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Choose one of the following pen items. You won't need more then one if you get Demonic Grip.
Divine Ruin is recommended if the enemy team has a lot of healing (either through healers or self-heals (note that lifesteal is also affected by Divine Ruin)).
Items to consider after your pen item, or even before it!
What I think would be ideal for Olorun, in my eyes. You'll sell Dynasty Plate Helm for Mantle of Discord late game.
Intro | Pros/Cons | Skills | Items | Relics | Combos | Summary | Match History | Other Guides | Guide updates |
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Intro | Pros/Cons | Skills | Items | Relics | Combos | Summary | Match History | Other Guides | Guide updates |
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Intro | Pros/Cons | Skills | Items | Relics | Combos | Summary | Match History | Other Guides | Guide updates |
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ABILITIES
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TOUCH OF FATE
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Touch of Fate is a very straightforward passive. It gives your basic attack a chance to crit based on your magical damage, which means that Olorun's the only crit mage on the game
This ability can not be leveled, and is active at all times past 150 Magical Power.
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FOCUSED LIGHT
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Focused Light is a line projectile ability, which grows in size the longer you charge it, up to 2 seconds, that can critically hit and deals damage and stops on the first god hit
This ability should be leveled first.
Use this ability for the following circumstances:
- Clear Wave. - Poke faraway enemies - Build Overflowing Divinity stacks. |
OVERFLOWING DIVINITY
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Overflowing Divinity is an ability that is 2-part, the first part is a stim that increases your basic attack speed by 40% for up to 6 seconds, and, during or after 4 seconds of that time, you can recast this ability to unleash a devastating DoT AoE ability that stacks up with either hitting your basic attacks or hitting Focused Light, up to 20 charges.
This ability should be leveled second, after Focused Light and before Consecration
Use this ability for the following circumstances:
- Aggress on enemies. - Start your combo to stack the charges. - Zone out choke points with the AoE Damage. |
CONSECRATION
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Consecration is a AoE ability that knocks back and slows while healing you and your allies, while also providing protections to you
This ability should be third, after Overflowing Divinity and before Sanctified Field
Use this ability for the following circumstances:
- CC Enemies. - Heal up yourself and surrounding allies. - Get extra protections during an engagement. |
SANCTIFIED FIELD
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Sanctified Field is an AoE ultimate that dilates time, making everything and everyone animation 40% slower while you animate 30% faster
This ability should receive a point at level 5, after that, you should level it whenever possible
Use this ability for the following circumstances:
- Force the enemy to relocate - Save yourself if necessary - Control the teamfight - Zone objectives |
06/17/19 - Guide Published as a Build-Only.
06/27/19 - Guide Updated, changed build and started the actual guide.
08/18/19 - Guide Updated, only the build, no actual new info added.
08/27/19 - Added some of Kriega's suggestions, changed the build path to reflect Rings nerf
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I do want to test out Celestial Legion Helm Shoes of the Magi Bancroft's Talon and yada yada that I mentioned in the Intro.