I think that Hi-Rez are creative enough to create more items out of the blue. We don't really need to make the work for them in this matter, though a good, innovative idea may be useful. But I really think we should move on. Maybe to a new thread, I think you said you wanted to do Guardians next.
Emmm, even if smite have many crit items, I will nevet ever build 100% crit. Physical power, attack speed, pentration and maybe lifesteal is much more worth than 100% crit chance. 50-70% is enough
But look at the proposed items. Items with crit and attack speed. Or crit and pen. Crit and power. With those you could have it all with maxed crit. That would be super dumb.
But look at the proposed items. Items with crit and attack speed. Or crit and pen. Crit and power. With those you could have it all with maxed crit. That would be super dumb.
Well, they don't give you as good of stats as you would in buying straight pen items, straight power items, etc.
We made two branches of crit items; for hunters and warriors.
Hunter Crit Items
2nd item is a crit attack item called Ridill(name subject to change also Regins(Norse dwarf) sword).
Rank 1 adds 15 physical power and 10% crit chance. Rank 2 adds 25 physical power and 20% crit chance. Rank 3 adds 35 physical power and 30% crit chance.n The passive is every kill adds .5% crit chance and .25 physical power for 20 stacks at full power(full stacks) for a total of 45 physical power and 40% crit chance(may need to lower numbers or remove power stacks).
Quick note give the defense item to Geb and crits are screwed(Geb is such a pain).
Passive - You auto attacks reduce all of the target's attributes by 5 (ALL attributes. All of them. Protections, crit chance, movement speed etc. By a flat 5, not 5%)
Passive: Your critical hits gain 15% penetration, does not stack with Titan's Bane. This is meant to be an early game crit item with some utility, like Asi.
Passive: Your basic attacks steal protections from the enemy hit, up to three stacks.
Melee: 6 per stack
Ranged: 4 per stack
1st item will be a crit defense item i'll call it Ancile(name subject to change also sacred shield of Mars).
Rank 1 adds 10 physical protections. Rank 2 adds 25 physical protections. Rank 3 adds 35 physical protections. The passive reduces damage taken from crits by 25%(item not nearly as good as gebs passive).
Kusanagi-no-Tsurugi (Lit. Grasscutting sword)
25/35/45 phys. power
30/40/50 phys. defence
10/15/20% crit chance
10/15/20 phys. pen
final cost: 2975g
Halberd of Grace: +5/10/25% crit chance
+20/40/60 magical protections
+0/4/8% movement speed.
Cost: 500/1350/2280 gold.
Passive: 20% of your magical protections are converted into physical power.
The Blooddrinker: +5/10/15% lifesteal.
+10/20/30 physical power.
+10/20/30% crit chance.
Cost: 900/1700/2750 gold.
Passive: You gain 15% more lifesteal on your next basic attack after using an ability.
I think that Hi-Rez are creative enough to create more items out of the blue. We don't really need to make the work for them in this matter, though a good, innovative idea may be useful. But I really think we should move on. Maybe to a new thread, I think you said you wanted to do Guardians next.
No offense, but the items recently released have been less than inspiring. Malice being a near-straight up upgrade to Rage, the monster that is Qin's Sais, the mess of Shard and Shielded Teleport, etc etc.
The problem with this item is the passive is pretty underwhelming, the stats make no sense, and its generally overpriced.
We can go several paths.
Raise or lower the price until it fits the item.
Adjust stats like crit chance to make it a good crit item, or movement speed to make the bonus actually mean something, etc.
Remove stats like movement speed or crit chance to make it a more focused item.
Add stats like lifesteal or attack speed to radically alter this item.
Adjust the passive, perhaps to apply lifesteal or other on-hit effects.
I think that's it.
I'm a fan of making it more like Ravenous Hydra, making it have lifesteal and making the passive apply lifesteal. But you guys might want something else.
Let's do it this way. We format it like an item idea, and give reasons for the change. Remember, we aren't HiRez.
My Reworked Golden Bow:
+10/20/30 physical power
+5/10/15% lifesteal
+8/14/20 Hp5
Cost: 830/1850/2600
Passive: Your basic attacks deal 50% damage in a 15-foot circle around the target. Lifesteal applies to this additional damage, but not other on-hit effects.
Why? There is one reason you would buy Golden Bow: To clear minion waves and/or jungle camps faster and easier. Therefore, lifesteal and Hp5 would synergize well with that purpose of having an easier time in-lane. I removed the crit chance and movement speed because they offered so little, it was practically negligible.
+10/20/30 physical power
+5/10/15% lifesteal
+8/14/20 Hp5
Cost: 830/1850/2600
Passive: Your basic attacks deal 50% damage in a 15-foot circle around the target. Lifesteal applies to this additional damage, but not other on-hit effects.
Why? There is one reason you would buy Golden Bow: To clear minion waves and/or jungle camps faster and easier. Therefore, lifesteal and Hp5 would synergize well with that purpose of having an easier time in-lane. I removed the crit chance and movement speed because they offered so little, it was practically negligible.
Really like your idea. Maybe we can do another branch of this item to fit against gods instead of framing creeps:
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