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Kuzenbo, King of the Kappas!

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Smite God: Kuzenbo

Build Guide Discussion (57) More Guides
Arena and clash
Arena and clash Assault Support

Purchase Order

Full example build Notes Magic Shell is a good first relic if the enemy team has 2+ AA gods and/or gods with executes like Achilles, Ao Kuang, and Thanatos.

Build Item Shoes of Focus Shoes of Focus
Build Item Void Stone Void Stone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spirit Robe Spirit Robe
Build Item Magic Shell Magic Shell
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns

Against a magical heavy comp Notes Skip Thebes if the enemy doesn't have any physical threats.

Build Item Shoes of Focus Shoes of Focus
Build Item Void Stone Void Stone
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe

Against a physical heavy comp Notes Don't buy Oni if the enemy has no magical threats. Buy void stone after Sovereignty if the enemy is building magical defense and you have another magical god on your team.

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spirit Robe Spirit Robe

Relics

Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh
Build Item Phantom Veil Phantom Veil
Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns

Introduction

Welcome to my guide for Kuzenbo, King of the Kappas!

My name is Gulfwulf and I am a casual player who plays arena, clash, and conquest. This guide covers how to play Kuzenbo as a support in conquest or as a tank in Assault, Arena, and Clash.

This is my first Smitefire guide, and I intend to update it; so feel free to comment things that should be added/edited.

Regardless, lets move on to the King of the Kappas!


Pros / Cons

Pros:

Cons:
  • Very low basic attack damage.
  • Loses protections if knocked up, back, banished, pulled, or otherwise disrupted (roots, stuns, and silences don't count).
  • Sumo Slam can be easily avoided and any CC immunity will cancel both it and the silence.
  • Watery Grave only lasts a short time and can easily be avoided.
  • Nene Kappa will attack the nearest enemy or objective and will stand still if there are no enemies/objectives within range.
  • Nene Kappa starts out with very low health and protections and can easily be killed.
  • Sumo Slam can push enemies away from your allies.
  • Never brushes his teeth.
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Skills





skills

Starter Items



Guardian's Blessing is the support starter item because supports tend to struggle gaining gold, especially early game. With Guardian's Blessing, you can toss your Nene Kappa through the minion wave and let your ADC get the killing blow on minions.
NOTE: you will be selling this item for your fifth or sixth item.


Magic Shell is a great relic, especially when upgraded; used properly, it can mean the difference between your ADC escaping a bad situation or dying.

ALTERNATIVE
You can substitute Shell for Heavenly Wings if you feel your ADC requires more movement speed to escape a bad situation, but I find Shell to be a better all-around relic, especially when it's been upgraded.

Items


Core

Reinforced Shoes work really well with Kuzenbo's passive because they provide additional protection stacks whenever you take damage, up to three. The extra health and mana, as well as the CC reduction, are also welcomed.


ALTERNATIVE
Shoes of Focus should only be bought if your ADC is capable of preventing the enemy duo team from focusing on you by being an obvious threat. I highly recommend buying Reinforced Shoes first instead because of the extra benefits it provides Kuzenbo.


ALTERNATIVE
Traveler's Shoes are an interesting alternative because they provide extra movement speed, MP5, and an MS boost when leaving the fountain, which can help with rotations. I still recommend either of the two shoe choices above.


DO NOT BUY!
Never buy Shoes of the Magi. While Kuzenbo can do some serious damage, your job is to prevent your ADC from being focused and the other shoe options are better.



Sovereignty is a great team oriented item that provides health, protections, and HP5 to Kuzenbo and protections and HP5 to nearby allies. This is a great item to take against physical ADCs who use auto attacks like Artemis and Cernunnos, and your team will appreciate the extra HP5.



Gauntlet of Thebes is a great item with its recent health buff. You can buy this right after shoes if your ADC doesn't need the extra physical protection Sovereignty provides.



The Spirit Robe is a great item if you're constantly being hit by a hard crowd control like Anubis' Mummify or Artemis' Calydonian Boar. The robe not only provides CCR and CDR, it also provides additional protections when hit by a hard CC.



The Void Stone is a great early game item because it provides additional magical power and protections and lowers the magical protections of nearby enemies. Your mid-laner will really appreciate this when it comes time to push the titan because they'll have an easier time pushing the enemy team back. If you have a primarily physical team, consider the Ethereal Staff instead.


Optional items


The Winged Blade is the item to get if the enemy has two or more Gods with slow in their kit or who are using the Gem of Isolation. Slows can be a death knell for Kuzenbo, so having an item that not only makes you immune to slows but also increases your movement speed is a godsend.



If you're up against two or more enemy healers, be they self healers, or heal others (e.g. Aphrodite, Chang'e, Ra, etc.), consider grabbing a Pestilence to help counter their healing abilities. It might not be as powerful as other anti-healing items, but the extra health and magical protections are nothing to sneeze at. Also, it affects more than just one God at a time, so it's a very good pick for a support who's going to be in the middle of a team fight like Kuzenbo.


,
Midgardian Mail, and Witchblade should be considered if you're up against multiple physical or magical auto-attacking gods like Artemis, Freya, Chronos, Sol, and Cernunnos.
See below.


,
Hide of the Nemean Lion and Spectral Armor are great against multiple enemies building crit because Spectral reduces the damage from 100% to only 50% and Hide reflects back damage. Don't buy attack speed slow items with Hide like Midgardian Mail and Witchblade because you want to reflect as much damage back at your attacker as possible. Spectral Armor also reduces the reflected damage of Nemean and Shell Spikes.



Shogun's Kusari is great if you have more than one AA god on your team because they can benefit from the extra attack speed. This also helps your ADC burn through an objective's health faster.



Emperor's Armor is useful when you're having trouble sieging the enemy's structures or defending your own. This can be replaced late or skipped if you need something more vital to your team's success.


Relics


Blink Rune is a great relic for blinking in behind an enemy and sumo slamming them into your team or a tower/phoenix.



The Horrific Emblem is a great second relic if the enemy has a lot of Gods with escape abilities like Cernunnos' Horn Charge or has a high base speed. It's a great tool to chase down enemy gods when combined with Heavenly Wings.



The Shield of Thorns is a situational second relic that should only be purchased if you're being focused a lot. It can dish out a lot of damage when combined with Shell Spikes, but there are better relics out there and if the enemy team is constantly focusing on you, then that leaves your team free to focus on their objectives.



Phantom Veil is a useful counter against Odin's Ring of Spears because it allows both you and any nearby allies to pass through his ring; also, the upgraded version gives you and your allies 15% damage reduction.

Warding

I'm going to link to Branmuffin's guide on warding since he explains it much better than I could. Basically you want to ward where ever your teammates aren't so everybody has eyes on the enemy team and their movements. Ward lanes and use Sentry Wards on objectives like the gold fury and the fire giant.

Gameplay

Through out the game, your job is to protect your teammates and disrupt the enemy team via your kit. Early game you stay with your ADC to protect them while they farm the Duo lane. As soon as you can, you'll start roaming through the jungle helping your jungler with jungle camps and possible ganks of the mid lane. Mid to late game, you should help push objectives like towers, phoenixes, The Gold Fury, and The Fire Giant. You should also clear minion waves/defend your structures whenever your teammates have to recall to base or are killed. Again, I'll link to Branmuffin's support guide because he goes into more detail than I ever could.

Assault gameplay

Assault is different than the other modes because the only way to return to your fountain and purchase items is to die and dying can mean the difference between a successful push/counter push and failure. That's why the recommended items are built more around sustainability and utility than the other modes.


Item choices
Basic build

NOTE: This is the basic build designed for a balanced enemy team comp (3 physical/2 magical or 2 physical/3 magical. If there are more than 3 of one type, swap out items with those from the appropriate list).

You'll want to start out with either Sovereignty or Heartward Amulet and tier 1 Shoes.


The HP5 from Sov is very useful for when your team doesn't have a dedicated healer like Guan Yu or Hel. Just remember that the healing will not save someone if they're being focused or help against enemy ults. It's for recovering after team fights only.


If you have a dedicated healer, the Heartward Amulet will help them with their mana regeneration so they can heal as much as possible.


If you are the only tank, Reinforced Shoes are a good item choice for the extra protections it provides. If you have another tank or other front line fighter, like a warrior, go with Shoes of Focus instead for the extra mana and CDR.


The Hide of the Urchin provides very balanced protections and it's easy to get max stats due to how often most team fights happen. If you're facing off against a mostly physical or magical (4+) team comp, swap the Hide out with an appropriate piece of equipment.


The Void Stone provides magical protection, magical power, health, and reduces the magical protections of your enemies within 55 units. This will help you do more damage to your enemies and will help any other magical teammates.


Most enemy teams will have some type of slow, so the Winged Blade comes in real handy, especially when you're trying to escape a team fight so you can recover. The added health, CCR, and movement speed also help. If the enemy team does not have slows, or you can Sumo Slam away from them, swap this out with the Gem of Isolation instead.


The Spirit Robe is almost a must have on a tank because it provides CDR, CCR, protections, and extra damage mitigation whenever you're hit by a hard CC effect, like stuns, roots, knock-backs, knock-ups, etc. Note that it will not save you from being killed by Ao Kuang's King of the Eastern Seas or Thanatos' Hovering Death if you are at or below their respective thresholds. It will provide damage mitigation whenever you're affected by hard CC like Artemis's Calydonian Boar or Cernunnos' The Wild Hunt.

Anti-physical build

If you're up against four or more physical gods, you should build appropriately.


Even though it has magical protections, the Spirit Robe offers too much utility to pass up: CDR, CCR, and additional damage mitigation whenever you're hit by a CC effect. Almost all physical gods have some type of hard CC abilities and this will help when they use them on you.


I generally don't recommend guardians get the Breastplate of Valor, but the other anti-physical options listed below are more for basic attacking gods and not ability ones. BoV is nice because it brings with it CDR, physical protection, mana, and MP 5. Do not buy this until your 3rd item at the earliest because shoes and either Sovereignty or Heartward will provide more utility to your team. This is also a good option for protection against structure damage later in the game.


If you're faced against a basic attack god or one who is building a lot of crit power (e.g. Artemis), then the Hide of the Nemean Lion is a good choice because it will reflect some of that damage back on your opponent. It also has very good physical protection, some mana, and MP 5. It will also help against structures, but note that it will NOT reflect any of the damage they do to you back to them; this only affects enemy gods.


Midgardian Mail is another option if you're being focused by basic attackers because it has a chance to slow their attacks, allowing you to either escape or close in so you can CC them. Note that this has the lowest amount of physical protections, so this should only be bought if you're being focused by one or more basic attacking gods. This can also work against magical basic attackers like Freya and Sol, just make sure to purchase some magical protection to combine with it.

Situational


If it weren't so expensive, Mystical Mail would be a great addition because of the extra health and damage pulse, but I would only recommend it if your team is doing well early because the damage falls off quickly and the protections aren't as good as the other options.


Spectral Armor is a great way to disrupt an enemy team: Sumo Slam or blink into the middle of their formation, and once they start attacking you, you'll cause them all to flee, allowing your team to follow up and either secure a kill or force the enemy team to back. Use with caution because the range is very short! Only use this if there are no nuking mages like Zeus or Poseidon who can burst you down when you get close.

Summary

Kuzenbo is a great support. He's very tanky and can dish out quite a bit of damage with his kit even though it's not as much as more damage oriented guardians like Ares, Bacchus, or Xing Tian. He's a constant threat in any team fight and can use his abilities to quickly turn the tide. If you like being an unkillable tank that annoys the hell out of the other team, then the King of the Kappas is your man, er, turtle!

A special thanks to Zilby for his wonderful guide templates.

Changelog

3.1 Removed Midgardian Mail and Witchblade as situational items since they interfere with Shell Spikes.

3.0 Updated to patch Patch 6.6, "Neo Olympia" and updated the builds and items.

2.1 Updated to patch 5.12, "Life and Death
I will add in masks at a later date.

2.0 Updated to patch 5.7, "Drop the Beat"

1.2 Added in a section for the Heartward Amulet and changed the skill leveling slightly (swapped Shell Spikes with Sumo Slam).

1.1 Updated the starting items and expanded on the other items. Also included when to purchase the optional items and what they provide.

1.0 Initial release.

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1
[-]
Gulfwulf (67) | May 22, 2019 10:18am
Updated the builds to reflect the feedback Bran gave me.
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Branmuffin17 (297) | May 17, 2019 1:22am
Alright Gulf, you finally updated.
  • In your Arena/Clash top example build, I'm not sure I like Midgardian Mail there. I know I like it more than most, but for Kuzen, I always feel like Hide of the Nemean Lion is a better, more FUN option. Yes, they're already not going to want to hit you when you have Shell Spikes active, but part of your pest nature is body blocking, IMO. Force the ADC to hit you by being in their face, and make them pay with some reflected damage.

    Yes, Midgard is fine to use, but as the main example, I think Nemean fits better. I also think it belongs in the "physical heavy comp" build example.

  • Assault looks good to me. I do think Shoes of the Magi is an option when you'r mostly going very tanky. A bit more pen doesn't hurt. Also, you can always start with Gauntlet of Thebes...don't always have to go Sov/Heart. Esp if you have a healer.

  • Things look good overall though.
1
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Gulfwulf (67) | May 17, 2019 6:15am
You're right. You don't really want to slow down an enemy attacker when you have shell spikes up. As for Sov/hw, I forgot you can build Thebes in Addault; I still recommend Hw if you have a healer though.
1
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xmysterionz (52) | May 16, 2019 5:11am
Hey I found another guide that needs to be archived

Nice one Gulf, you have my +1
1
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Gulfwulf (67) | May 16, 2019 5:29am
Thanks Myst.
1
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boogiebass (38) | May 15, 2019 8:12pm
Gulf, overall, I like the build. I was gonna make a comment about replacing Mystical Mail, but I see you covered it in your purchase notes. +1.
1
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Gulfwulf (67) | May 15, 2019 8:50pm
Thanks. I'm not real sold on it for a support, but I wasn't sure what else would work against 4+ physical enemies in other modes.
1
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Gulfwulf (67) | May 15, 2019 7:28pm
Comments above are from Season 6, those below are from Season 5.
1
[-]
boogiebass (38) | May 15, 2019 7:57pm
But this comment is from below though, and it's from season 6?
1
[-]
Gulfwulf (67) | May 15, 2019 7:58pm
Boogie, stop being an ***. You're smarter than that and your joke isn't very funny.
Load more comments (6 more replies) →
1
[-]
boogiebass (38) | July 19, 2018 3:56pm
Where's the Deathbringer, Gulf? >:(
1
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DV-8 (23) | July 19, 2018 3:59pm
And he forgot Golden Bow.
1
[-]
Gulfwulf (67) | July 19, 2018 4:13pm
I prefer Hastened Fatalis on Kuzenbo. Gotta chase after those kills, kappa!
1
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Branmuffin17 (297) | July 19, 2018 1:56am
Yo Gulf,

Support start might be improved, unless you're trying to save a bunch of gold to get boots more quickly. But you might be best served with a renewable source of health each back (e.g. Chalice of Healing).

Good comments on the item choices, and good item choices overall, except Ancile, which has to be a mistake cuz it's a physical god's item.

On the Build 2 tab, your "against a magical heavy comp" looks basically like "against a 5 magical comp except for Spirit" build. Personally, I would think of magical heavy as 3 magical 2 phys, and expect the 3rd item to typically be a balanced item or phys prot item.

You do balance it better on the phys comp build, but I'd suggest against getting both Nemean AND Midgardian. With Nemean, you want to punish them for attacking you...but then, if you have Midgardian, you're slowing down that punishment if they do choose to attack you. Sort of contrary.

In the Assault builds, I still think MS is important. I'd suggest not going with 0 movement. It helps you maneuver, avoid some attacks, and position yourself better for a good push back to your teammates.

If you can, even out your pros and cons headers. Also you need to fix the centering on the Skills.

I'll read the rest tomorrow and comment more.
2
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Branmuffin17 (297) | July 19, 2018 1:07pm
Continuing comments.
  • For Reinforced Shoes, you mention stacks as up to 3. It's up to 7. Or you mean 3 protections for each stack, but it wouldn't be "up to 3," it WOULD be 3.

  • Since you no longer recommend Traveler's Shoes, just take it out completely. I would say the same for Shoes of the Magi. I know you say do not buy in bold red, but if you don't mention it as a choice, it's automatically not something you suggest. Should be good enough, and takes up less space.

  • For Heartward Amulet, you say it's a good choice if your ADC is a mage...but this choice should have nothing to do with your own ADC. It's a counter buy against the enemy. You might be inferring to the MP5 regen or something, but if so, it's not clear at all...and I feel this should be reworded.

  • I typically don't feel that Shogun's Kusari is generally a good early game item. It's improved due to recent buffs to the protections, but I think it's a bit better mid-game (items 4-5) when you're typically able to more strongly push objectives.

  • Good explanation on choosing Thebes.

  • Never really thought about Gem of Isolation for Shell Spikes. That's a great strat.

  • I believe the CCR cap is 30%. If you got Reinforced Shoes, a bit of the CCR from Spirit Robe would overcap. Not a horrible thing, just something to think about.

  • A spicy relic pick would be Blink Rune. You have it in your list at the top, but you don't have it listed in the writeup below.

  • For Assault (basic build), I'd probably suggest against Hide of the Urchin if you've already picked up good protections and health in both Sov and Heart. Instead, drop it for something with more utility (rather than just straight tankiness for you).

  • If you get those 2 tanky aura items, I think you're better served with a bit of CDR, and so my choice there would be Shoes of Focus. Just my pref, though.

  • Also in that mode, I'd probably forego Winged Blade. You have a good point with the tons of slows, but I just feel that it's a wasted slot where you could instead get something with more group utility. If no one picks it up, even something like Pythagorem's Piece could be interesting. (and of course, you do mention Gem of Isolation)

  • I probably would recommend not getting Mystical Mail at all. There are just better items.

  • Your writeup for Spectral Armor still refers to the old passive. It's now anti-crit. It's a good pairing with Hide of the Nemean Lion, sort of...though you're already a threat to ADCs, and stacking Nemean, Spikes, and Spectral may make them NOT target you at ALL...rendering the item useless.
1
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Gulfwulf (67) | July 19, 2018 4:12pm
  • Good idea. I'll remove both of those.
  • I was talking about the extra MP5 for a mage ADC. I'll reword it.
  • I updated this early in the morning, so I don't quite remember where I put Shogun's. I'll check and point out that it's really only useful if you have 2 or more AA gods on your team.
  • CCR's cap is 40%, just like CDR.
  • I thought I mentioned how to use Blink: blink behind an enemy, then summon slam them into your team.
  • Good point about Hide. I'll remove it.
  • I like Winged for the CCR, but I see your point.
  • I'll remove Mail.
  • This guide was written back in Season 4, so some of it still talks about items' old passives. Even if an ADC doesn't target you, you can still body-block for your teammates. Anyway, would you recommend just having one of those items instead of both?

Thanks for the input, Bran, I appreciate it.
1
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Gulfwulf (67) | July 19, 2018 2:40am
Yeah Ancile was a mistake. As for the pros & cons, I can't seem to fix that for some reason. Can you give me the BBCode for it? I swear Wayne screwed up the site somehow because it used to work...
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Wayne3100 (45) | July 19, 2018 2:50am
You're using transparent dots to even out the columns, but you only need 3 of them for the column headers to align, not 5.

Alternatively, leave 4 blank lines in between the closing list and columns tags, i.e.:
[/list]




[/columns]

Either of those fixes should do the trick ;)
Load more comments (1 more replies) →
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DV-8 (23) | July 19, 2018 1:49am
I will try to take a look at this tomorrow when I have some time. At a glance though, the only illogical thing I noticed was that you have Ancile listed as a build option (a physical item).
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DV-8 (23) | July 19, 2018 3:35pm
Thoughts:

  • Good general information presented, with solid build options, although with guardian, most builds will be situational.

  • I think you should reconsider Traveler's Shoes as an option. Kuzenbo does well with some extra movement speed as it helps him get into position to use Sumo Slam to push enemies out of position. He also has a tendency to be mana hungry in the early game, so the added MP5 is beneficial as well.

  • Shoes of the Magi I feel are also viable in certain situations, but I agree that the other shoe options are usually preferred.

  • An aspect of Kuzenbo's kit that people often overlook is the fact that taking damage with Shell Spikes active reduces the cooldown of Nene Kappa AND Sumo Slam. I feel that you should highlight this aspect in your guide a bit as it is something many new Kuzenbo players don't immediately consider. A Nene Kappa - Sumo Slam combo, followed by Shell Spikes can allow you to quickly move into another Nene Kappa - Sumo Slam combo. Very effective in teamfight situations.

  • I feel that Pythagorem's Piece could be a strong option, especially in crowded teamfight modes like arena or assault. Useful utility for you and your teammates.

  • Mystical Mail is not something I would build on him quite frankly. Most enemies will not want to be anywhere near you in fear of Sumo Slam, making the relatively small 25 unit aura difficult to constantly apply for maximum value.

  • Although many others may disagree, I still like Mail of Renewal in situations where your team is consistently netting kills and you are in the mix (or during objective siege). I haven't really tested Stone of Gaia on him, but it could be an interesting "fix" of sorts to losing his passive stacks when facing knockups, grabs, and pulls.


Overall, solid work. Hope this can help in some way.
1
[-]
Branmuffin17 (297) | July 19, 2018 4:01pm
DV-8 wrote:
  • I think you should reconsider Traveler's Shoes as an option. Kuzenbo does well with some extra movement speed as it helps him get into position to use Sumo Slam to push enemies out of position. He also has a tendency to be mana hungry in the early game, so the added MP5 is beneficial as well.

This is a great point.
DV-8 wrote:

Or when playing against Branmuffin in custom matches.
1
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Kriega1 (95) | July 3, 2018 2:51am
Why would a support conquest build have Spear of Desolation or Gem of Isolation? Also don't get Meditation Cloak on supports, you generally get Heavenly Wings or Magic Shell first in most cases.

For your start you have leftover gold which you can use to get Chalice of the Oracle (in conquest). It's useful to quickly and safely put early wards around enemy mid tower/red buff (to check enemy jungler's early game path if they're looking for an early duo lane gank) and quickly recall to base to get replenished wards and head to lane, and when I mean quick I mean quick, and try not to be seen.
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Gulfwulf (67) | July 3, 2018 9:09am
That was me going through what damaging items were available to magical gods. I intend to update this after I get a chance to try Kuzenbo out in conquest; right now it's just theory crafting.
1
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Gulfwulf (67) | July 3, 2018 2:36pm
If you have any suggestions, Kriega, I'll add them to the list.
Load more comments (2 more replies) →
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Gulfwulf (67) | May 14, 2018 2:41pm
Thanks for the feedback, everybody. I'm going to copy/paste this into notepad so I don't forget anything next time. :/
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League of Legends Build Guide Author Gulfwulf
Kuzenbo, King of the Kappas!
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