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The Light is... Olorun'd you! ~ Olorun ADC

10 2 53,563
8.4
by ThePerfectPrism updated August 27, 2019

Smite God: Olorun

Build Guide Discussion 16 More Guides
Tap Mouse over an item or ability icon for detailed info

Olorun Build

Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Imperial Helmet Imperial Helmet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon

Choose your Pen

Notes Choose one of the following pen items. You won't need more then one if you get Demonic Grip.

Divine Ruin is recommended if the enemy team has a lot of healing (either through healers or self-heals (note that lifesteal is also affected by Divine Ruin)).

Notes

Choose one of the following pen items. You won't need more then one if you get Demonic Grip.

Divine Ruin is recommended if the enemy team has a lot of healing (either through healers or self-heals (note that lifesteal is also affected by Divine Ruin)).

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin

Complementary

Notes Items to consider after your pen item, or even before it!

Notes

Items to consider after your pen item, or even before it!

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shaman's Ring Shaman's Ring
Build Item Rod of Tahuti Rod of Tahuti
Build Item Book of Thoth Book of Thoth
Build Item Doom Orb Doom Orb
Build Item Polynomicon Polynomicon
Build Item Void Stone Void Stone
Build Item Telkhines Ring Telkhines Ring
Build Item Demonic Grip Demonic Grip
Build Item Lotus Sickle Lotus Sickle
Build Item Pythagorem's Piece Pythagorem's Piece

Recommended

Notes What I think would be ideal for Olorun, in my eyes. You'll sell Dynasty Plate Helm for Mantle of Discord late game.

Notes

What I think would be ideal for Olorun, in my eyes. You'll sell Dynasty Plate Helm for Mantle of Discord late game.

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Demonic Grip Demonic Grip
Build Item Hastened Ring Hastened Ring
Build Item Obsidian Shard Obsidian Shard
Build Item Mantle of Discord Mantle of Discord
Build Item Rod of Tahuti Rod of Tahuti

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
1 4 6 7 8

Overflowing Divinity

2 A B
Overflowing Divinity
2 10 11 12 14

Consecration

3 B A
Consecration
3 15 16 18 19

Sanctified Field

4 Y X
Sanctified Field
5 9 13 17 20
Focused Light
1 4 6 7 8

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
2 10 11 12 14

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
3 15 16 18 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Sanctified Field
5 9 13 17 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Introduction

Intro Pros/Cons Skills Items Relics Combos Summary Match History Other Guides Guide updates
Welcome to my guide for Olorun, Ruler of the Heavens

My name is Prism. I am a Veteran and a Guide Writer on SmiteFire, who loves playing smite!

This guide uses BBCoding from BBCoding masters like Zilby, xZeroStrike, and FemFatalis, already wanting to thank them for their kindness and their friendship.

Nevertheless, let's move on to the Ruler himself, Olorun!


Pros / Cons

Intro Pros/Cons Skills Items Relics Combos Summary Match History Other Guides Guide updates
Olorun - Pros & Cons

.................... Pros ....................

  • Nice wave clear
  • Crit mage
  • Versatile Kit
  • Incredible objective pressure
  • His one can deal a lot of damage
  • Can turn tides of teamfights easily
  • Map control with Sanctified Field
  • Strong presence throughout the game
................... Cons ...................

  • Bad levels 1-3
  • No movement ability
  • Quite Squishy





Skills

Intro Pros/Cons Skills Items Relics Combos Summary Match History Other Guides Guide updates


ABILITIES

Olorun's abilities are very powerful in both the CC and damage elements, which includes a knock back, a slow and big AoE time dilation. He has a high damaging ability and three utility abilities, which helps him with his viability and his ability to be played in multiple roles


TOUCH OF FATE
Touch of Fate is a very straightforward passive. It gives your basic attack a chance to crit based on your magical damage, which means that Olorun's the only crit mage on the game


This ability can not be leveled, and is active at all times past 150 Magical Power.


FOCUSED LIGHT




#1
Focused Light is a line projectile ability, which grows in size the longer you charge it, up to 2 seconds, that can critically hit and deals damage and stops on the first god hit


This ability should be leveled first.


Use this ability for the following circumstances:

- Clear Wave.
- Poke faraway enemies
- Build Overflowing Divinity stacks.

OVERFLOWING DIVINITY




#2
Overflowing Divinity is an ability that is 2-part, the first part is a stim that increases your basic attack speed by 40% for up to 6 seconds, and, during or after 4 seconds of that time, you can recast this ability to unleash a devastating DoT AoE ability that stacks up with either hitting your basic attacks or hitting Focused Light, up to 20 charges.


This ability should be leveled second, after Focused Light and before Consecration


Use this ability for the following circumstances:

- Aggress on enemies.
- Start your combo to stack the charges.
- Zone out choke points with the AoE Damage.


CONSECRATION




#3
Consecration is a AoE ability that knocks back and slows while healing you and your allies, while also providing protections to you


This ability should be third, after Overflowing Divinity and before Sanctified Field


Use this ability for the following circumstances:

- CC Enemies.
- Heal up yourself and surrounding allies.
- Get extra protections during an engagement.


SANCTIFIED FIELD




#4
Sanctified Field is an AoE ultimate that dilates time, making everything and everyone animation 40% slower while you animate 30% faster


This ability should receive a point at level 5, after that, you should level it whenever possible


Use this ability for the following circumstances:

- Force the enemy to relocate
- Save yourself if necessary
- Control the teamfight
- Zone objectives

Changelog

06/17/19 - Guide Published as a Build-Only.
06/27/19 - Guide Updated, changed build and started the actual guide.
08/18/19 - Guide Updated, only the build, no actual new info added.
08/27/19 - Added some of Kriega's suggestions, changed the build path to reflect Rings nerf

Leave a Comment

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Collapse All Comments

1
Kriega1 (143) | August 27, 2019 5:47am
You should consider Lotus Crown on him due to the way his 3 works, also Pythagorem's Piece can work on him preferably alongside building Book of Thoth for power for his passive since you skip bancrofts.
1
GaseousClay (1) | August 27, 2019 6:36am
Umm but lotus crown has like no power. I guess early game for survivability and then sell?
1
Kriega1 (143) | August 27, 2019 6:39am
Nah I mean probably as lategame pickup on him. Depends on your build path though, and it's more of a situational pickup.
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1
RamsesV | July 2, 2019 9:58am
Can I ask why you would build Celestial Legion Helm in the middle of the build, instead of early-game when it's typically built? It just doesn't seem like the right place for it, considering that's around his rise in power.
1
Kriega1 (143) | July 2, 2019 10:56am
You pretty much should be building dynasty instead. Celestial sucks against tick based damage such as Crusher, which is a common pickup in the jungle and for ability based ADCs. Plus Dynasty is cheaper.
1
Gulfwulf (81) | July 2, 2019 10:53am
I think it's because Prism was theory crafting at the time when he wrote this build due to Olorun not being released yet. I'm sure he'll update the build shortly.
1
ThePerfectPrism (56) | June 17, 2019 4:16pm
Hey guys, this is the build I've come to envision for Olorun when he comes out. I'll be doing a full guide on him when I get a chance to play him, but I want to know y'alls opinions
1
Kriega1 (143) | June 17, 2019 4:41pm
No boots on a mage with no escape and no CC immunity? Ok.
1
Branmuffin17 (394) | June 17, 2019 4:53pm
Like Kriega and in my Theory-Crafting post, I have shoes...he needs it. I also don't think Telk is core. It's nice to have, but not core. The bonus damage I don't expect to apply the crit, but the AS and MS is nice. If anything, the only core items are Bancroft's and Demonic, IMO.
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League of Legends Build Guide Author ThePerfectPrism
The Light is... Olorun'd you! ~ Olorun ADC
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