slow Duration: 3s

Cooldown: 14/13.5/13/12.5/12 seconds


Simplified Explanation


Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.
Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Duration: 3/3.5/4/4.5/5s
Prefire duration: 0.35s

Cooldown: 17/16.5/16/15.5/15s seconds


Simplified Explanation


Izanami summons a dark portal that Damages and Silences all Enemies in range.

Damage: 220/320/420/520/620 (+100% of your Physical Power)
Duration: 1.5/1.65/1.8/1.95/2.1s

Prefire duration: 0.6s
Postfire duration: 0.6s

Cooldown: 80 seconds



Simplified Explanation

How to Play Izanami!

The core concept of Izanami is that she has auto attacks that;
I. Go through all enemies instead of stopping on the first enemy hit like regular autos.
II. Return to Izanami; When she throws out an auto it will hit the enemy initially for 75% damage and then return to Izanami. If the enemy is hit by the returning sickle, they are damaged for 35%.
WHAT THE PERCENTAGES MEAN: A normal auto will do a base amount of damage that increases with each level + 100% of your basic power. This is not the same for all autos, and Izanami is a good example of this. When her 1 is not activated, her autos do a base amount + 75% of her physical power and then 35% on return.

Laning with Support
From level 1, Izanami has really good clear and she can poke while clearing if the enemies stand near their wave. This makes the enemies have to position uncomfortably, and allows Izanami to clear more freely.

Izanami has really good lane pressure on her own, so even with a low-pressure support vs. a high-pressure enemy duo, Izanami can typically even it out and make the laning phase a stalemate.

During the laning phase with your support, all you are worried about is using Spectral Projection and then holding left click on the wave, poking the enemy when possible, and stealing enemy harpies/scorpions/purple buffs whenever possible.
➝ Whenever you push the enemy under tower, go for their harpy, scorpion, or purple buff. Purple buff takes priority above all if it is up and safe to invade. DO NOT stand on their tower line and try to poke them, you are just asking to get ganked + you are wasting time that you can spend invading and getting ahead just to be annoying.

There will be times you are getting outpressured in duo, this is usually due to your support ****ing up the buff and getting to it late or not buying HOG. In that case you just need to play passive for the first few waves, give up scorpions, harpies, even your purple sometimes, just know that once the laning phase with your support ends you will be fine, especially with Gilded Arrow.

Once your support hits level 5 and/or gets their first non-starter item, they SHOULD leave your lane to go rotate. If they don't, wait a minute or two and then nicely tell them to leave. Even if the enemy support stays you will be able to farm and clear wave as long as you are playing safe because of Izanami's autos. The enemy support staying will also force the enemy ADC to split everything and so they will naturally fall behind unless their support rotates as well.

Just The Two Of Us: Laning Phase
So your support has left you. It's just you and the enemy ADC.

Izanami has a very good 1v1, especially if you are maxing her Sickle Storm first like I do (you really should there are absolutely 0 downsides Izanami already clears well with her Spectral Projection at rank 1).

Your primary goal in the laning phase is to outpressure the enemy ADC with your inherently superior clear and then invade their harpies, scorpions, and purple buffs. You should also take 1v1s when it is smart to do so - they just used their dash, ultimate, etc. but don't feel pressured to - you can just PVE the entire time on Izanami and you will still do fine.

Make sure you are warding for ganks. I usually ward around the chad harpy area, where you are entering the Gold Fury section. I ward this area on both my side of the map and the enemy side, this is where most junglers/supports/mids are passing through while ganking.

What you DONT Want to do Pre ~15 Minutes is Take the Enemys T1

On top of having really good 1v1 potential maxing her 1 first, you also have very good harpy + scorpion shred. Whenever the enemy ADC backs, you should always check their harpy and scorpion (if its safe to do so) - I can usually do their harpy, my harpy, my scorpion, and then back in time to clear the wave coming to my tower. Izanami is very good at speedrun farming and you should take advantage of that. Don't only use her 1 for 1v1s, it has a relatively short cooldown and should be used anytime you are hitting a SINGLE TARGET - scorpion, harpy, GF, FG, towers, the chad of the buffs, enemy gods, etc.

Mid Game Time
Mid-game is really similar to the laning phase earlier because you are still laning and munching farm for late game. The only difference is that the mid, support, and jungler are going to be a bit more grouped and looking for fights around Gold Fury and sometimes Fire Giant. If you see a fight going on in Gold Fury, you should almost always rotate
- its way too close for you to split push and it's really just better to walk 12 feet and start throwing out autos. + You get a gold fury out of it.

If they are fighting at Fire Giant for some reason and you are in your lane, keep track of your enemy ADC; if they're missing then call missing. If they're there then keep them there and hope the 4v4 works out. If they are MISSING and you call it, tell your team to be careful and not int and you can split push and put pressure in your lane while they fight over a Pyromancer.

The reason you are split pushing in this situation is that the fight is way too far to rotate in time 90% of the time and your team should recognize this and play safely... A pyromancer is not worth the 4v5 int especially when you are putting pressure on the duo side and yall can group for it when someone inevitably backs to defend.

Lateus Gameus
Late game is super similar to every other hunter late. You hit hard and die fast. With Izanami passive and autos, you are able to hold your own a bit better than other ADCs, especially with Devs or Asi. It shouldn't come down to that most times though.

You should be positioning properly and holding left click, occasionally throwing out Spectral Projection for the slow and Dark Portal for the burst + silence.

8.9 Godliness vs. Cleanliness


Direct changes to Izanami;
There were no direct changes to Izanami.

Indirect changes to Izanami;
There were no indirect changes to Izanami other than the fact ability-based hunters were heavily buffed and as such Izanami has fallen out of the meta. She is still playable and does well but many of the items from the AA/Crit meta have been nerfed.

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