Item 2 - Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack Grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.
's first power spike item.
The Haste on Hastened Katana
's Passive provides an insane boost to Arachne
's kill potential, allowing her to easily out pace any God as long as their main forms of escape and crowd control options are down.
ensures that Arachne
will stick to any enemy God she wishes, allowing her to kite abilities, along with jungle camps and objectives without a second thought.
The additional attack speed and movement speed that Katana
offers is the main focus on any Arachne build: Having fast legs and arms. If your item doesn't give you attack speed, movement speed, or both, then there are a lot better options for Arachne
Item 3 - Stone Cutting Sword
PASSIVE - Melee Basic Attacks decrease enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 3 Stacks)
Stone Cutting Sword
received a decent nerf in the recent 8.8 bonus update
, though these changes didn't affect how the item would interact with Arachne
already deals damage based on the enemy God's health, so what else would she need? Penetration.
Stone Cutting Sword
allows Arachne to, not only shred protections, but to buff her own, allowing her to deal extremely consistent damage to those she can combo.
Though Stone Cutting Sword
isn't as extreme of a power spike as Arachne
's other options, what it does to her damage is a must-have on most builds.
item 4 - Serrated Edge
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty.
Each stack provides 10 Physical Power and 3% Physical Lifesteal.
Ladies and Gentlemen, may I introduce the one item designed solely around Arachne
, Serrated Edge
As of update 8.9, Serrated Edge
is an insane item by itself, even with Gods that it doesn't synergise with, it's still, arguably, the best life steal item for assassins.
Luckily for us, not only is Serrated Edge
insane, it's even better on Arachne
Think, what God actives all of their non-ultimate abilities in quick succession and benefits greatly from physical lifesteal? That's right, this little spider.
not only an insane power spike in it's passive, but +10% Physical Lifesteal AND +20% Penetration.
Even when this item inevitably gets nerfed in a future update, Serrated Edge
will still be a fantastic buy on Arachne
item 5 Options
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up.
This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
So far, we have discussed the great itemisation Arachne
has; she gains movement speed and attack speed with all of the Katana
variants, along with penetration from Stone Cutting Sword
, lifesteal from Serrated Edge
and utility from Golden Blade
and Hastened Katana
whilst dealing huge damage with Manikins Scepter, what else do we need?
Well, the 5th item (if you don't include starter items) can vary on Arachne
, the build is already perfect and doesn't really need anything else, so here, I will justify multiple items, the first being Qin's Sais
's Passive, Predator
Well, this is Predator
if it scaled with bonus health.
has always been a good item on ADC's as it provides the tank shred that a lot of Hunters need, Arachne
is no exception to this. It allows her to deal even more health based damage meaning even tanks won't get shredded without a second thought.
PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds.
When this occurs, you gain 1s of Crowd Control immunity.
is a solid defensive pick on any God, the ability to nullify any crowd control gives many options to escape if caught off guard. Having Magi's Cloak proc a hard crowd control allows you to immediately ult and escape any situation you're in.
Ultimately, you lose out of very good damage, but Arachne
already has a great amount in her kit to deal consistently high damage even with a defensive last item.
PASSIVE - Your Basic Attacks benefit from an additional 15% Physical Penetration.
is a great penetration for auto attack heavy Gods, if you're fighting against a composition that has a large amount of tanks, then taking this item will definitely help.
"Is there any reason you should take Dominance over Qin's Sais?" It depends;
Is the enemy comp focusing more on health, go Qin's Sais.
Is the enemy comp focusing more on protections, go Dominance.
PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing,
stacking up to 2 times and lasting 6s.
deals with Healing. That's it. Usually, it wouldn't be your job to apply anti-heal as you're mainly going to run people down faster than it to apply and be useful, so you aren't likely to build this unless you're really struggling, or your team is really struggling to not flame you for not taking anti-heal.
"Should I build Crit?"
Attacks that deal a critical hit will deal 2x damage.
The argument you will see from Arachne
players that aren't quite there with her yet is,
"Crit Arachne is really good."
I would like to come clean and say, No. Crit Arachne
is not good.
can already shred anything with her standard Katana
build, she doesn't need crit damage to deal more damage in a build that can already kill anything.
Crit items like Rage
also don't give her the necessary stats of movement speed or attack speed that she relies on, so she won't be activating her passive, or stacking Manikin Scepter
fast enough, or getting the stun of Cocoon