being aggressive?

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Forum » New Player Help » being aggressive?
Permalink | Quote | PM | +Rep by GobbleWobble » May 17, 2017 11:33pm | Report
I've been playing joust a lot, and I don't really know when to engage, whenever I try to attack I end up dying, now I've been really(REALLY) passive and I have become a tower hugging god that's afraid to engage.

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Permalink | Quote | PM | +Rep by BestMinionEver » May 18, 2017 2:29am | Report
Joust is probably the game mode I know the least about.

Knowing when to be aggressive is really hard and it depends on a lot of different factors.

1: your skill as a player compared to your opponent.
2: the god matchup, you dont want to pick a fight vs Arachne at lvl 3.
3: cooldowns, you want to engage when you know the enemy has his main abilities on cooldown and rellics.
4: items you want to fight the enemy before he finishes that core item. And when you have item advantage.

You also need a reason to be aggressive, poke the enemy out of labe to take a buff/tower, force relics, to freeze the lane, to kill etc.

So as you can see this is not a easy question to answer..
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Permalink | Quote | PM | +Rep by Technotoad64 » May 18, 2017 7:25am | Report
What I always do is push forward gradually, staying roughly in line with the other two on my team. Stay with your teammates, stay with your minions. You want your team and your minions in their tower, but you don't want to be by yourself.

If you are support, wait until your team is ready, use VGS to let them know you're initiating, then initiate. Good supports for joust have abilities that lock the enemy in place or move them out of position to your team. These include Ymir, Sobek, Khepri, and Sylvanus.

If you are not support, wait for your support to initiate and initiate with them so that they are not left by themselves.

If you do not have a support, wait for the other team to initiate. Try to bait out their initiating abilities. For example, if their main initiator is a Nox, try to bait out her Shadow Lock. If they have a Sobek, try to bait out Charge Prey. If they fall for it, they will be out of position with an important ability on cooldown, and you can cc and kill them.

I wonder if I could get Bran to write an overarching joust guide.
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Permalink | Quote | PM | +Rep by GobbleWobble » May 18, 2017 9:43am | Report
Thank you!!

(I actually thought he had that when I read the conquest guide, sadly it didnt exist(yet???)

GobbleWobble



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Permalink | Quote | PM | +Rep by Branmuffin17 » May 18, 2017 12:22pm | Report
Technotoad64 wrote:

I wonder if I could get Bran to write an overarching joust guide.

Not happy with you Tech, not happy...like I don't have enough to maintain already???

I've contemplated it...but it's sooooo much work creating these.

@Gobble, I know exactly how you feel. In lieu of a super-long Joust guide, I'll try to cover some of the main points I feel may help, in a shorter-but-still-too-long response.

Firstly, BestMinionEver and Technotoad64 both have very good points. Understand that gameplay, when dealing with a practically infinite amount of variables, makes it difficult to point to a specific strategy to immediately improve your game. Just to throw some variables out, here are some that come to mind...

variables, variables, variables



On to some specific topics.

Communication: Some of the best ways to give yourself success have to do with teamwork...knowing when your team is looking to engage, knowing you have support if you initiate, agreeing upon a specific enemy to target and burst down first...well, like Tech says, VGS can be very helpful...but they need to actually agree and listen, and if you're the one calling or initiating, you need to know when you can, and when you really should not.

Here's an example of a recent game I had. I went 16/2/7 as Freya...newbiemj/bad_juju40 was 3/2/12 as bruiser Serqet...time2medicate/GOTZ was 6/1/17 as bruiser Bacchus. We were completely demolishing the enemy team. By a certain point, they were hard-camping their Phoenix. I was cocky, and restless, and called a play (we were obviously demolishing them). My plan was to Banish Ah Puch, told GOTZ to initiate at the point he came back down with his Belly Flop + any other abilities that made sense (e.g. ult if multiple enemies were still around). That should have given us an immediate 3 on 2 advantage as AP would have basically been dead...we had enough tankiness and they wouldn't have enough burst to really threaten us. However, and yes I blame my ****py skill level with a PS4 controller, lol, I completely missed my Banish...but GOTZ went in anyway...we fully committed, and I died, and we ended up getting wiped. It was late enough in the match that our respawn took too long, and they killed our titan within 5 seconds of me respawning (got 1 more kill right before it went down but it was way too late at that point). That was entirely my fault...horrible call. But you can see how important that communication can be.


Initiating: So your initial post asked about engaging...and I think Tech has an overall good strategy.
  • You don't want to get too far ahead of your teammates (but you also don't want to bunch up and expose your whole team to possible large AOE skills from the enemy), as if you engage and they can't help, you could be toast.

  • That said, should YOU be initiating a fight? Are you the main tank, and do you have enough CC to disrupt the enemy team? Are you a Warrior or Guardian, and are you building proper protections & health to withstand some damage from the enemy team? Are your abilities (and teammate abilities) up and ready to go? Are ults on cooldown?

  • Do you attempt to bait out some of the more dangerous enemy abilities so that you can go in knowing their skills will be down for some time? This was mentioned with examples by Tech.
If we move from initiating to just overall how we handle a fight...being aggressive or conservative, etc., then it's also important to consider your team's comp. If you're all squishy, you may need to either quickly burst down the biggest threat on the enemy team, or play back near your tower, wait for someone to over-commit, and jump on them from there. And if you're a squishy assassin, for example, you should NOT be the one initiating. If your whole team is behind in levels because you've been outplayed to that point, you need to know that as a level 9, you really should NOT engage an enemy team that's mostly level 11-12 unless they've been too aggressive and you're confident you can secure a kill or win a teamfight at that point.

How would you rate your overall knowledge of the gods and builds? If you feel you're solid on that aspect, cool...if you're not sure, give us some examples of your builds and maybe we can critique and point out where your item choices might be making things harder for you. Are you a newer player?

Anyway, let's see where we can go from here to help you out further. Let us know your thoughts.
Check out all of my guides!
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The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide

Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Shifu Guan Yu: The Battle Master

Medusa:
Stoning the Field

Odin:
Down-sizing
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Permalink | Quote | PM | +Rep by newbiemj » May 18, 2017 12:29pm | Report
Branmuffin17 wrote:


Here's an example of a recent game I had. I went 16/2/7 as Freya...newbiemj/bad_juju40 was 3/2/12 as bruiser Serqet...time2medicate/GOTZ was 6/1/17 as bruiser Bacchus.



Ugh that match still irritates me.

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Permalink | Quote | PM | +Rep by Branmuffin17 » May 18, 2017 12:39pm | Report
newbiemj wrote:




Ugh that match still irritates me.

SORRY!!! Did I describe it accurately?
Check out all of my guides!
SMITEFIRE & PS4 IGN: Branmuffin17 / PC IGN: Muffinman17

The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide

Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Shifu Guan Yu: The Battle Master

Medusa:
Stoning the Field

Odin:
Down-sizing
the Arena


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Permalink | Quote | PM | +Rep by newbiemj » May 18, 2017 12:52pm | Report
Branmuffin17 wrote:

SORRY!!! Did I describe it accurately?


Yeah from what I haven't repressed yet. Yes I would say that was accurate. Go big or go home

newbiemj
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Permalink | Quote | PM | +Rep by BestMinionEver » May 19, 2017 12:47am | Report
Lol i forgot that they changed the names. Joust is still 1v1 for me haha

But i do not have anything more to contribute with for 3v3. At least you got a lot of stuff to think about now, so good luck! :)
IGN: Marki
Preferred role: Jungle & Support

If there is anything you need help with either add me in game or send me a PM.
And I'll try to help as best as I can :)
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Make fun of my bad plays on Twitch ;)
Is only pixels, why you haf to be mad?

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Permalink | Quote | PM | +Rep by GobbleWobble » May 19, 2017 4:48am | Report
thank you for all of this!
I really do appreciate it :)))

GobbleWobble



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