Assault is different than the other modes because the only way to return to your fountain and purchase items is to die and dying can mean the difference between a successful push/counter push and failure. That's why the recommended items are built more around sustainability and utility than the other modes.
NOTE: This is the basic build designed for a balanced enemy team comp (3 physical/2 magical or 2 physical/3 magical. If there are more than 3 of one type, swap out items with those from the appropriate list).
You'll want to start out with either Sovereignty
or Heartward Amulet
and tier 1 Shoes
The HP5 from Sov is very useful for when your team doesn't have a dedicated healer like Guan Yu
. Just remember that the healing will not save someone if they're being focused or help against enemy ults. It's for recovering after team fights only.
If you have a dedicated healer, the Heartward Amulet
will help them with their mana regeneration so they can heal as much as possible.
If you are the only tank, Reinforced Shoes
are a good item choice for the extra protections it provides. If you have another tank or other front line fighter, like a warrior, go with Shoes of Focus
instead for the extra mana and CDR.
The Hide of the Urchin
provides very balanced protections and it's easy to get max stats due to how often most team fights happen. If you're facing off against a mostly physical or magical (4+) team comp, swap the Hide out with an appropriate piece of equipment.
The Void Stone
provides magical protection, magical power, health, and reduces the magical protections of your enemies within 55 units. This will help you do more damage to your enemies and will help any other magical teammates.
Most enemy teams will have some type of slow, so the Winged Blade
comes in real handy, especially when you're trying to escape a team fight so you can recover. The added health, CCR, and movement speed also help. If the enemy team does not have slows, or you can Sumo Slam
away from them, swap this out with the Gem of Isolation
The Spirit Robe
is almost a must have on a tank because it provides CDR, CCR, protections, and extra damage mitigation whenever you're hit by a hard CC effect, like stuns, roots, knock-backs, knock-ups, etc. Note that it will not save you from being killed by Ao Kuang
's King of the Eastern Seas
' Hovering Death
if you are at or below their respective thresholds. It will provide damage mitigation whenever you're affected by hard CC like Artemis
's Calydonian Boar
' The Wild Hunt
If you're up against four or more physical gods, you should build appropriately.
Even though it has magical protections, the Spirit Robe
offers too much utility to pass up: CDR, CCR, and additional damage mitigation whenever you're hit by a CC effect. Almost all physical gods have some type of hard CC abilities and this will help when they use them on you.
I generally don't recommend guardians get the Breastplate of Valor
, but the other anti-physical options listed below are more for basic attacking gods and not ability ones. BoV is nice because it brings with it CDR, physical protection, mana, and MP 5. Do not buy this until your 3rd item at the earliest because shoes and either Sovereignty or Heartward will provide more utility to your team. This is also a good option for protection against structure damage later in the game.
If you're faced against a basic attack god or one who is building a lot of crit power (e.g. Artemis
), then the Hide of the Nemean Lion
is a good choice because it will reflect some of that damage back on your opponent. It also has very good physical protection, some mana, and MP 5. It will also help against structures, but note that it will NOT reflect any of the damage they do to you back to them; this only affects enemy gods.
is another option if you're being focused by basic attackers because it has a chance to slow their attacks, allowing you to either escape or close in so you can CC them. Note that this has the lowest amount of physical protections, so this should only be bought if you're being focused by one or more basic attacking gods. This can also work against magical basic attackers like Freya
, just make sure to purchase some magical protection to combine with it.
If it weren't so expensive, Mystical Mail
would be a great addition because of the extra health and damage pulse, but I would only recommend it if your team is doing well early because the damage falls off quickly and the protections aren't as good as the other options.
is a great way to disrupt an enemy team: Sumo Slam
or blink into the middle of their formation, and once they start attacking you, you'll cause them all to flee, allowing your team to follow up and either secure a kill or force the enemy team to back. Use with caution because the range is very short! Only use this if there are no nuking mages like Zeus
who can burst you down when you get close.