I believe Sobek is in great need of a better passive, Blessing of the Nile. I am fairly experienced with him and have played this guy a lot, so I know what am talking about in concern with the topic.
Back in the good 'ol days of Sobek, he had quite powerful abilities that made him a lot of fun. For 1 thing, his 1 only pulled gods. I think the change to pulling minions too was necessary considering it was almost impossible to keep away from his Charge Prey. However the change in his Tail Whip made him pretty lame (for those of you who don't know, it used knock back enemies really far and was immediate instead of a charge up). But the debuff of his passive really pissed me off. Even Hirez knew it was a debuff when changing the name from Armor of The Nile to Blessing of the Nile. Even before this debuff on him, his passive was not good, but now, it completely sucks.
The only situation I think his passive is good in is tanking jungle buffs. Which even the protections given completely sucks!
After successfully hitting three basic attacks, which in team fights is pretty much never, you get 15 protection for only 4 seconds. If you ask me, trying to hit those basic attacks is worse then getting the 15 protections.
I think at least his passive needs a rework.
What are your thoughts?
Here is another post on reddit that I think has the right idea: Sobek Passive Ideas
I think it's very powerful laning phase, but does need a slight change. My suggestion is allow the buff to stack on both auto attacks and his skills. The proc from skills should only be on gods hit, but can stack multiple times for multiple gods hit. This would instantly, or quickly, stack his passive, since you don't auto attack at the start of a fight, but you want that passive asap. MAYBE add a scaling protection # into late game.
I'd change his Tail Whip to stun along with the knockup, and change Magma Bomb to no longer stun, because a mage getting better CC than a tank is BS.
His passive is boring, but useful, sorta. But I would like it if it were changed. I'd change it by making it proc from ability hits along with basics, and more importantly, HIS PROTECTIONS ARE SHARED IN A 55-FOOT AURA, MAKING IT THE Blessed Presence OF THE NILE.
Boom. +15 protections isn't so bad when it's shared with your entire team.
I'd change his Tail Whip to stun along with the knockup, and change Magma Bomb to no longer stun, because a mage getting better CC than a tank is BS.
His passive is boring, but useful, sorta. But I would like it if it were changed. I'd change it by making it proc from ability hits along with basics, and more importantly, HIS PROTECTIONS ARE SHARED IN A 55-FOOT AURA, MAKING IT THE Blessed Presence OF THE NILE.
Boom. +15 protections isn't so bad when it's shared with your entire team.
I'd keep Tail Whip the way it is, except for maybe giving it a bigger knockback. Vulcan doesn't come close to having the CC of Sobek, Charge Prey is one of the best initiation skills in the game.
For the passive, I definitely agree. That would be a really good change, and finally his passive would be useful. Right now, it's just a little perk if you're taking out a jungle camp or something during early game.
Vulcan is already grab tier so no need to throw more **** at him :P
But the Sobek ideas where good, do not think a stun on the tail whip would make that much of a difference (TBH I did not even know that Vulcan had a stun). But it might help Sobek to be picked more so I do not mind :)
Vulcan's knockup is THE highest in the game, outside of ***bha's ult. I'm serious. It's literally the longest knockup in the game, provided you throw it right.
Magma bomb is rather average speed and range...definitely not the highest. And it's CC is decent but it's not stationary, meaning it's hard to actually follow up with. Especially considering the rest of vulcan's kit, I would not at all consider it OP.
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