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This basic attack focused build offers great boxing potential for Nemesis against all targets.
Golden Blade is extremely helpful for a healthy early game for clearing camps and farming, and allows her to hold Slice and Dice when she wants for fighting gods.
Ninja Tabi is shown for the extra attack speed, though Warrior Tabi can be chosen instead if preferred.
Stone Cutting Sword provides high early power and penetration effect, while providing you with additional MS and protection steal.
Qin's Sais allows you to deal extra damage to tanks.
The Executioner provides further protection reduction which synergizes with SCS and her ult. Alternatively, you can choose Atalanta's Bow for similar pen function.
Ichaival maxes her attack speed in this build progression example, while reducing your target's attack speed, which makes it great for boxing.
Replace Tabi with Elixir of Speed and another item of your choice. Shown here is Serrated Edge for added sustain, pen, MS, and power.
This build focuses on ability-based damage.
Warrior Tabi will provide nice early damage on your skills due to the high power.
The Crusher offers extra damage and flat pen, excellent stats for early game. Alternatively, if you require anti-heal, you can choose Brawler's Beat Stick instead.
Arondight and Hydra's Lament offer a great combination of burst power, CDR, and movement speed whenever you use your ultimate. You can choose these in either order.
Serrated Edge is your choice for high % pen, while also providing a source of lifesteal. For completing your pen you get Heartseeker to damage tanks and squishies even more while also getting tons of good other stats.
Find more information below on when to properly pick your relics.
These offensive items can be considered situationally in place of some of the items listed in the build examples above.
These utility / defensive items can be considered situationally in place of some of the items listed in the build examples above.
Slice and Dice is the main priority due to the low cooldown and best damage potential.
Typically, the ultimate will be prioritized next whenever it's available to level.
Retribution is prioritized before Swift Vengeance because of the utility of the damage reflect and heal. Swift Vengeance is also not always used for damage, so it is usually maxed last.
|Hey everyone, welcome to the SMITEFire Community guide to Nemesis. In this guide, we'll be going over all the essential info you'll need to get started with the Goddess of Revenge!|
|Passive - Scales of Fate|
|Ability 1 - Swift Vengeance|
|Ability 2 - Slice and Dice|
|Ability 3 - Retribution|
|Ultimate Ability - Divine Judgement|
|Standard start for the jungle that allows you to teleport close to your target and hold your dash for when they try to retreat. If the enemy team has a lot of dangerous CC, you may opt for Purification Beads before this.|
|As a squishy god, CCs can be a death sentence so it's imperative to have Beads whenever facing a comp with hard CC.|
|Very efficient against burst comps and easily anticipated skills like Release The Kraken!.|
You can consider these situational items in place of other items shown in the example builds. Suggested location / item substitution is mentioned.
|Provides attack speed and lifesteal for sustain in a basic-attack build. Consider late-game, perhaps as a 7th item.|
|Useful against lifesteal comps or healers to significantly reduce their healing. It’s primarily used in an ability build, and can be switched with The Crusher in the ability build.|
|This can be considered as an alternative to Atalanta's Bow in the basic attack build, especially if your team is heavy on physical gods. It provides % protection reduction as opposed to % penetration, making it synergistic with SCS and her ult, and can help increase your physical teammates' damage as well. Keep in mind it requires basic attacks to stack the protection reduction, making it less helpful for immediate ability damage, and doesn't help with structure damage.|
|Nemesis has strong sticking potential with her Slice and Dice slow and her double dash in Swift Vengeance. However, this allows her to stick to enemies without the use of her abilities, allowing her to save those for control / chase.|
|In situations where enemy CC is extremely dangerous, this item can help to either save your Purification Beads, or sub for it if Beads are on CD. It should only be considered late game as item #6 or as a Tabi replacement.|
|This is a more traditional defense item for squishy gods, providing strong dual protections, some CDR, and a stun when you get to low health. It should only be considered late game as item #6 or as a Tabi replacement, unless you're really struggling to stay alive.|
|This is an item you can consider to counter physical damage, while also providing you with a lot of offensive potential. It should only be considered for a basic attack build, and can be used in place of Stone Cutting Sword or as a late-game (item #6 or Tabi replacement) item.|
|Useful against lifesteal comps or healers by significantly reducing their healing. It should only be considered for a basic attack build, and is typically suggested late-game. In extreme enemy healing circumstances, you can consider it earlier.|
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