This thing grows too big and needs it's size reduced. I'm fine with it growing slightly bigger but with how big it gets you need to be blind to miss with it.
This should have the same limitations of Charge Prey (will grab Minions if you hit them), and there needs to be something done to stop him from getting two free hits off.
One suggestion is to change it so that the throw is a bit faster/stronger, sending you further but making Mercury do a spin or something in place to stop his momentum, which would be the delay. If he throws you into a wall you'll get stunned for 1s.
Attack Speed buff should be reduced to 50% at max rank.
Still powerful. His 3 needs to be less wide. (Like arachne's current ult)
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I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
It's very hard to nerf this one, so I suggest making it a stun. I looked at other assassins and a lot of them have stuns. My suggestion:
Mercury dashes forward, knocking aside minions and punching the first enemy god he encounters unconscious for 1 second and deals damage. Enemy physical protections are also reduced for 4 seconds.
Ability: Line
Affects: Enemy
Damage: Physical
Minion Damage: 70 / 115 / 160 / 205 / 250 (+60% of your physical power)
Player damage: 40 / 60 / 80 / 100 / 120 (+60% of your physical power)
Stun: 1 second
Physical protection reduction: 15/20/25/30/35 (not so sure about this one)
Cost: 70 / 75 / 80 / 85 / 90s
Cooldown: 15s
It's very hard to nerf this one, so I suggest making it a stun. I looked at other assassins and a lot of them have stuns. My suggestion:
Mercury dashes forward, knocking aside minions and punching the first enemy god he encounters unconscious for 1 second and deals damage. Enemy physical protections are also reduced for 4 seconds.
Ability: Line
Affects: Enemy
Damage: Physical
Minion Damage: 70 / 115 / 160 / 205 / 250 (+60% of your physical power)
Player damage: 40 / 60 / 80 / 100 / 120 (+60% of your physical power)
Stun: 1 second
Physical protection reduction: 15/20/25/30/35 (not so sure about this one)
Cost: 70 / 75 / 80 / 85 / 90s
Cooldown: 15s
Yep. Great nerf
It should be short because it will be too easy to land if it's not.
Hi!
I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
One other thing I'd like to see changed about it is making him slow down when he dashes through Minions so he can't just blitz through them with no consequence.
One other thing I'd like to see changed about it is making him slow down when he dashes through Minions so he can't just blitz through them with no consequence.
Yep. Agreed.
Hi!
I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
I don't think making his throw bigger would be a good idea - it would just make his early game even more deadlier (think towers and minions).
A lot of you seem to want his steroid nerfed. I'm honestly not sure what to think of that.
The grabbing minions is a good idea, and gives counterplay.
As for Penta's rework, I'm also not sure what to think of that. I'm a little scared of letting him be able to move right after he stuns someone, since him standing in a circle while grabbing someone is one of his few weaknesses.
I don't think making his throw bigger would be a good idea - it would just make his early game even more deadlier (think towers and minions).
A lot of you seem to want his steroid nerfed. I'm honestly not sure what to think of that.
The grabbing minions is a good idea, and gives counterplay.
As for Penta's rework, I'm also not sure what to think of that. I'm a little scared of letting him be able to move right after he stuns someone, since him standing in a circle while grabbing someone is one of his few weaknesses.
Maybe making his 3 less wide perhaps? Also, He really has got to slow down when he encounters minions in his 3.
Hi!
I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
As for Penta's rework, I'm also not sure what to think of that. I'm a little scared of letting him be able to move right after he stuns someone, since him standing in a circle while grabbing someone is one of his few weaknesses.
Maybe he ends up behind the enemy (with his back to the enemy so he'll have to turn around)? If that's what you meant?
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Kuzenbo guide coming soon.
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