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Speedy Rat Joust CRIT season 10

1 2 7,219
by W0lfk1ng2000 updated June 11, 2023

Smite God: Ratatoskr

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter Items

Notes Get that rage up first then build the acorn

Notes

Get that rage up first then build the acorn

Build Item Magic Acorn Magic Acorn
Build Item Short Sword Short Sword
Build Item Wing Shard Wing Shard
Build Item Blink Rune Blink Rune

Full build Crit

Build Item Bristlebush Acorn Bristlebush Acorn
Build Item Rage Rage
Build Item Hydra's Lament Hydra's Lament
Build Item Odysseus' Bow Odysseus' Bow
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Bloodforge Bloodforge
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Entangling Wings Entangling Wings

Ratatoskr's Skill Order

Dart

1 X Y
Dart
1 4 6 7 10

Flurry

2 A B
Flurry
2 8 11 12 14

Acorn Blast

3 B A
Acorn Blast
3 15 16 18 19

Through the Cosmos

4 Y X
Through the Cosmos
5 9 13 17 20
Dart
1 4 6 7 10

Dart

1 X
Ratatoskr dashes forward, damaging and slowing enemies for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 1s for each enemy god hit by Flurry or Acorn Blast.

Ability Type: Dash, Slow, Damage
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flurry
2 8 11 12 14

Flurry

2 A
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.

Ability Type: Circle, Debuff, Damage
Damage: 25 / 40 / 55 / 70 / 85 (+25% of your Physical Power)
Physical Protection Reduced Per Stack: 2 / 3 / 4 / 5 / 6 per stack
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Acorn Blast
3 15 16 18 19

Acorn Blast

3 B
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing damage. Enemies hit by multiple acorns take 40% less damage on each acorn, down to a minimum of 20% damage. Enemies hit by 3 acorns are stunned for 1s.

Ability Type: Cone, Stun, Damage
Damage: 70/90/110/130/150 (+55% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Through the Cosmos
5 9 13 17 20

Through the Cosmos

4 Y
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location.

Ability Type: Circle, Knockup, Damage
Damage: 200 / 260 / 320 / 380 / 440 (+90% of your Physical Power)
Radius: 20
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Ratatoskr Threats

Tap each threat level to view Ratatoskr’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Ratatoskr Synergies

Tap each synergy level to view Ratatoskr’s synergies

Ideal
0
Strong
0
OK
1
Low
0
None
0

Extended Build

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1
Branmuffin17 (395) | June 9, 2023 12:03pm
I think there's room for vast improvement of this build concept. I do note that this is for Joust (Joist XD) as opposed to Conquest, so there are different things to consider here compared to standard Conquest.
  • Crit's central to the build so yup, understood on Bristle acorn.

  • Devo's IMO is not the play here. While you're going to get crits, and crits typically apply on basics (plus Dart per Bristle's passive), that doesn't really justify the use of Devo's. For stacking, you're not going to be the main wave clear god (or at least I hope not). So you're going to stack slower since you need to get last hits. In addition, even when going crits, you're not really looking to sit there constantly basic attacking. You're not Kali or Baka, you have much higher reliance on abilities. IF you need / want to consider a lifesteal item at the start, you probably should go with Soul Eater, which has some CDR and also has pen, and the stacking on that is way easier as you only need to be near something dying. That said, I'd also consider completely foregoing lifesteal of any type, at least at the start.

  • Golden Blade is a really poor choice IMO. That's used for minion clear, usually in the Jungle. With very little jungle, okay maybe this helps you with lane clear, but again, not ideal to have Rat being the wave clear guy. Also, you'll get very little use out of this with enemy gods...they typically won't be bunched up where you'll get tons of extra damage from the passive.

    It's also taking a key early spot in the build lineup where, if you were set on getting something like Rage, you probably want to start building stacks on that as soon as possible and so should consider it in that place if you insist on building it.

  • Odysseus' Bow isn't ideal for crit builds. Crits multiply off of base damage + power, and O-Bow has 0 power and 0 pen, so you're not increasing your crit damage with this item, outside of the DPS considered through higher AS. Don't get this.

  • Then you finally build Rage. Too late. I also think if in the rest of your build you're not considering Deathbringer, then you're weakening the potential of the build.

  • Finally you get Bloodforge, another lifesteal item on top of Devo's...do you really need more lifesteal? IMO I would consider a late BF and forego Devo's altogether, like previously mentioned.

  • Items not considered in your build that SHOULD be considered:

    - Deathbringer: any crit build obviously benefits from the increased crit damage from this item. It also provides Glyph options, of which in Joust I think you're usually best served with Malicious Deathbringer to get your abilities back up more quickly.

    - Hydra's Lament: you should probably consider this item, and early. The CDR is nice, the pen is helpful, and you should be able to get your attack cancels in to get good use out of this. In a full non-ult commit with a Dash initiation, you might go 1-basic-2-basic-3-basic, interchanging the 2 and 3 where necessary. That's a lot of Hydra proc potential.

    - Fail-Not: Nice CDR boost for higher aggression. % pen. After ulting, allow teammates to also crit. Quite functional for Joust.
In the end, a significant adjustment to the build might look something like this: Bristlebush Acorn -> Hydra's Lament -> Fail-Not -> Malicious Deathbringer. That base gives you 20% pen (at next patch) and 75% base crit chance. Last 2 items are situational, you can consider slotting Soul Eater in Hydra's spot if you really want that lifesteal early, grabbing Hydra's after DB, and finishing up with whatever (BBS, Crusher, Heartseeker, etc.). You could even consider a bit of prots just to have some survivability...like a Magi's Cloak or something.
1
W0lfk1ng2000 | June 11, 2023 12:59am
Thanks for your input I'll check it out
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League of Legends Build Guide Author W0lfk1ng2000
Speedy Rat Joust CRIT season 10
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