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Houses at War | 9.9 Update Notes

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Forum » News » Houses at War | 9.9 Update Notes 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » September 14, 2022 10:42pm | Report

By: TitanDandy | 2022/9/14



Source (9.9 Main Patch): https://www.smitegame.com/news/houses-at-war-9-9-update-notes
Main Patch scheduled to go live: September 20

*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.




UPDATE RELEASE SCHEDULE


SEPTEMBER 20 - HOUSES AT WAR UPDATE
  • Houses at War Battle Pass
  • New Odyssey: Soaring Isles Skins
  • SMITE Nights!
  • SCC Avatars
OCTOBER 4 - 9.9 BONUS UPDATE
  • New Odyssey Skins
  • Taco Time Chest
  • More to come!


BALANCE LIVE WITH THE 9.9 UPDATE - SEPTEMBER 20

ITEMS



DIVINE RUIN

"Mages have been a bit behind the curve lately, especially in the early game. We knew 9.5 would bring some big shifts, and we wanted to make sure players fully explored the depth of those changes before making too many adjustments that could be lead to more early game burst damage. After a few months we can see that flat Magic Pen is still underperforming, so we are increasing it. This is still going to be a long way from the amount of burst players experienced before 9.5, and it has the potentially to balance Mages in a positive way against Tanks and Hunters who are running the show currently."
  • Increased Magical Penetration from 12 to 15



SPEAR OF THE MAGUS
  • Increased Magical Penetration from 12 to 15



SPEAR OF DESOLATION
  • Increased Magical Penetration from 12 to 15





"There are a few items from the Mid Season update that are still looking to find their footing. Sphinx’s Bauble’s change in direction is looking much healthier, so we are going to slowly buff it up. The penalty for owning it will now be less harsh, making this even more alluring for Supports."
  • Decreased Protection Debuff from 15% to 10%



MAGI'S SHELTER

"Of the two Magi’s, this one has fallen quite behind. However, this one clearly has a lot of potential to protect allies from CC. We are increasing the radius and the duration of the friendly buff to increase its chances of making a difference in a fight."
  • Increased the range that this item’s passive can buff an ally from 25 to 40
  • Increased Duration of the ally buff effect from 5s to 8s



THE HEAVY EXECUTIONER

"This item is just a bit too heavy. Similarly to the other Mid Season items, we are decreasing the potency of the negative effects of this item. The range of gods who can pick this up will increase with this change, and we might see some new build paths open up entirely."
  • Increased your God’s Attack Speed Cap from 1.75 to 1.9 while using this item



SOVEREIGNTY

"This next nerf is an interesting one, and it brings many ripple effects with it. Sovereignty has become a go-to solo lane item because of its stat effectiveness, which we want to discourage, and thus the nerf. However, we do not want this to affect Supports negatively, so we are buffing the HP regen sources from their starter items as a way to compensate for this nerf. We are also making a few more changes to Solo Lane items which will be explained below."
  • Decreased Passive Effect Aura’s HP5 from 35 to 25



SENTINEL'S GIFT
  • Increased Healing per assist from 12 to 15



BENEVOLENCE
  • Increased HP5 from 7 to 10



WAR FLAG
  • Increased Health and Mana restored per passive trigger from 15 to 18



SOUL EATER

"We are looking to create some more shifts in the Solo Lane, so Soul Eater is being nerfed along with Sovereignty. Both of these items bring high Health Sustain, which can be dangerous in large amounts. We also want to introduce some new options to Solo lane, so Blackthorn Hammer, Warrior’s Axe, and Breastplate of Vigilance (Glyph) and being buffed to see if we can diversify the builds within this role a little more."
  • Increased the Stacks it takes to evolve this item from 75 to 100
  • Decreased Passive Ability Lifesteal from 25% to 20%



BLACKTHORN HAMMER
  • Increased Physical Power from 25 to 30



WARRIOR'S AXE
  • Increased Passive God Damage and Self Heal from 20 to 30



BREASTPLATE OF VALOR
  • Increase Basic Attack Damage Reduction Aura Range from 40 to 60

GODS



MULAN

"First up this month, its the Warriors! Mulan has fallen behind in the recent months, but we want to be careful in bringing back her lane pressure, as her early game damage can still be quite potent. Instead she will be getting some later game buffs to her mobility. She will also be getting an increase in the 3rd strike of her Ultimate, which players often consider cancelling out of entirely. We want to incentivize people to use the full ability, or make a more heavy tradeoff if they choose not to."



GRAPPLE
  • Decreased Cooldown from 16/15.5/15/14.5/14s to 14s



DIVINE MASTERY
  • Increased Base Damage on the Arrow shot from 150/200/250/300/350 to 175/225/275/325/375



NIKE

"We have seen this goddess move closer and closer to victory, but she isn’t quite there yet. Nike has a unique potential to shut down hunters, especially in the late game. We are decreasing the cooldown of Barrier Formation to help her play to this strength even more."



BARRIER FORMATION
  • Decreased Cooldown from 15 to 15/14.5/14/13.5/13s



AO KUANG

"We have a few Jungler buffs up next! The dragon king has slumbered for long enough! We are bringing back Ao Kuang in a big way with some heavy changes to his basic attack chain. He will now do noticeably more damage with those attacks without sacrificing any animation time. We are also increasing the Power Scaling on Wild Storm to improve his ability damage along with his basic attack damage."



GENERAL
  • Increased Magical Power Scaling on the the 2nd and 3rd hits of hit hit chain from 50% to 75%
  • Written as: 1/.7/.7/1x damage and 1/.5/.5/1x swing time



WILD STORM
  • Increased Magical Power Scaling from 40% to 50%



AWILIX

"Next up is Awilix. Her passive provides some interesting gameplay constraints and a powerful effect, but the current duration is quite strict. We are increasing that duration to ensure she gets to use the effect. Her signature ability is her Ultimate, which hard counters leap abilities. We are decreasing the cooldown of this ability at all ranked to make her an even stronger counter pick into the right comp."



INITIATIVE
  • Increased the duration of the physical power buff from 2.5s to 4s



GRAVITY SURGE
  • Decreased Cooldown from 90/85/80/75/70 to 80/75/70/65/60



NE ZHA

"Ne Zha tends to be an all or nothing Jungler. For this update we want to give him more opportunities to follow up his strong engage potential. We are decreasing the cooldown of Armillary Sash, which is his primary lockdown and mobility, but thats not all. We are also making a significant adjustment to how his Ultimate works, to make sure that Ne Zha receives the Protections buff from this ability while traveling, and still gets it even if he misses his target."



ARMILLARY SASH
  • Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290
  • Decreased Cooldown from 14s to 12s



WIND FIRE WHEELS
  • Increased the protections after landing from 20/25/30/35/40 to 30/35/40/45/50
  • This ability now provides 30/35/40/45/50 Protections for 4s on fire, even if missed or cleansed.
  • Updated Tooltip to include that the target and enemies in the landing zone are knocked up upon landing



SUSANO

"Watch out Aphro mains, your boy Susano is getting some changes. We are using the new Non-Conquest tech to shift Susano. He generally seems to be behind the curve in Conquest, and we are giving him some damage scaling, as well as increased potency of his ultimate to help him in this mode. However, Susano often performs much better in non-conquest modes and has become a frustration risk, so he will be getting a nerfs in those modes across his damage and cooldowns."



WIND SIPHON
  • Increased Physical Power Scaling from 60% to 75%



TYPHOON
  • Increased Initial Base Damage when refiring Typhoon Immediately from 175/225/275/325/375 to 195/245/295/345/395 (Increased Base Damage on fully charged Typhoon from 215/280/345/410/475 to 235/300/365/430/495)
  • Decreased Cooldown from 100s to 90s



NON-CONQUEST BALANCE
  • +5% longer non-Ultimate cooldowns
  • +5% longer Ultimate cooldown
  • -5% God Damage



KUKULKAN

"As we move on to Mages, we have a few tweaks to make. Mage Itemization is going to play a big role in this Update’s changes, so we are being careful with most of these gods. We are in a stacking meta yet Kukulkan is still lower than usual, so we are bringing up the base damage on Zephyr. This ability can be hard to confirm and accounts for a lot less of his total damage, and we want to properly reward players for mastering its use."



ZEPHYR
  • Increased Base Damage from 60/105/150/195/240 to 85/130/185/220/265



RA

"The 9.5 changes have had some interesting effects on Ra. As a healer he had potentially to climb up in the ranks but that is not what happened. Ra does have some utility but he actually heavily relies on his damage output. Now we all know that Ra ult is one of the most satisfying abilities in the game, and we want to help Ra better scale into the late game and make big plays by increasing its damage scaling."



SEARING PAIN
  • Increased Magical Power Scaling from 100% to 115%



VULCAN

"Now this is one spicy meatball. Vulcan has received a few buffs over the years but continues to struggle, so we are making a pretty impactful functionality change. Vulcan’s Backfire ability will no longer be affected by Cripples. Over time, we have introduced more abilities in the game with “incidental movement” that are not treated as dashes, and thus not crippled. It feels only natural that Backfire should be included in this sub-category."



BACKFIRE
  • No longer counts as a movement ability (can be fired when crippled)



INFERNO CANNON
  • Decreased Cooldown from 15s to 13s
  • Decreased Mana Cost from 65/70/75/80/85 mana to 50/55/60/65/70



SCYLLA

"Another mage who thrives in burst metas is Scylla. She has experienced a noticeable downturn since 9.5, but we still want to be careful in buffing her, so we are focusing on a change that helps her kit flow better. Scylla’s Crush provides a debuff, but the way this was previously handled made it harder to use effectively with the rest of her kit. We are extending the duration slightly to make this play more possible"



CRUSH
  • The Slow that applies for 1s after hit will now also apply the Max Rank Debuff of 15% Magical Protection Reduced



AH PUCH

"And last but not least we have Ah Puch. Historically known for his ability to excel in non-Conquest modes, who better than him for this new tech?! Ah Puch is seeing a damage buff to his Fleeting Breath to help his consistent poke and lane clear, and also getting a duration buff on his most-zoning-of-all-Ultimates. However, in Non-Conquest he is going to get an even longer cooldown on that Ultimate."



FLEETING BREATH
  • Increased Damage per Tick from 30/35/40/45/50 to 30/40/50/60/70



EMPTY THE CRYPTS
  • Increased Duration from 5s to 6s



NON-CONQUEST BALANCE
  • Increase Ultimate Cooldown Penalty from 10% to 15%



KUZENBO

"Last update we focused a lot of changes toward Supports and Guardians, but we do have one fella who missed the boat. Kuzenbo swam his way into this update and is getting some buffs to reward the effort. For this pass on him we are focusing on the Ultimate, giving him some mitigation to ensure he doesnt put his life at too much risk, and also increasing the damage."



WATER BOWL
  • Update Description to specify how this interacts with the new “True Hard CC” category and to include the cooldown on losing stacks



WATERY GRAVE
  • Increased Damage after the first spin from 50% to 60% (decreased the decreased from 50% to 40%)
  • Kuzenbo now gains 10% damage mitigation while this ability is channel



RAMA

"And finally we get to Hunters. This class has in general been performing quite well, but we have still noticed a few Hunters falling behind. Rama is getting some improvements to his lane clear and early game mana management, and also getting some damage back on that iconic Ultimate."



ASTRAL STRIKE
  • Increased damage done to targets beyond the first from 75% to 80%
  • Decreased Mana Cost from 20 per shot to 15 per shot



ASTRAL BARRAGE
  • Increased Base Damage from 180/270/360/450/540 to 190/280/370/460/550



CERNUNNOS

"This god has been right on the edge of viability for a while but hasnt found the opening to make his charge. He has a unique passive that we want to bring more attention to, so that is seeing a noticeable buff. His poke and lane clear can be a little clunky, as he has to hit some very specific angles. We are increasing the damage on Bramble Blast to help that ability feel more effective in lane."



HEAVY GLAIVE
  • Increased Damage from 25% to 35% of his basic attack damage



BRAMBLE BLAST
  • Increased Initial Damage from 60/95/130/165/200 to 70/105/140/175/210
  • Increased Area Damage from 6/10/14/18/22 to 8/12/16/20/24
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