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Hello, This is an Arachne guide after her rework.
I made this guide as there is a lack of Guides covering her rework.
This guide will help you be a better jungler with one of the best assassins in the game currently.
Pros:
1) Incredibly high attack speed
2) High mobility
3) High single target damage
4) Incredible Gank potential
5) Great jungle clear time
6) Fairly good escape
Cons:
1) Super Squishy (Like a spider)
2) Lacks AOE Damage out side of ultimate
3) Weak early game
4) Weak Team fight potential
Venomous Bite
Arachne Coats her fangs in venom and for the next 5s your next attack poisons the enemy, damaging and healing you every 0.5s for 3s. Great for helping you sustain early game and deal extra damage.
Cocoon
Arachne gains a buff where her attack speed is increased and her next 3 successful basic attacks will stun the enemy. This is great for ganks and for helping take towers. This will almost definitely be what secures your kill against an enemy.
Tangled Web
Tangled Web
Arachne spins a wall made of web, if an enemy walks into it (god or minion) it will slow them, spawns two broodlings, and will leave a trail of web where they walk which will increase Arachne's speed. I believe this and two are her bread and butter, as it slows them so you may close the distance to them to secure the kill. It can also be used as a quick get away in case you need it and to help clear camps faster.
Night Crawler
Arachne spins web up onto the ceiling, increasing her speed, and she may crawl until the duration is over or pounce on someone dealing damage to them. Great for closing the distance, securing a kill, or escaping. Not much else to say about it, great escape, gap closing, movement speed increase; it's a great skill for any assassin.
Now for the super important stuff. My idea was to focus on AD and Penetration as she can already buff her attack speed and it's naturally fast, as well as she already has a built in life steal buff.
Jotunn's Wrath
Physical attack, mana, penetration, Cooldown reduction, what's not to love and adore about the item on Arachne? Rush this first, as the mana and everything else is too good to wait for until later.
Warrior Tabi
Pretty good on really any assassin or warrior really, increased attack speed, damage, and penetration. They were made for each other really.
The Executioner
Reduces Physical protections, increases Attack damage, and increases Attack speed.
I figured there should be at lease one item part of the core that increases Attack speed, but didn't sway to far off from the intended purpose. can be substituted for a defensive item if need be
Rage
(Almost) Guaranteed criticals are always a nice thing to have, add on an attack boost and we have a nice combination for our Arachnid assassin. Can be substituted for a defensive item if need be.
Deatbringer
While the crits aren't as plentiful as
Rage, the Attack Damage is a fair bit higher, and the Crits do much more damage on this item. Can be substituted for a defensive item if need be.
or
You can choose either or for your sixth item slot, or a defensive item if you wish. choose one depending on need, Asi can penetrate tanky Gods, while Qin's Sais can help you finish off gods much faster.
or
One can help you finish enemies off much faster than the other. While the other helps you to penetrate your opponents armor. Really just grab whichever suits your situation or preference!
When starting out, get your mid laner to help you with the EXP in the middle, as this plus almost any other buff camp in the jungle (preferably power buff) will get you to level two fast. If you don't get the Power buff, go for the mana buff provided your mid or ADC doesn't need it. Securing the Power buff for yourself helps you to clear the camps in your jungle much faster. After you reach level 2-3 make your way to score an early gank, make sure your team know you are coming, as activating all three abilities on any God at the point in the game is almost a guaranteed kill for your team.
You will also want to get mana buff at some point as you will be relying on your abilities to score your kills, and they eat up mana really fast.
If any of your teammates need to recall, don't be afraid to cover their lane as you can easily defend it.
Don't Engage enemy champions if they can see you coming though, as you are incredibly squishy at this point. If you have minions at your side though, that's another story. Although the point still stands, don't engage without a plan, especially if they have any hard CC effects among their skills. Laning with Arachne can be risky early on as she need to get up close to get her CS, unless you use her 3 from a distance which I highly suggest you do.
Mid game you will have most if not your full core, which will make you a real threat to anyone on the enemy team. At this point you want to be more aggressive and actually push for kills rather than simply gank. Remember, your ultimate isn't simply for engaging, use it to secure a kill or escape a champion or tower. You will also at this point be able to push lanes and take towers rather easily using your 2.
Once you make level 12-14 or you have at least 2-3 items of your build, you should be able to take down the gold fury by yourself. Just remember to make sure that the enemy team is not near by or better yet, that you have deicide or that half their team is dead; you run the risk of having it stolen from you otherwise.
Late game is where team fights happen and where you become the most credible threat to anyone who strays away from their team. No one should be able to take you in a one on one fight at this point, especially if they don't see you coming.
Team fights aren't your strong suit, but you can still participate with your 3 and 4 by using them to slow enemy's and damage them without putting yourself at too much risk as you can simply run away with you high movement speed.
1. This is your cookie cutter combo
Tangled Web INTO
THEN
Now when you activate Tangled Web wait a second to activate Cocoon as it won't activate in the middle of the spinning animation
2.
INTO Tangled Web THEN
FINALLY
This one is simply a variation on Combo number one but is used to close the distance if they are further away.
Arachne is an incredibly strong assassin/jungler right now, with high sustain and dangerous ganks from the get go. She's not great in lane or arena right now, but that may be fixed later.
Now go and jungle to your hearts content.
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