Lanepusher (Damage)
This build is focused on holding a lane while you got a lanepartner who can be roaming the map taking jungle camps and ganking. Would work very good with for example
Ne Zha,
Arachne etc. The downside with this build is that you don't get boots early (because you have to get the stack items as quick as possible to get the full use out of them), this makes you a easy target if you are out of position (tip: stay close to your tower). One more thing is that you need 200 stacks, so you are forced to stay in lane for a long time, but this is what
Vulcan does best. You are also forced into your first "4" items
Vampiric Shroud,
Warlock's Sash,
Gauntlet of Thebes and
Boots of the Magi, but as long as you play a bit careful earlygame this isn't going to be a problem.
Vampiric Shroud
This starter item lets you sutain in lane without having to be afraid of putting down towers. Normally your
Inferno Canon should at least be able to kill from 5-10 minions (if placed at a good point) before it is destroyed. As long as you have some thought behind where you place your turrets, you should be able to sustain longer than anyone (except a
Aphrodite with blue buff lane).
Warlock's SashWarlock's SashWarlock's Sash Warlock's SashWarlock's Sash
This item gives you and your turrets a lot of health, it also gives you some mana (which is important so that you don't run out of mana for your turrets). And of course you get a good chunk of magical power (100 at full stacks). The main reason for picking up
Warlock's Sash is the health, and the early magical power.
Gauntlet Of Thebes
The reason for getting this is the health of course, the hp5 is also nice but it is the base health that is good. It makes your turrets a lot more tanky, so they can sustain longer and you don't need to replace them all the time (remember to heal them back up by standing close to them). At 100 stacks you will get 950 health from it. Normally you are going to be able to afford it when you have about 50 stacks on your
Warlock's Sash, so you basically only farm about 150 stacks.
Boots Of The Magi
Finally some mobility, when you get
Boots of the Magi you can try pushing a bit higher in lane. The reason for getting these boots are the magical penetration which is my focus when it comes to increasing my damage output.
Obsidian Shard
This is maybe my favorite item on
Vulcan, the extra penetration is very important for your damage output. But now that you got your stack items and boots, you don't have to go for this next. It depends on how the match is going but for the most part, the extra damage you get is more important then defense thanks to your large healthpool.
Sovereignty
This is without a doubt the best defense item for
Vulcan, thanks to the passive on this item (20 magical protection and physical protection in a 40 feet area). It also gives you a good chunk of health.
Void Stone
Again, this is mostly for the magical penetration. But it also gives you magical protection, so if there is a lot of magical damage on the enemy team this would be good to get early.
Laneholder (Defense)
This build is a tanky version of the lanepusher, and this focuses on health and defense ("When in doubt, tank it out"). I personally like being able to be aggressive when I play, this build is not made for being aggressive but you are going to be able to take a lot of damage. With this build you are going to be able to hold a lane easy, but you need a carry to be able to get any kills. Might work best if you got a carry in lane at all times to be able to push your lane.
Mark Of The Vanguard
A must have item for any tank. The passive has a huge difference early game and is great when you are tanking buff camps etc.
Reinforced BootsReinforced BootsReinforced Boots Reinforced BootsReinforced Boots
A good amount of hp5 and protections, always a good pick if you are tanking.
Warlock's SashWarlock's SashWarlock's Sash Warlock's SashWarlock's Sash
Even though you are focusing on tanking, a little damage is important. The extra health is great for making you more tanky.
Sovereignty
As I stated earlier this is probably the most important defensive item for
Vulcan, because of the passive.
Void Stone
Another item that gives you a great boost to you damage output and you defense against magical damage. Pick it up early if there is a lot of magic damage on the enemy team.
Bulwark Of Hope
This gives you a good amount of health and magical protection. Rush it if you are having problems against magical damage.
Hide Of The Nemean Lion
This also gives you a good amount of health and physical protection. It is a must have item if you are up against enemies that do most of their damage with basic attacks.
Damage
I don't like this build my self, because all the enemy team has to do is destroy your turrets and all your damage output is gone. The build is focused on magical power and penetration to do as much damage as possible. Holding a lane solo is hard with this build, because your turrets are going to be very easy to destroy. It can work good if you are laning with
Odin.
Vampiric Shroud
Great for sustain, makes you able to replace your turrets more often etc.
Boots Of The Magi
Very good for the penetration and magical power.
Warlock's SashWarlock's SashWarlock's Sash Warlock's SashWarlock's Sash
The health is important so that your turrets don't die as quick.
Void Stone
Gives you some protection against magical damage, and helps buff your damage output because of the penetration and magical power.
Obsidian Shard
The most important item for
Vulcans damage output. Because of all the penetration.
Rod Of Tahuti
The item with the highest amount of magical power in the game, so it is very important for your damage ouput. It is pretty pricey, so you need to farm a lot before you can buy it.
Chronos' Pendant
The cooldown reduction on this item is important because your turrets are going to be destroyed a lot, so being able to place them often is important. If you are having problems earlygame, with your turrets being destroyed a lot it would be good to buy this early.
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