Baron shares Baron’s Brew, a powerful restorative chalice, with his allies from the Item Shop. Enemies hit by Baron will have Hysteria applied to them. Baron’s abilities interact with Hysteria to provide bonus effects. Targets at Max Hysteria take 25% additional damage from Baron Samedi.
Baron’s Brew:
Costs 150g
Heals 140 Health and 100 Mana over 20 seconds
3 Charge Chalice style consumable
Hysteria:
Baron applies 2 Hysteria per Basic Attack
Each Ability applies a unique amount of Hysteria
All of his Abilities have a new effect on enemies with 30 Hysteria
All of his Abilities deal more damage if the target has 70 (max) Hysteria
This is pretty unique. I'm interested to see how this will play out.
Baron Samedi animates two skulls, both which briefly charge before firing beams of voodoo magic that damages enemies. The beams meet at a crossroads of Baron Samedi’s choosing. Enemies hit by both beams take 15% damage on the second hit.
If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced
Damage 90/140/190/240/290 + 60% of your Magical Power
Power Reduction: 30%
Attack Speed Reduction: 30%
Hysteria per Beam: 10 (up to 20)
Mana Cost 55/60/65/70/75
Cooldown 9s
"...beams...that damages..." Techno, please freaking help HR. I mean, I can do that too, but I have other things on my plate. This is YOUR area of responsibility. Again, on the skill itself...gotta see how well it works and can be applied.
Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.
If the enemy god hit is above 30 Hysteria the friendly spirit cleanses slows, makes allies immune to slows, and increases their Movement Speed.
Damage: 70/125/180/235/290 + 70% of your Magical Power
Flat Heal 40/65/90/115/140 + 10% of your Magical Power
Missing Health Heal: 15%
Movement Speed Increase: 20/25/30/35/40%
Hysteria per Hit: 20
Mana Cost: 75
Cooldown: 15/14/13/12/11s
Flat heal plus missing health % heal? An MS increase better than Heavenly Wings??? How long is that situational slow immunity?
Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 4s and slowing them until they are rooted.
If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that slows them until they are rooted and deals the same damage but instantly rather than over 4s.
Damage per Tick: 10/18/26/34/42 + 5% of your Magical Power
Slow Duration: 1.75s
Root Duration: 0.75s
Hysteria per Tick: 5 (up to 40)
Mana Cost: 60/65/70/75/80
Cooldown: 12s
(Which snake is he throwing forward? XD) Slow + root lasting a combined 2.5 seconds at RANK 1??? Plus the damage?
Baron Samedi pulls the souls of the living towards his Coffin, becoming CC Immune and taking 50% reduced damage. Enemy gods within range are pulled towards the Coffin and take damage every .33s. When an enemy god gets too close to the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their total health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.
If targets being pulled are above 30 Hysteria, the pull strength is increased on them.
Damage per Tick: 17/24/31/38/45 + 6% of your Magical Power
Damage on Coffin Hit: 140/210/280/350/420 +50% of your Magical Power
Total Health Damage: 15%
Stun Duration: 2s
Hysteria per Tick: 8 (up to 80)
Mana Cost: 70/75/80/85/90
Cooldown: 90s
Even more immunity built in, this time full CC immunity, plus reduced damage...and a pull. Then a stun. Plus damage that includes ticking, flat damage if they get too close to the coffin, and % total health damage like a weak Nem ult. Fully stacking Hysteria too. WTF HR.
Item changes:
Breastplate and Silver Breastplate price increases by 100 (nerf): Slight adjustments to put them in line with magical counterparts, which typically start at 600/650. This is reasonable. Side note the T3 items in this tree are reduced by 100 to keep the same total price.
Gladiator's Shield (buff): Physical power increased by 5, to 20. It's minor...that's okay.
Rod of Asclepius (nerf): Health decrease from 250 to 200, and MS from 10% to 7%. This is good. I'm glad they didn't mess with the % healing on this. Makes it a more specific pro-healing item, without giving too much of other stats.
Void Shield (buff): FINALLY we see a price decrease. AND, we get a minor health increase from 100 to 150. This is very nice.
God changes:
Ah Muzen Cab (buff/ nerf): Bees! no longer disarms (was only 1 second disarm every 10 seconds), but to balance, Hive gets increased AS (up to 40%!!!) and MS (5 higher at all ranks). Better mobility and whatnot is good.
Aphrodite (nerf): Ahhh, the first of the healing nerfs (other than Asclepius), with likely more to come. Love Birds heal scaling decreased from 90% to 75%. Okay. It's a start.
Apollo (buff): Regains a knockup on Across The Sky's last hit. This is reasonable, as he won't always get the last hit, and it's a low knockup. Since he's been struggling, I think this is fine.
Awilix (buffs): Summon Suku gets a lighter cap on strafe MS, and Gravity Surge gets a really, really nice CD buff...70 seconds at max rank. Estidien/Salad is probably very happy.
Khepri (buffs): Fortitude gets an increased radius of effect, and Abduct gives the cricket (GGF) some really nice added protections while holding onto an enemy. Sweet.
Osiris (buffs): He needed these. Sickle Strike gets an increase to his base damage from level 2 on. Lord of the Afterlife gets a straight 15 second CD reduction, now set to 75 seconds. Since that's his only mobility, that's a really nice QoL buff, not to mention making him a bigger threat more often.
Ra (nerf): Searing Pain gets a much needed CD nerf (10 seconds at all ranks). A 50 second CD on a high damage ult was insane. Didn't nerf his healing (which they probably didn't need to anyway), but a nerf on a healing god...expected.
The Morrigan (buff): Confusion's MS increased at lower ranks to help with her early game weakness. Okay.
Tyr (buff): Fearless' guard stance now has a disarm, and now sees a buff to the damage in this stance (since it only hits once). These are some nice buffs. I don't know if this is too much or not though. I have difficulties playing him, but have alternatively been owned here and there by a good Tyr player.
Xbalanque (nerf): Dead of Night's stacking is now counted via post-mitigation damage, which should slow stacking significantly. Darkest of Nights gets a big CD nerf, from 90 seconds to 110. Ouch.
Baron seems strong, but will have to see. He has no real escape, and that wrap seems a bit like Anubis, so maaaaybe he'll be okay. Glad to see he doesn't have mobility.
Baron Samedi looks great. Much, much better than ****py, boring Chernobog. Void Shield buff is good - especially price as it was slightly too expensive.
Is the Baron a guardian, or is he a mage? I'd like to build damage on the guy either way, haha.
One thing for sure, though, is that this guy is way overtuned. We'll see how he plays out but on paper, this guy just brings so much to the table. That passive is interesting though, so he's got that going for him.
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