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Sun Wukong: High damage / High sustain

139439 11
8 Votes

Smite God: Sun Wukong

Build Guide Discussion (11) More Guides

Purchase Order

The full build (before Death's Toll sell)

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Qin's Blades Qin's Blades
Build Item Breastplate of Valor Breastplate of Valor
Build Item Deathbringer Deathbringer


Build Item Fist of the Gods Fist of the Gods

Situational (See in the guide)

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Bloodforge Bloodforge
Build Item Asi Asi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Meditation Cloak Meditation Cloak
Build Item Runic Shield Runic Shield
Build Item Shielded Teleport Shielded Teleport

Sun Wukong's Skill Order

The Magic Cudgel

The Magic Cudgel

1 X
1 4 6 7 10
Master's Will

Master's Will

2 A
3 15 16 18 19
72 Transformations

72 Transformations

3 B
2 8 11 12 14
Somersault Cloud

Somersault Cloud

4 Y
5 9 13 17 20

So let's get started :D

Firstly, this is the first build guide I've written, so be nice ;)
I build Sun Wukong as a lifesteal warrior to maximise his sustain in both 1v1 and conquest, and so far, it has been working very well 99.9% of the time.



- Maintain relatively high damage throughout the entirety of the fight
- High sustain throughout the game
- Very effective against melee Gods
- Fun to play
- Works well with most ally Gods for duo'ing
- Perfect partner for support

- Difficult to maintain sustain against ranged enemies, without careful, tactical play
- Slow speed early game
- Against high burst damage enemies, very reliant on stuns

Item Choices: When and why?

Starting with Death's Toll Allows you to have some viable sustain early on in the game, whether it be 1v1 or conquest, you will need this if you want to keep poking your enemy as well as maintaining your health and mana. It also provides a nice amount of damage, as it should be bought at the same time as level one Tabi

Level one Tabi should be bought in conjunction with Death's Toll to maximise your early game damage. Proceeding to max it out to Warrior Tabi as soon as possible maintains the damage you can dish out with its power and penetration, but also increases your move and attack speed a little, allowing for easier pokes and dodges, while maintaining your sustain from Death's Toll with the extra speed.

Devourer's Gloves
Increasing your lifesteal with Devourer's Gloves helps to keep a steady sustain against your enemy by poking them, making them cautious and dealing decent damage, while healing up off their creep. higher lifesteal makes for less caution being needed while healing off the creep.

While you have the Tiger form of your 72 Transformations to provide a stun if the enemy makes an attack, or to launch an attack on them, it is VERY helpful to have Fist of the Gods in order to stun lock during a hard assault on them, or to follow up on a failed Tiger stun. For me, this active is invaluable to a sustain build for Sun Wukong as it helps for maximum damage potential at minimal risk, as well as providing more escapability.

While the attack speed, lifesteal and power on Qin's Blades are pretty awesome, what makes this item invaluable is the passive effect, dealing damage equal to 4% of an enemy God's maximum HP. This speaks for itself, it's great, and a brilliant way to really annoy tanks too :D
[EDIT] If you feel you are taking too long to kill with the Qin's Blades, feel free to use Qin's Sais, they don't appear to do much to a full health target, but as their health dwindles, your damage goes through the roof. This is very effective against enemies that have a knack for escaping with low HP.

This is a situational item, to be used against only physical enemies in 1v1, and dependant on where the most of your damage is coming from in conquest, duo or solo. The reason we have this is its cooldown reduction, more pokes, more stuns, more healing on your cloud and more decoys to confuse the hell out of your opponent. If your enemy is magical and you need more defense against them, I suggest using Runic Shield, but you will lose the CD reduction. However, if you are against magical (or physical) and DON'T need the extra defense, I strongly recommend Jotunn's Wrath for it's power and penetration on top of it's CD reduction. The mana doesn't hurt either :)

Finish off your build (almost) with some very nice extra power, and incredible crit. From my experience, under 50% HP (due to Wukong's passive) nearly every hit is a crit at this point for somewhere between 500 and 700 damage. Ignore people's gripes here about always wanting the Deathbringer/ Rage combo. it is not needed on Wukong, his passive more than makes up for it and you will find yourself critting far more often than if you had that combo.

Now at this point, Feel free to switch out your Death's Toll. There is a nice selection of items that fit well with the build:
Great for (obviously) it's incredible lifesteal, but it also provides a very respectable 40 power. at the 5th stack of this you can be looking at 100-150 health per hit with this.
Brawler's Beat Again, good for it's lifesteal, and a great item to use against an opponent running any lifesteal, or against a support God like Chang'e, Hel or Aphrodite
Don't need anymore lifesteal and can afford to lose the 5 from Death's Toll? Fine, go with some incredibly good attack peed and movement speed. Allowing for faster heals from your current lifesteal and better escape/chase potential.
Arguably better than Fatalis, because of the lifesteal and penetration, and the passive providing even more lifesteal in a pinch. It lacks the movement speed of the Fatalis so it's a choice you have to make yourself :)

There are many more to chose from that will work. Play around :D

{Suggested by Grimskull}
Considering the high sustain from this build, provided you don't need the lifesteal, Heartseeker is a brilliant choice to maximise damage. This is due to its passive; while the move speed and power are mediocre at best, Heartseeker's passive is what really makes it shine with this sustain. As with Devourer's Gloves you should rarely see less than maximum stacks on this item, increasing your damage exponentially by turning a 25 power item effectively into a 75 power item.
Thanks for the suggestion Grimskull

You may be looking and thinking, "well what about a second active?"
Choose from:

Pick based on your situation. (Failing the use of your ult to escape Freya's Ult, Aegis Amulet is a sure way to shrug it off completely. Same can be said of many other Gods)

Suggested gameplay strategy

I will write this from a 1v1 point of view, but many of the pointers also apply to most situations in conquest

Early game, I advise saving your The Magic Cudgel for poking the enemy. While it provides a great wave clearing skill, it starts with VERY high damage, with a fairly decent cooldown. When possible, try to get creep in the hitbox too, to maximise it's effectiveness.
While poking at the enemy with The Magic Cudgel, be mindful of the creep, as at lower levels, they freaking hurt. After poking, I suggest running to group with your own creep, then initiating combat with their's once they are aggro'd on yours. This way you're staying out of harm's way as much as possible, while using the creep to heal you.
Of course, should the enemy advance on you while you are healing use Master's Will to send them into the air, retreat slightly before turning and throwing a The Magic Cudgel at their face. This should spur them into retreating. If it doesn't, use 72 Transformations and Tiger form to stun them before proceeding to kill them (most likely with the aid of your creep if they have pushed through]].
If your health get's low early game, flee with the Eagle of 72 Transformations and heal up at your base.
Should your enemy use their ultimate on you, as soon as you see it, (provided it isn't an ultimate easily countered with your regular skills) just pop your Somersault Cloud for a free heal and a decoy that will damage them. Jump down once healed and continue attacking or retreating

Mid game; by the time you have Fist of the Gods, you should be in a position where you no longer have to wait for a creep on creep battle to heal, and the pace will speed up, i adivse using Fist of the Gods after your tiger form stun and preferably only initiating the fight with stun when the creep are a little away from you, so you can guarantee your stun, auto attack them down, use your Master's Will to knock them up, disabling them further before activating your Fist of the Gods for another stun and some auto attacks, mix in your The Magic Cudgel for damage spikes and they should be dead.

Towards end game, you should be healing back nearly all the damage you take provided you stay fighting around the enemy creep. In conquest, you should heal most of your damage just off of enemy Gods. Same fighting tactic as mid game, however at this point you may not require the second stun, allowing for 2 enemies to be simultaneously stunned using your 72 Transformations on one and your Fist of the Gods on the other (In conquest or even 3v3). Your auto attack damage should dish out a whole load of damage at end game, allowing for quick, effective kills.
Despite this increase in damage, if you feel lacking, go ahead and pick up the damage jungle buff, or even the speed one. As with anybody, if you have disposable gold, invest in Elixir or Power and/or Potion of Physical Might.

Teamwork with select Gods

Sun Wukong is a good lane partner for most anybody else.
However, I have found that he EXCELS with a support God. With his health healed periodically by an ally, he can afford to be a lot more aggressive, while not relying TOO heavily on his support, allowing them to branch out and attack strongly as well.

Aphrodite is a brilliant partner to lane with for her additional stun, her doves for heals and extra damage, and the damage buff she can apply to you.

Chang'e is another effective partner, again due to her additional stun, but also for her capacity to increase your defenses and heals of course.

Besides support Gods, Sun Wukong works exceptionally well with any slowing/CC'ing god. A partner that can disable, root or slow your enemy is perfect for saving Wukong's easily utilised CC's for the crucial moment.

Chronos is effective thanks to his excessive ability to stun and slow. His ultimate provides a great basis for using him as bait.

Artemis would not be my personal first choice for a partner, but I have seen her used effectively alongside Wukong, due to her ultimate providing her with immunity to CC and stunning enemies around you, and her traps acting as roots (if triggered) and wards (saving gold).

Sobek provides some excellent synergistic scenarios with his Charge Prey and Tail Whip providing almost duplicate effects to your own abilities, with the exception that his will bring the enemy closer to you.

A possible ability combo (or two) outlining how I would usually attack an enemy God (assuming this is mid to late game)

Or you could not take the easy way out and work out your own kickass combos ;) Click to see mine


And that's your lot, my first God guide is complete.

The thing to remember when using Sun Wukong as a sustain, is not to be too ballsy early game. While he is a God that can definitely handle the aggression early on, it isn't wise, because if your opponent manages to escape, you can bet your *** that he has a way of healing, which leaves you to play very carefully against creep, or be forced to [VCB]Return to base!
Later in the game, feel free to be as ballsy as you like, you shouldn't die provided you keep on hitting.

Please vote, comment or give me pointers, everything is appreciated, whether it be praise or criticism . Thanks for reading.

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Sort Comments By
Stuke99 (54) | December 14, 2015 1:35pm
This guide is highly outdated. It has items that were in the beta and are not in the game anymore, and this build in my opinion wouldn't work with Sun as he lacks any other tankiness to make his a presence in any team fight.
ThePenguinGodOfHugs | December 14, 2015 1:21pm
I only saw the build and skills, because I am lazy to read when I can just build. But this is a good guide! :D
Splatsz | July 1, 2015 6:49am
One of the best guides I've seen and I support every one of the decisions made here. Very clean and nice put togheter! :) Well done!
Lionhartt (1) | December 4, 2013 7:09pm
Yes Raze, since writing this I only ever use sais xD but thanks for the input :)
RazeMage (58) | November 18, 2013 4:56am
I would say Qin's Sais is much better than Qin's Blades. Why? Early on teamfight, you will use your skill combos. Their health will be low enough to have more damage with sais than blades
F5000 (1) | November 18, 2013 4:45am
Thanks for your build guide,

its pretty much tough build.
Lionhartt (1) | October 29, 2013 3:36pm
Nice idea Creationism :D I often dabble with With's stone against a strong physical, or add a Runic Shield instead of the suggested items. It's all a matter of how your enemy is playing and what their strengths are, this is just the basic build that I started using.
However, it IS called a guide and I would feel like I was stomping all over people's creativity if I added every suggestion that would work well in this :D
Your input has been greatly appreciated :D

Yes Grimskull, I'm a fairly quick learner :P Definitely a little excessive, but it seemed a good idea at the time xD That's a fair point, and if I get over this absolutely shattered, after-work, feeling, I may just add in a section like that :)

(Oh dear... Mazximise ftw >.>)

[EDIT] Okay that feeling wore off rather quickly, and I took your advice Grim, but I did hide it in a spoiler box (Gotta give people the chance to ignore my combo's and try their own)
Grimskull (4) | October 29, 2013 11:05am
GENIUS! Can't believe you did all this in such a short time. And yeah, perhaps the BB coding in the suggested gameplay chapter is a little overboard.

I wish I could double up vote a guide. If you still want to improve, you could make a skills chapter to detail the different abilities and possible combo's. You referenced me as well, that's classic. My hat's of for you sir! Congratulations on a great first guide!

(there's a typo in your description of Heartseeker)
Creationism (4) | October 29, 2013 11:03am
This is a very well done guide. For a power sustain combo, this is decent. My advice would be adding that once you sell Death's Toll you can get both defense items and therefore safely attack any god, with few exceptions. Another good active would be shard. Either or works really, depending on the enemy comp. I personally prefer static shard though if they have a damage based composition. 15% He Bo's ultimate reflected is a good bit of damage.
Lionhartt (1) | October 28, 2013 4:14pm
Cheers man :) I'll have a look into it. As i said, this is my first guide so I was more focussed on getting the information put in there :)

Well yes xD Rage/Deathbringer is nrmally sweet, but why bother with that much crit (on top of defenses) after 50% xD

I suppose it could be one to swap for the Death's Toll at the end of the build, it's definitely an idea if the extra life steal isn't needed. No problem at all with keeping stacks up; on devourer's I have 60 stacks 99% of the time :)

[Added some more BB coding, but now I think I've gone overboard xD Tried to colour code the various aspects of the build]
Grimskull (4) | October 28, 2013 3:53pm
First of i'll list the bad stuff: Not enough BB coding. Check out the getting started guide and use more colors and icons. Really helps a lot.

Now the good stuff: This is one of the few builds I have read that actually has some very good reasoning behind it. You used your brains and it's noticeable. Especially not getting rage because you already have Wukong's passive is pure genius.

Also, I think Heartseeker would benefit very well from a sustain build because you (should) die less often so keeping those stacks up is no problem. I haven't played Wukong though, so i'm in the dark here.

great guide, the build alone deserves an up vote (just add some more BB coding)
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League of Legends Build Guide Author Lionhartt
Sun Wukong: High damage / High sustain
8 Votes
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