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THE FEARED LOKI (full guide for mid/solo, jungle under construction)

3 2 17,020
6.4
by ninja_assasin updated February 21, 2019

Smite God: Loki

Build Guide Discussion 50 More Guides
Choose a Build: mid/solo
mid/solo jungle (under construction)
Tap Mouse over an item or ability icon for detailed info

Loki Build

starter mid

Notes trust me these exact potions are important

Notes

trust me these exact potions are important

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3
Build Item Purification Beads Purification Beads

starter solo

Notes use blue buff for mana

Notes

use blue buff for mana

Build Item Charged Morningstar Charged Morningstar
Build Item Chalice of Healing Chalice of Healing
Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads

early game

Notes finish trans first then get boots, after doing that your new objective is to get hydras and a health chalice as soon as possible

Notes

finish trans first then get boots, after doing that your new objective is to get hydras and a health chalice as soon as possible

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Chalice of Healing Chalice of Healing

my core preferences

Notes i prefer getting crushers before jotunns (explained in the items chapter)

Notes

i prefer getting crushers before jotunns (explained in the items chapter)

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item The Crusher The Crusher
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Chalice of Healing Chalice of Healing

optional core

Notes you can go jotunn before crusher or not even get crushers (again explained in the items chapter)

Notes

you can go jotunn before crusher or not even get crushers (again explained in the items chapter)

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Chalice of Healing Chalice of Healing

late game options

Notes these are all explained in the items chapter

Notes

these are all explained in the items chapter

Build Item Malice Malice
Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Brawler's Beat Stick Brawler's Beat Stick

relics and consumables

Notes i never get anything other than beads and aegis. the consumables kinda self explanatory

Notes

i never get anything other than beads and aegis. the consumables kinda self explanatory

Build Item Elixir of Speed Elixir of Speed
Build Item Elixir of Power Elixir of Power
Build Item Sentry Ward Sentry Ward
Build Item Ward Ward
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Teleport Fragment Teleport Fragment

Loki's Skill Order

Vanish

1 X Y
Vanish
2 8 10 11 12

Agonizing Visions

2 A B
Agonizing Visions
1 3 5 7 9

Flurry Strike

3 B A
Flurry Strike
4 13 15 17 19

Assassinate

4 Y X
Assassinate
6 14 16 18 20
Vanish
2 8 10 11 12

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
1 3 5 7 9

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
4 13 15 17 19

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
6 14 16 18 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

WARNING FOR THE JUNGLE BUILD

as i put it in the tittle, this is still under construction, im still testing out builds for jungle. Weak3n made a video playing loki jungle where he started with malice, I KNOW CRIT LOKI ISNT WELL LIKED BY THE LOKI COMMUNITY AND CRIT ISNT THE BEST FOR LOKI. so dont spam in "CRIT DOO DOO", ive tried the builds thinking its not going to work. but to my surprise starting crit is actually kinda of clever. because loki jungle your using decoy to clear and get behind the jungle camp and use lokis crit passive Behind You!. the extra crit helps make up for the nerf to his first auto/basic. after playing with trexter-'s build i noticed this, and to me feels like S5 loki and not S6 loki, !WARNING! HE IS STILL SLOW, this will make up for the nerf but not his slow jungling. you probably wont be able to contest mid camps against a pele, merc, baka, sequet, etc. (or pretty much any assassin). even S5 loki wasnt able to contest, you might want to get talaria boots, i think with the crit we will be able to make up for the 20 power lost by getting these boots. if you have any suggestions leave a comment i read every comment.

items chapter

STARTER MID: i go tier two trans, ive tried the other blessing and none of them really work as good as tier two trans. the consumables are up to you, i use 3 h pots and 3 m pots so i can stay in lane longer and finish trans. you should be able to finish trans before boots but sometimes if you having a tough game and you feel like you can dodge their abilities really well then get boots and then finish trans. i always get beads first because the faster you go invis the fast you escape. aegis prevents you from going invis, even if they have something like Poseidon i still get beads. because although you might be able to negate all the damage, you can still be cc'ed while having aegis popped. if your cc'ed then all they have to do is wait until aegis is over and kill you.

STARTER SOLO: its the same item so tier two trans, but instead i get health chalice because in solo you have blue buff that you can rely on for mana. the relic is up to you, i get teleport because so i dont miss out on farm and to prevent tower damage. i dont get beads until later into the game because i rely on my high ability to juke to dodge stuns or any cc. if you havnt learn how to juke or are not good at it then get beads because loki gets really messed up when stun.

EARLY GAME: you want to get hydras first instead of jotunns because the hydras procs do a lot more damage than jotunns. without hydras proc you slightly do less damage than if you had jotunns but the difference is 5-10 more damage (vid coming soon). in mid i try to get health chalice as soon as possible because to me health chalice is like my guardian angle. i never sell it, cant tell you how many times its saved me. health chalice allows you to get hit by an ability and heal for most of it. NOTE: if you pop chalice while invis it will take you out of invis. so dont pop invis then chalice, you will waste your invis, try to pop it before invis or after.

MY CORE PREF: my pref is getting crushers before jotunns because ghosting with lokis auto/basic. ghosting is when you see the red box around the enemy and you swing and you auto/basic doesnt land. it happens because either the target just so slightly gets out of range or the hit doesnt regsister. thats why i get crushers so the swing is fast and land my auto/basics better. when i get crushers i start landing my auto/basic everytime, and is also the reason i get it before jotunns. you can get jotunns first than crushers thats totally up to you and how badly your missing your auto/basics.

OPTIONAL CORE: you can get jotunns first than crushers thats totally up to you and how badly your missing your auto/basics. this is the core that everyone recommends because they dont have a problem with the ghosting.

LATE GAME OPTIONS: i get malice for the cdr passive, NOT FOR CRIT, i know crit loki isnt good. its strictly for the cdr, i notice my abilities are basically always up when having malice. to replace boots i get heartseeker, this is full damage build and you should be able to one shot any squishy. if your having problems with tanky people like guardians and warriors get titans instead of heartseeker. if your still having problems with tanky people even with titans, get bloodforge. bloodforge will help you box them more, in my experience i get it because i notice im almost killing the tanky people with titans but i die before i can finish them. so i get bloodforge and im able to kill them but im really really weak at the end of the 1v1, so try not to get caught 2v1ing tanky people. if you getting messed up by the squishies and your dying before you can kill them then instead of heartseeker or bloodforge get either mantle or magi's. i prefer mantle because of the extra protections and the passive lets me kill my target and get away. if you still getting messed up then replace malice and heartseeker with magi's and mantle. getting both helps you 1v1 better and go into a team fight, do your damage, and get out. everything that i said about mantle and magi's goes for void shield and ancile. if your not doing enough damage with mantle and magi's then replace one with void shield or ancile. NOTE: void shield does give off an aura and can give away that your near while invis, if the enemies are noticing this (which is rare) then you got to out smart them and kinda fake that your going in. if your still not doing enough damage get both voild shield and ancile instead of manlte and magi's. brawlers is put up there because it is an option that you can get instead of heartseeker but is rare because usually you can out damage their lifesteal. their healing way too much then get brawlers, in high levels of play (masters/diamond/plat) you will probably getting brawlers alot but in mid: high or mid: low games (gold/silver/bronze/casual) you probably never get this.

RELICS AND CONSUMABLES: this is pretty self explanatory or ive already discussed, i never really get anything other than beads and aegis (or teleport and beads in solo). the only times i get anything other than aegis is when im really ahead and i kinda know already that we won the game. if your in a game like than go ahead not get aegis, get blink or horrific or what ever you want. the elixirs are self explanatory, get the speed elixir first before getting the 3k pot so you can replace boots. NOTE: you can still get elixirs if both of your consumable slots are filled just make sure your spawned in (not waiting to respawn) and buy the elixir, it should auto pop it. if your team isnt sentry warding fire get a sentry and do it for them. other than that you can get the ward chalice to save you money and ward places like entrances to mid, gold fury, around fire, enemy entrances to jungle (these are the openings closest to their spawn).

abilities chapter

DECOY: you want to get your decoy first and try to max it as soon as possible. majority of the time i upgrade decoy at level 5 instead of getting my ult. this is so i can get max decoy faster, soon you get max decoy the better you farm. there is one situation where if the enemy is really low and your level 5, you can get your ult at level 5 just to finish off the enemy, but thats rare. having a maxed out decoy allows you to kill the entire minion wave and the enemy laner is now getting messed up by the minions and has to back up to the tower. basically giving you MAX lane pressure, try to put it down on the archers, the melee minions will back up and walk towards the decoy (the archers wont). its good to put your decoy down on the minions as soon as possible so your minions get pushed up more. i sometimes put it down on the minions while their still in the enemy tower, usually this lets your minions get up to the tower line. this forces your enemy to play off the tower but be mindful being pushed up too far, this may get the enemy junglers attention and leaves you open to gank. if your getting either poked alot or out cleared some how, feel free to use you invis just to put the decoy down and back up to safety. ive had to play off my tower a couple times and i go invis put down the decoy and get back to the tower. when taking a tower your decoy can also give you ALOT more time to take down the tower. letting the enemy minion wave damage your wave minion wave will give you less time to damage the tower. also going invis and attacking the tower gives you slightly increased attack speed.

IMPORTANT: DO NOT MAX YOUR 3 BEFORE MAXING OUT YOUR 1. you can go watch the pro named weak3n, even the pro says to max out your 1. obviously max out your 2 but after that max out your 1 cause your 1 does more damage early game. also your 1 allows you be really safe, early game at level 1 your main damaging ability is your 1 and if you use your 1 once on the enemy it applies a bleed that messes them up big time. sometimes you can kill them 1 min into the game. if the enemy is on their tower with low enough health you can go invis and deploy your decoy on the tower to take focus from the tower and hit the enemy once and walk away as bleed takes care of them. it is the most satisfying thing when you walk away from an enemy and see at the top of your screen "an enemy has been slain", its the main reason why i play loki.

your 3: this procs hydras and does a **** tone of damage late game. also it has a slow built into it. so if the enemy is getting away and your team is chasing, hitting him with your three can slow him enough for the team and you to catch up and kill him.

ULTING: when your ulting you want to do it while invis, ulting out of invis guarantees your bleed being applied. this lets you to ult into a team fight, hit your enemy with your three and start escaping in less than a second because your bleed will clean up the kill for you. so the best combo is 1, 4, 3 and if you want you can 1, 4, auto, 3, auto, 2. the 1, 4, 3 combo is enough to kill your enemy almost instantly. adding auto canceling into the combo is why loki got a recent nerf to his first auto. be careful tho because this can leave you to be focused. your cdr is so high it should allow you to get away but only if you land your ult. missing ur ult is devastating bceause this allows your target to turn on you and stun you and kill you. with high risk comes with high reward.

ESCAPING: your invis is obviously your escape, and with full cdr your allowed to use it alot, but to effectively escape you have to be unpredictable because if the enemy team manages to guess where you went, they can prevent you from going invis again. my advice is to take advantage of the no hit box mechanic, basically when you go invis you can pass through enemys. meaning you run around a corner go invis and walk back towards the enemy and pass through them. every time i go invis i look for someone to walk through because the last place they expect you to walk is towards them. walking through them sets the situation up where you and the enemy are walking completely away from each other. its ok to walk towards their spawn to get away, their expecting you to go towards your spawn so do the opposite. now this doesnt work on them all the time and sometimes they can even catch on to what your doing. so what do you do? you walk through them again, do a double take, they beauty of invis is that cant tell if you walked through them again. ive personally had to walk though them 3-4 times sometimes, but i still got away. now be cautious because you cant walk through them 80 times, walking through them twice should be good enough. but if you have to do it 3-4 times do not hesitate cause as soon you hesitate your 3rd or 4th pass through, your screwed.

Leveling your last two abilites: really this is up to you, you can max your 3 then your 4 (ex. 3,3,3,3,4,4,4,4) . you can go back and forth between your 3 and 4 (ex. 3,4,3,4,3,4,3,4). Or you can try to max your 4 first but you have to upgrade your 3 at some point (ex. 4,4,3,3,4,3,3,4). from my experience there is no difference between these methods or others.

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1
Tlaloc1050 (17) | February 20, 2019 1:55am
Some basic coding could help to make your text look better. Linking items to the SF database (making it so that people could click on the item to know more info) may be a good idea. Use double brackets around the name of the item, ability, or god.

For example,
Code:
[[loki]]
.

By the way, your build looks solid except for the crit. Upvote because I feel like it has potential.
1
ninja_assasin | February 20, 2019 2:07am
thank you i'll try to do that more often now that i know how to do it
1
Kriega1 (143) | February 20, 2019 1:00am
Malice shouldn't be listed as an option.
1
ninja_assasin | February 20, 2019 2:10am
its for the cdr passive, you can over cap with it now which in my opinion is really good on him, other wise i would of chose heartseeker and bloodforge, DEFINITLY not getting it for the crit
0
Branmuffin17 (394) | February 19, 2019 1:59pm
Hey ninja,

Thought I'd add my own points. Might get long, so I'll put everything in a spoiler.

Comments
1
ninja_assasin | February 20, 2019 3:04am
1. i fixed it i was think of barons brew and multi pots my b, thank you. also i dont thinlk you need 3 wards, 1 or 2 should be fine

2. some games are really tuff like one time i a had a game i was laning against a godly he bo that landed every spout even when i was on the tower so i had to back A LOT, i didnt finish trans cause i was backing so much so i got boots and a chalice so i can heal for the damage and boots so i can dodge his abilities better. after that i started doing better in lane. the vanish and decoy trick i stated

3. merlin at level 1 with his 1 in fire stance can do a third of my health so saying i shouldnt get really hurt is a little of an understatement

4. i'll post a vid later but i went into jungle practice and tested it. i had nothing i was level 1 with level 1 decoy, i got trans no stacks, boots, and jotunns. then i got trans full stacks, boots, and jotunns. i did the same for hydras (procing it with the decoy every time). the damage numbers i got was 146/164 with jotunns and 195/220 with hydras. i didnt test with no hydras proc ill do that after this post.

5.ts for the cdr passive, you can over cap with it now which in my opinion is really good on him, other wise i would of chose heartseeker and bloodforge, DEFINITLY not getting it for the crit

6. i addressed that in another comment ik you saw it dont worry

7. same as 6

8. thats why i stated early game and late game, EARLY GAME: your 3 doesnt have much backing it where your 1 does alot of damage in the beginning of the game. LATE GAME: your 3 does alot burst damage and your 1 is more used to scure kills, thats what weak3n was getting at

9. ult out of invis is to make the whole event shorter and to allow me to focus on escaping soon. it makes it shorter by having the bleed clean up the kill, yes this kills them everytime unless they use aegis or beads. ik im losing a proc but 2/3 procs is enough to kill them, the only time i use invis to proc is a tank.

10. getting decoy instead of my ult allows for more damage to the wave and this is at like 5 mins. at level 3 your able to get all the minions to 1 or 2 hits. level 4 it clears all the archers not the melee minions but they are one hit. level 4 means some damage dealt to my wave from minions and i have to go up and hit them to minimize that. level 5 tho, means absolutely 0 damage dealt to my minion wave so i'll be sending a FULL health wave to the tower which gives me more time to damage the tower if i go in on it. even if i let the minions go by their self its the same thing, the minions have longer to damage the tower. if the enemy mid laner is there than that means he has to fight a whole healthy minion wave and me. if he is in lane and not on the tower then he will get messed up by the minions alone, this is whittling him down forcing him to use pots or all his abilities to clear. which sets him up perfectly for an ult. if he is on the tower he will be fine as long as he lets the tower tank and while he is dealing with every fully healthy minion wave on his tower im able to gank, invade, or etc.
1
Branmuffin17 (394) | February 20, 2019 10:25am
Hey ninja,

Ah, got it on #1.

#2/3 Okay. That must have been awful. Guessing the He Bo kept you back with the spout, while just using his 1 to clear the wave since you couldn't get that close. And Merlin is just stupid with his AOEs. I would figure though that he'd use his 2 for the minion wave?

#4 What were those numbers? I get the items. You were just doing the damage on one basic (with the Hydra's proc for those builds where you had Hydra's)? What I was saying is that yes, the Hydra's proc on a basic would do more damage, BUT...base ability and basic attack damage (not including any Hydra's procs) would be higher on Jotunn's, plus the higher CDR provides additional utility. It's that additional utility that I mostly prefer, which is why I get Jotunn's first.

#9 Acknowledged. I just don't like burning my Vanish and my ult at the same time. Sitting duck unless you're able to finish the enemy (and hope there aren't others around). Especially later in a teamfight scenario, keeping Vanish to the side allows you to dive in a bit more, deal your damage, and get out or relocate to an unsuspecting enemy that's busy with someone else to get the Vanish and Aimed procs.

I also still stand behind not always getting the damage functionality of Vanish when you need to use it to escape, while Aimed will be used in any engagement.

#10 Alright, I can't argue that. I honestly haven't checked that for a long time, with regard to minion clear. That was very specific, and it makes sense to a degree. I'm still against not getting the ult at level 5, but I can see delaying it one level at 9/10. The ult is only available once a minute or so, while the rest of his abilities can be used multiple times during that CD span. Honestly, though, it still feels wrong to delay that ult.

Thanks for the explanations.
1
Kriega1 (143) | February 20, 2019 12:59am
Im not sure 3 health pots is necessary but I do know some health pots are needed if you're taking Loki mid as he does get pretty screwed there.
1
ninja_assasin | February 20, 2019 2:06am
ik its alot, i guess its my play style im going to edit that later now thinking about it
1
Branmuffin17 (394) | February 20, 2019 1:05am
Absolutely. That's what I said...not sure 3 are needed, but I'm also fine with that if that's what he wants to present.
1
ninja_assasin | February 19, 2019 11:53pm
before replying to your points i noticed that your saying some "passive aggressive" things, also so some direct insults. i am horrible at spelling, as you pointed out, and im ok with you correcting things like "chapter" (which i edited), but including my username is kinda shallow and kinda hitting below the belt. i'll use weak3n as a example, you dont spell weak3n with a 3 OBVIOUSLY, but its his username so grammar and spelling doesnt matter, theres people with usernames like "Impactrainn" or "dontgiveout", wheres the spaces? why are there two N's? because of some reason that you cant know with out being the actual person. i didnt want my username as ninja_assasin, i signed in through my google account and it gave me that username. idk why, if had a choice for my username it would be something like Omen.exe or Lokimain or something. now for the passive aggressive stuff, i may be misinterpreting what your saying, but saying things like "It's now 0.75x instead of 1x. I'm guessing you might not know this" when i clearly stated "adding auto canceling into the combo is why loki got a recent nerf to his first auto" (stated in the ability chapter in the paragraph "ulting", use crtl f and type into the search bar "nerf"). im not a person that played loki until god rank 1, i have 5k worshippers (4 stars) and on my first attempt i got loki platinum (not trying to flex at all just giving you some background). ik his kit, ik and understand the math of items with his kit, this build is off my experience and me getting consistent 15-0, 10 minute surrender games. im ok if you have a different opinion as me but dont insult and be aggressive to someone for having a different opinion
0
Branmuffin17 (394) | February 20, 2019 12:37am
You called me out! LOL, nice. Alright, my bad for the spelling thing. ChaptOr definitely bugged me and I pointed it out, definitely, and I also admit I'm glad you fixed it. Interesting about Google picking a username for you...I didn't know it did that. I'll edit that comment out.

As for passive aggressive on that "might not know this" thing about the nerf, I honestly just missed that you'd stated it in your writeup. I won't search it; I believe you when you said you put it there. I read most of what you wrote, but (and not being passive aggressive here) your walls of gray text are tough to read. A bit of separation with paragraphs when starting a new (or slightly new) subject would really, really help a reader.

I could tell you were very familiar with playing him; you can tell with how you describe some things. Just, other things are somewhat question marks and typically far from optimal (like 1 crit and that crit being Malice, especially S6 due to the passive change and his nerf). Differing opinion, I'm perfectly fine with, such as saying my pref is for Jotunn's first, but you're fine getting Hydra's.

Anyway, I see you already adjusted some things. I admit that I have a thing about grammatical and spelling accuracy, so you're right about me being a **** about it. LOL.
Load more comments (4 more replies) →
1
ThiccJiggly420 (1) | February 19, 2019 7:44am
CRIT IS DOO DOO
1
ninja_assasin | February 19, 2019 10:45pm
YES i understand that crit loki doesnt work, THE RE***ON why i put it as the first OPTIONAL ITEMS for an all damage build is STRICTLY because of the passive "Successfully hitting an Enemy with a CRIT Strike will subtract 2s from all of your abilities currently on cooldown" having trans, hydras, and jotunns gives you 40% cdr which is max. getting malice would be over capping cdr which on loki is insane.
1
SkyPirateShini (4) | February 19, 2019 8:08am
There are better ways to say it, but yeah, crit on Loki is a meme and shouldn't be built if you're being serious with him. I know it's tempting for the extra possible damage on his basic attacks, but two things:

  1. Loki gets most of his damage through his abilities so it's better to make those better.
  2. If you're going to commit to crit on characters that are built for it, you need at the least two crit items to get a decent crit chance and the changes to Malice make it one of the worst if not the worst crit item right now.
1
ninja_assasin | February 19, 2019 10:47pm
on crit characters you dont need two or more items of crit. ive gotten consecutive 1k crits on loki with just malice
Load more comments (2 more replies) →
1
Gulfwulf (81) | February 19, 2019 9:08am
Malice was effective on gods like Ne Zha, but it's currently "DOO DOO". Also, you need at least 2 crit items for it to be effective.
Load more comments (2 more replies) →
1
xmysterionz (71) | February 19, 2019 4:59am
Hello ninja,
Here are some comments about your guide:
  • Malice is not a good option for Loki (it isn't a good option at all in my opinion.)

  • Teleport Glyph is definitily a relic I wouldn't buy for Loki due he doesn't have how to protect himself/get out of hotter situations without wasting his ulti (very susceptible to CC's burst damages).

  • Do not upgrade your ulti at level 5 is a suicide for me. Even if you don't use it to kill someone, you can use it to save yourself!

  • Also I would prioritize Aimed Strike instead of Vanish
1
ninja_assasin | February 19, 2019 10:54pm
thank you for your feed back, i get teleport so i can back and not miss out on a lane wave or let the enemy solo laner get any tower damage, i understand that loki is very susceptible to cc burst damage but i rely on my junking ability.
1
Branmuffin17 (394) | February 20, 2019 12:54am
You may rely on your juking ability, and are able and comfortable enough to get Teleport in solo, but for players learning from your guide, I honestly feel Tele is risky. If anything, I think it would be good to write that Tele is ONE option, but people should still consider Beads.
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2
boogiebass (46) | February 19, 2019 7:47am
Void shield is bad. If the aura hits an enemy, they'll find out you're near them While invisible.
1
xmysterionz (71) | February 19, 2019 7:53am
That's something I didn't think about. Nice point.
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0
ThiccJiggly420 (1) | February 19, 2019 7:45am
UMM EXCUSE ME..... I think prioritizing Vanish is better
3
xmysterionz (71) | February 19, 2019 7:52am
Why? The burst provided by Aimed strike is more useful than Vanish bleed. The faster you kill better it is for Loki
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League of Legends Build Guide Author ninja_assasin
THE FEARED LOKI (full guide for mid/solo, jungle under construction)
Table of Contents

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