3 Votes

Zhong Kui the Demon Destroyer

September 5, 2013 by Threebleez
Comments: 6    |    Views: 24145    |   

Solo Lane Sustain

Smite God: Zhong Kui

Item Purchase Order


Build Item Vampiric Shroud
Build Item Shoes
Build Item Shoes
Build Item Healing Potion
Build Item Mana Potion
Build Item Shoes of Focus

Core Items

Build Item Shoes of Focus Build Item Doom Orb Build Item Hide of Leviathan Build Item Gem of Isolation Build Item Polynomicon Build Item Rod of Tahuti


Build Item Focused Void Stone Build Item Soul Reaver Build Item Winged Blade Build Item Warlock's Sash Build Item Wall of Absolution Build Item Breastplate of Valor


Build Item Combat Blink Build Item Purification Beads (Old) Build Item Heavenly Wings

God Skill Order

Expose Evil

Expose Evil 1 8 11 14 15 key bind


Exorcism 2 4 6 7 10 key bind

Book of Demons

Book of Demons 3 12 16 18 19 key bind

Recall Demons

Recall Demons 5 9 13 17 20 key bind

Zhong Kui the Demon Destroyer

September 5, 2013


Zhong Qui is an excellent mage who can put out an absolute ton of damage, but he is quite short range. His lane clear is great and he can gank pretty well so be sure to check him out.

(By the way, this is my first guide :3)


The Shoes of Focus are a great item to get for several reasons; not only does it give you movement speed which is crucial on a god with no escapes, but it also gives you cooldown reduction which is always good on mages. The reason we choose these instead of Shoes of the Magi is that you deal enough damage to not need the penetration that item offers.

Doom Orb is a great item for this build because of Zhong Qui's fantastic lane clear, meaning that you can get lots of stacks quickly! It's also great because it gives you some mana and MP5 which is great for Zhong Qui as he is very mana hungry, particularly in early to mid game.

This item really is crucial for Zhong Qui because of the fact that he has no proper escapes. The protections are really good but the best thing about this item is the CC reduction which gives you a much better chance to get out of a fight alive. The reason you would choose this item over let's say voidstone is that it gives you more protections and the CC reduction really is good, also you deal enough damage to not need the magical power from voidstone but if you are against alot of magical enemies then you can take voidstone instead.

The Gem of Isolation is a great item for Zhong Qui for multiple reasons. The first reason is that it gives you magical power, meaning that you deal more damage. The second reason is the health and mana which give you more sustain. The third reason is of course the 25% slow, which is superb on him because of the lack of jumps and chasing abilities on the god.

Polynomicon is really nice for Zhong Qui beacause it gives you damage, lifesteal and mana; these three thing are great but the item also gives you a buffed basic attack after you use an ability which can really help secure kills when an enemy is on low health.

The Rod of Tahuti is great on pretty much every mage. It give so much damage because it gives you 125 magical power and 25% extra from all of your items together meaning that with a finished build you will have 512.5 magical power.

Pros / Cons


    -High burst damage
    -Some damage over time
    -Good self heal
    -Insane lane clear
    -Nice skin
-No escapes
-Very mana hungry


Passive: Demon Bag

The demons that Zhong Kui captures from Exorcism are stored in his demon bag, giving him additional protections for each demon captured. When Recall Demons is activated, Zhong Kui gains double the protections from his Demon Bag, but eventually losing all stacks when the bag is empty.

This is a really fantastic passive, particularly early game, because it gives you SO MANY PROTECTIONS. I mean seriously, you get 3 magical AND physical protection for each stack and the limit is 20 stacks, giving you a whopping 60 protections; that's the same as a bulwark of hope that is physical as well!

1. Expose Evil

Zhong Kui pastes a card on all enemies in front of him, marking them as a demon, slowing and damaging them each second while they are marked. If the card is removed, 50% of the remaining damage is done instantly.

Damage Per Tick: 20/30/40/50/60 (+15% of your magical power).
Slow: 20%. Card Lifetime: 6s.

This ability is pretty damn good but is mostly used as a setup for his other abilities because it makes them more powerful.


Zhong Kui drives out the demons of his enemies, dealing damage as they leave the body. Demons marked by Expose Evil are captured by Zhong Kui, healing him per demon captured (up to 3), and have the card removed.

Damage: 75/125/175/225/275 (+50% of your magical power).
Heal: 30/45/60/75/90 (+20% of your magical power).

Zhong Qui's 2 is really what this guy is about, it really does do ALOT of damage and if you use it in conjunction with his 1, you can heal back most of your health.

3.When fired, the Book of Demons deals damage and stuns nearby enemies, with marked enemies getting stunned for 2x the duration and removing the card. When this ability is not on cooldown, the Book of Demons flies nearby Zhong Kui, firing for 50% of Zhong Kui's basic damage.

Damage: 60/115/170/225/280 (+70% of your magical power).
Stun: .5/.6/.8/.9s (2x for marked targets).

This ability is really the only way that you are going to get out of a sticky situation, the stun is good but it only has a short range.

4. Recall Demons
Key Bind: 4

When Zhong Kui activates this ability, demons pulse out from his bag at nearby players every second for 5s. They chase and accelerate over time, doing damage to enemies and healing to allies as they enter the body. Zhong Kui is immunte to crowd control for the duration.

Damage: 80/95/110/125/140 (+20% of your magical power).
Healing: 25/40/55/70/85 (+20% of your magical power).

Zhong Qui's ultimate is really quite strong, shooting unstoppable demons at everyone in the area of effect around him. This ability is really great for teamfights and can be used as a somewhat decent escape because of the CC immunity.


As this is a solo lane guide I shall be talking about solo lane playstyle.


To start the game, follow the skill guide and item build and then go into the short/solo lane. Alternatively accompany the rest of your team to the buff camps and help take the first one, giving you a nice gold/xp boost. Head back to your lane and from there try to use your ability sparingly until you get your (2). At all times throughout the game look out for ganks from the enemy jungler and be quite cautious in your lane early game.

The wave clear

[*]Stand where your melee creeps/minions are and cast your (1) on the whole wave
[*]Move to the wall side of the lane (facing the jungle) and cast your 2 on as many minions as possible after a couple of ticks from your (1)
[*]retreat slightly (for safety) and enjoy the gold, xp, health and passive stacks!
Using this tactic will almost always kill all of the minions (except for early game) and is why Zhong Qui has such amazing lane clear! Be warned, doing this is mana hungry so you will want to get the mana/blue buff

the first recall

After the lane has reached the enemy teams tower and hit it a fair bit you can go back to base so run to the safety of your tower or freindly unoccupied jungle and hit the "B" key. As you are at spawn, you might have enough money to buy Doom Orb comletely but if you don't then just get it to rank 2 and buy some wards, 2 or 3 should do. (If after a couple of minion waves you have enough money for the rank 3 Doom Orb you didn't get earlier, feel free to press "B" and buy it so you can start building stacks as soon as possible!)

OK so now run back to your lane and continue pushing up your lane using the tactic from earlier. Don't forget to place your wards and try to take down the enemy's first tower. Once this has been accomplished go back to spawn again and buy some more items (following the build). Get back into lane and push your minions until you have taken down the second tower, then, fall back to your base, buy more items and from here, things start to get interesting...

Mid game

Now you can start roaming the map and help to push other lanes, engage in teamfights and gank BUT don't forget to keep some pressure on your lane. Once all or almost all of the enemy teams towers are destroyed, you can move back to your lane and start trying to push for the phoenix as long as you don't have a few thousand gold lying about, if you do then go back to base and buy up more of your items. While at the enemy's phoenix, be very careful as people can come out of spawn very quickly to there and try to kill you! Remember to keep the top end of your lane warded, but also the Fire Giant and Gold Fury.

Late Game

Once the Phoenix is down, you can either go back to base and spend your money or start to focus on the other lanes but try to go back to base with at most every 3000 gold you get. From this point winning the game shouldn't be too hard! :P

Tips and Tricks

[*] Your (1) makes your other abilities more powerful so remember to use it.
[*] Don't get too over-enthusiastic while chasing, remember that if some other enemies show up then you are probably screwed so: Be careful!
[*] If you get into a teamfight make sure to use your ultimate as the damaging and healing potential can turn the tide of a fight.
[*] You can deal an awful lot of damage with your (2) so don't underestimate yourself in a fight!
[*] If an enemy on low health is getting away and your ultimate is on cooldown don't worry, just hit them with your (1) and watch their life drain away.

Quick Comment (6) View Comments

You need to log in before commenting.

Newest Smite Gods

Quick Comment (6) View Comments

You need to log in before commenting.