Its a situational item, like if the enemy has an Apollo. It was also Teleport to Towers before Teleport to Towers, the speed helped you get back to lane after a rotation.
Although, it shouldn't really be in active form.
Actually, it does still exist in Protected Recall. Which is even worse... WHY HIREZ?
Why has no one addressed the topic of the Crit chance cap? It is currently capped at 100 percent. With Deathbringer each crit will deal 250 percent of your basic attack damage. So you decide to add 4 more crit items? How would this impact the game.
Every hunter ever will have a 100 percent crit chance. They will also easily still be able to hold at least 150 physical power and 1.5 attacks a second.
Lets say just for numbers sake. That you basic attack 100's. So you crit a 250 with Deathbringer. 100% of the time? How much physical power would it take to add that 150 percent? A hell of a lot.
I say the cap would need to be changed to 75 or 80 percent before more crit items are added.
I'd prefer hunters/basic attack heavy physicals to not be super broken....
Emmm, even if smite have many crit items, I will nevet ever build 100% crit. Physical power, attack speed, pentration and maybe lifesteal is much more worth than 100% crit chance. 50-70% is enough
There is a reason: Split-pushing. You can safely attempt to backdoor your enemies without fear of dying; just pop Shielded Recall when the enemies show up all around you and you're out of the danger zone!
There is a reason: Split-pushing. You can safely attempt to backdoor your enemies without fear of dying; just pop Shielded Recall when the enemies show up all around you and you're out of the danger zone!
Or you could buy Sprint and run away and recall like a normal person. Or Blink. Or pretty much any other active that is more useful.
Or you could buy Sprint and run away and recall like a normal person. Or Blink. Or pretty much any other active that is more useful.
Not if you're way deep into the enemy side of the map where they can pretty much have you surrounded no matter where you run! Any team that doesn't have rocks for brains will position themselves in such a way that you cannot hope to escape alive, even with Sprint and Blink. Shielded Recall is your Get-Out-Of-Jail Free Card for split-pushing.
Not if you're way deep into the enemy side of the map where they can pretty much have you surrounded no matter where you run! Any team that doesn't have rocks for brains will position themselves in such a way that you cannot hope to escape alive, even with Sprint and Blink. Shielded Recall is your Get-Out-Of-Jail Free Card for split-pushing.
So, I'm going to buy an active just for the one situation where I might have to be stupid, overextend, spend too much time in enemy territory, and get myself in a bad spot to get away with. Yeeeah, no.
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