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The Superior Arachne

1 0 13,773
by Datencherryboy updated October 6, 2014

Smite God: Arachne

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Arachne Build

Starting

Build Item Wrath of the Gods Wrath of the Gods
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
2

Core

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner

Critical Strike - Get either one-

Build Item Rage Rage
Build Item Deathbringer Deathbringer

6th item

Build Item Asi Asi
Build Item Qin's Sais Qin's Sais

Actives

Build Item Weakening Curse Weakening Curse
Build Item Greater Sprint Greater Sprint
Build Item Combat Blink Combat Blink
Build Item Fist of the Gods Fist of the Gods

Consumables

Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Elixir of Defense Elixir of Defense
Build Item Elixir of Power Elixir of Power

If behind/Against mostly physical

Build Item Sovereignty Sovereignty
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Urchin Hide of the Urchin

If behind/Against Magical

Build Item Pestilence Pestilence
Build Item Stone of Gaia Stone of Gaia
Build Item Magi's Cloak Magi's Cloak

4th item -Get either one-

Build Item Hydra's Lament Hydra's Lament
Build Item Titan's Bane Titan's Bane

Example Build/What I use

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 15 16 18 19

Cocoon

2 A B
Cocoon
3 8 11 12 14

Web

3 B A
Web
2 4 6 7 10

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
1 15 16 18 19

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
3 8 11 12 14

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
2 4 6 7 10

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction


Hello, This is an Arachne guide after her rework.
I made this guide as there is a lack of Guides covering her rework.
This guide will help you be a better jungler with one of the best assassins in the game currently.

Pros / Cons


Pros:
1) Incredibly high attack speed
2) High mobility
3) High single target damage
4) Incredible Gank potential
5) Great jungle clear time
6) Fairly good escape


Cons:
1) Super Squishy (Like a spider)
2) Lacks AOE Damage out side of ultimate
3) Weak early game
4) Weak Team fight potential

Skills

Venomous Bite

Arachne Coats her fangs in venom and for the next 5s your next attack poisons the enemy, damaging and healing you every 0.5s for 3s. Great for helping you sustain early game and deal extra damage.

Cocoon

Arachne gains a buff where her attack speed is increased and her next 3 successful basic attacks will stun the enemy. This is great for ganks and for helping take towers. This will almost definitely be what secures your kill against an enemy.

Tangled Web
Tangled Web
Arachne spins a wall made of web, if an enemy walks into it (god or minion) it will slow them, spawns two broodlings, and will leave a trail of web where they walk which will increase Arachne's speed. I believe this and two are her bread and butter, as it slows them so you may close the distance to them to secure the kill. It can also be used as a quick get away in case you need it and to help clear camps faster.

Night Crawler

Arachne spins web up onto the ceiling, increasing her speed, and she may crawl until the duration is over or pounce on someone dealing damage to them. Great for closing the distance, securing a kill, or escaping. Not much else to say about it, great escape, gap closing, movement speed increase; it's a great skill for any assassin.

Items

Now for the super important stuff. My idea was to focus on AD and Penetration as she can already buff her attack speed and it's naturally fast, as well as she already has a built in life steal buff.

Jotunn's Wrath

Physical attack, mana, penetration, Cooldown reduction, what's not to love and adore about the item on Arachne? Rush this first, as the mana and everything else is too good to wait for until later.

Warrior Tabi

Pretty good on really any assassin or warrior really, increased attack speed, damage, and penetration. They were made for each other really.


The Executioner

Reduces Physical protections, increases Attack damage, and increases Attack speed.
I figured there should be at lease one item part of the core that increases Attack speed, but didn't sway to far off from the intended purpose. can be substituted for a defensive item if need be

Rage

(Almost) Guaranteed criticals are always a nice thing to have, add on an attack boost and we have a nice combination for our Arachnid assassin. Can be substituted for a defensive item if need be.

Deatbringer

While the crits aren't as plentiful as Rage, the Attack Damage is a fair bit higher, and the Crits do much more damage on this item. Can be substituted for a defensive item if need be.

or
You can choose either or for your sixth item slot, or a defensive item if you wish. choose one depending on need, Asi can penetrate tanky Gods, while Qin's Sais can help you finish off gods much faster.

or
One can help you finish enemies off much faster than the other. While the other helps you to penetrate your opponents armor. Really just grab whichever suits your situation or preference!

Early game

When starting out, get your mid laner to help you with the EXP in the middle, as this plus almost any other buff camp in the jungle (preferably power buff) will get you to level two fast. If you don't get the Power buff, go for the mana buff provided your mid or ADC doesn't need it. Securing the Power buff for yourself helps you to clear the camps in your jungle much faster. After you reach level 2-3 make your way to score an early gank, make sure your team know you are coming, as activating all three abilities on any God at the point in the game is almost a guaranteed kill for your team.

You will also want to get mana buff at some point as you will be relying on your abilities to score your kills, and they eat up mana really fast.
If any of your teammates need to recall, don't be afraid to cover their lane as you can easily defend it.

Don't Engage enemy champions if they can see you coming though, as you are incredibly squishy at this point. If you have minions at your side though, that's another story. Although the point still stands, don't engage without a plan, especially if they have any hard CC effects among their skills. Laning with Arachne can be risky early on as she need to get up close to get her CS, unless you use her 3 from a distance which I highly suggest you do.

Mid/Late game.

Mid game you will have most if not your full core, which will make you a real threat to anyone on the enemy team. At this point you want to be more aggressive and actually push for kills rather than simply gank. Remember, your ultimate isn't simply for engaging, use it to secure a kill or escape a champion or tower. You will also at this point be able to push lanes and take towers rather easily using your 2.

Once you make level 12-14 or you have at least 2-3 items of your build, you should be able to take down the gold fury by yourself. Just remember to make sure that the enemy team is not near by or better yet, that you have deicide or that half their team is dead; you run the risk of having it stolen from you otherwise.

Late game is where team fights happen and where you become the most credible threat to anyone who strays away from their team. No one should be able to take you in a one on one fight at this point, especially if they don't see you coming.
Team fights aren't your strong suit, but you can still participate with your 3 and 4 by using them to slow enemy's and damage them without putting yourself at too much risk as you can simply run away with you high movement speed.

Combos

1. This is your cookie cutter combo
Tangled Web INTO THEN
Now when you activate Tangled Web wait a second to activate Cocoon as it won't activate in the middle of the spinning animation

2. INTO Tangled Web THEN FINALLY
This one is simply a variation on Combo number one but is used to close the distance if they are further away.

Closing Word

Arachne is an incredibly strong assassin/jungler right now, with high sustain and dangerous ganks from the get go. She's not great in lane or arena right now, but that may be fixed later.

Now go and jungle to your hearts content.

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1
Sezish | September 30, 2014 5:55am
I always start the game taking combat boots, if you combine it with the speed buff you'll hace a good early, always try to gank mid, is the safest and then solo, in that way you can chase very easy the enemis and have a nice start. I always pick boots and the knife that is very helpfull on early with this you ger fed really soon
1
Datencherryboy | September 27, 2014 8:40am
I'll Definitely have to do some testing with. thanks for the suggestion
1
Kuljin | September 25, 2014 11:52pm
The Hydra's Lament would be a good item I think for her because of it's passive. Don't know what to swap out for it though.

Maybe the titan's bane
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