Pull and Root
Root and Pull
A Thorny Suprise
Basic Attack Damage: 100
Power - Magical Item: 175
Verdant Growth (1)
Protections Decrease: 25
DPS (5s): 47.5 ( 237.5 )
HPS (5s): 52.5 ( 262.5 )
Protections Increase: 50
Nature's Grasp (3)
Wrath of Terra (4)
DPS (5s): 143.75
Overall DMG: 718.75
Sylvanus you want to follow the seed placement shown above, but I recommend just doing mid-lane unless you instantly buy your items as you may get to the purple buff late. As implied, you want to be doing the purple buff (known as the attack speed buff) and giving it to your carry, unlike the previous season where either could take it.
Once you get to your lane, throw down a seed or two behind your archers as quickly as you can to make sure you can safely get MP5. I personally find this pretty important as you will be eating a lot of mana early.
Be passive-aggressive, commonly I see people on Sylvanus play way too passive early on and losing lane pressure. An easy way to get safe pressure is to get your Wisps at level two and push up to use it aggressively against the enemy carry. This can help scare back the enemy duo, bringing in space for your carry to push the wave easier. You should feel safe doing this as you only need to get in range with your Wisps to then back off and heal.
Sometimes the enemy may be already pushed back, you have to make sure you are not over-extending and only actually being aggressive when need be. I personally pay attention to the wave more than how the carries are positioning, as your carry could be playing seemingly scared although having complete wave control.
Your pull ( Nature's Grasp) can go through walls, which means warding becomes even more important.
Don't forget your Verdant Growth provides MP5!
Whilst Nature's Grasp into Verdant Growth is the better combo, doing Verdant Growth into Nature's Grasp is much easier and safer.
Don't be afraid to engage, if you need to, use your healing Wisps just before you blink so you heal while you ult. Doing this while having the Pridwen shield up will mean you have a much higher chance of staying alive.
While you don't need to be afraid to engage, you also don't need to be afraid to sit back in the team fights and keep your carries alive. Keeping your main damage dealers alive is important and Wisps are not the only way to do it, pulling enemies away from the backline can completely change a team fight. For example, Mercury may blink or ult onto your backline, he uses his dash+spin ( Special Delivery) and as this happens you pull him off performing a CC chain allowing your team to wipe him off the face of the earth.
15/09/2019 - Added tips and tricks.
16/09/2019 - Added proper introduction.
20/09/2019 - Updated cooldown times to recent patch (around 1-1.5s off ability 2+3)
16/11/2019 - Started adding threats and changed notes slightly.
11/12/2019 - Removed rod for iso, as in reality rod kind of sucks in 90% of comps/builds, if you have a tanky solo isolation can help team fights with your Wisps.
14/12/2019 - Added item and extra note on build.
11/02/2020 - Updated for new season
1/03/2020 - Forgot multi pots and added more detail to tips+tricks.
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