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Hello! I hope you are doing well today, if not, then I hope this guide makes your day a little better :) Ymir is a great support who offers a ton of CC and can really be a hassle the enemy team can't deal with. You will be able to set up kills for both yourself and teammates, while protecting your entire team. Ymir is an aggressive support that can dominate the early game and can (I believe) stay relevant all game.
Pros:
Aggressive
Sets teammates up well
Has killing power
Great peel
High health
High defense
High sustain
Good initiator
Small chase potential
Very cheap build
Frostbite - "All of Ymir's abilities that affect enemies apply a Debuff to the enemy called Frostbite. All of Ymir's Basic Attacks against a target afflicted by Frostbite do 100% more damage. Enemies afflicted by Frostbite deal 10% less damage. Lasts for 4s."
This allows you to really punish an enemy that gets caught in your combo. Though, one might argue your damage from abilities is punishing enough...
Starter Items
Meditation: Mediation allows you to Med bait, save yourself, and save your allies. Maybe all three at once. End game when you have 3700 health, this will restore ~500 health. To you, that may not be significant, but to the assassin, mage, or ADC next to you, that is a butt load of health. Getting this early can let you and your ADC stay in lane just a little longer than your opponent.
Purification: If your enemy teams has someone with a big CC ult, this may be a good choice. If Thor ganks you, use this as he lands, freeze him then kill him to remind him not to gank you.
Sprint: You are slow. This makes you not as slow.
Blink: SURPRISE FREEZE, MOFOS!!!
Shell: Not my top pick with this build, but if you and your teammates need more protection, maybe consider this.
Curse: You are slow. Now everyone is slow. You can finally catch them.
Your full combo consists of Frost Breath,
Glacial Strike,
Ice Wall, then
Shards of Ice. You stun them, hurt them, trap them, then kill them.
If your ult isn't up, Frost Breath,
Glacial Strike, a few punches, then an
Ice Wall as you run away to protect yourself.
If they are running away, give them a wall to run into, stun them, then hurt them badly.
If you know someone like Loki or
Thor is trying to gank, save your
Frost Breath so you can stun them and either drive them away or kill them.
As a support, you are really only as good as your team. Ymir has lots of tankiness and a good amount of damage output. But without a good team, you will fail miserably.
Wards: Try to keep two wards up. Basically, you can get vision on the junction from the nearest and middle side entrance to the lane with one ward. Same for the far and middle junction. Doing this means two wards covers three entrances.
Ymir is a fun god to play as. You have a lot of control over a fight and you are strong enough to get kills as a support. Being a support is about helping your teammates, but admittedly it is fun to fight and kill people. I enjoy playing as
Ymir and I hope you do too.
This is my first guild and I am by no means an expert or crazy amazing good player. But, I have found that this build and strategy works for me and so it might work for you. Certainly there are other viable builds for Ymir and maybe this one isn't for you. That said, if you have any thoughts on what could be better, feel free to let me know!
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Soul stone - I find it interesting that youd build soul stone on ymir. I used to try it on sylvanus myself back in the day, and should probably revise my guide of why I dont think its very good anymore.
In duo lane, you are not going to be last hitting minions which puts you behind in gold. You want your adc to be last hitting so their complete their build as fast as possible. Watcehr's gift helps with that by giving some of that gold back to the support so you can still build your defense items quickly.
You do have some sustain mp5 wise with
I build ob shard in my ymir build, and if im feeling super greedy Ill go pen boots, dynasty helm, and void stone.
Mobility - I see you put gaia in your build, and the reason its not popular in main game modes is how badly it falls off late game. Raw health with no protections and slight regen in whats considered a burst meta. The only time I see it being usefull is Assault since you cant back to base.
How about using
Skills - Also your guide is missing a skill levelling sequence.
Beads - you have cc immunity in your ult, so I dont see the need for purification.
But other than that, okay build overall. Just needing a few tweaks. I should really update my guide as well.
You know,
So perhaps, by your suggestion,
It is indeed missing a skill leveling sequence! Though, I do mention the order to level things when I talk about the abilities. I might argue, though, that leveling
Yes, I agree. I usually don't choose Purification myself. However, if one feels uncomfortable using an ult to avoid CC, it can be an okay choice. I think there are better options, but I wouldn't hassle someone too much if they chose it in some circumstances.
I will update my guide to reflect your input tomorrow or some day soon. I will, of course, credit you! :) Also, I hope you update your guide; I would love to learn how to play Ymir better.