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SMITEFire Community Guide to Nemesis (Jungle)

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Smite God: Nemesis

Build Guide Discussion (13) More Guides

Purchase Order

Full Build Example (Basic Attack) Notes This basic attack focused build offers great boxing potential for Nemesis against all targets.

Golden Blade is extremely helpful for a healthy early game for clearing camps and farming, and allows her to hold Slice and Dice when she wants for fighting gods.

Ninja Tabi is shown for the extra attack speed, though Warrior Tabi can be chosen instead if preferred.

Stone Cutting Sword provides high early power and penetration effect, while providing you with additional MS and protection steal.

Qin's Sais allows you to deal extra damage to tanks.

The Executioner provides further protection reduction which synergizes with SCS and her ult. Alternatively, you can choose Atalanta's Bow for similar pen function.

Ichaival maxes her attack speed in this build progression example, while reducing your target's attack speed, which makes it great for boxing.

Replace Tabi with Elixir of Speed and another item of your choice. Shown here is Serrated Edge for added sustain, pen, MS, and power.

Build Item Golden Blade Golden Blade
Build Item Ninja Tabi Ninja Tabi
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Qin's Sais Qin's Sais
Build Item Atalanta's Bow Atalanta's Bow
Build Item Ichaival Ichaival
Build Item Serrated Edge Serrated Edge

Full Build Example (Ability) Notes This build focuses on ability-based damage.

Warrior Tabi will provide nice early damage on your skills due to the high power.

The Crusher offers extra damage and flat pen, excellent stats for early game. Alternatively, if you require anti-heal, you can choose Brawler's Beat Stick instead.

Arondight and Hydra's Lament offer a great combination of burst power, CDR, and movement speed whenever you use your ultimate. You can choose these in either order.

Serrated Edge is your choice for high % pen, while also providing a source of lifesteal. For completing your pen you get Heartseeker to damage tanks and squishies even more while also getting tons of good other stats.

Build Item The Crusher The Crusher
Build Item Warrior Tabi Warrior Tabi
Build Item Arondight Arondight
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker
Build Item Bloodforge Bloodforge

Starting Items (Katana / Basic Attack Start) Notes This start is used for a basic attack build going into an early Golden Blade. Hand of the Gods will allow you to quickly clear your speed to help prevent you from falling behind in farm.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Katana Katana
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods

Starting Items (Mace / Ability Start) Notes This start is used for a basic attack build going into an early The Crusher or Brawler's Beat Stick. Hand of the Gods will allow you to quickly clear your speed to help prevent you from falling behind in farm.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods

Relic Choices Notes Find more information below on when to properly pick your relics.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Situational Offensive Items Notes These offensive items can be considered situationally in place of some of the items listed in the build examples above.

Build Item Asi Asi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Executioner The Executioner
Build Item Hastened Katana Hastened Katana

Situational Utility / Defensive Items Notes These utility / defensive items can be considered situationally in place of some of the items listed in the build examples above.

Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Berserker's Shield Berserker's Shield
Build Item Toxic Blade Toxic Blade

Nemesis's Skill Order Notes Slice and Dice is the main priority due to the low cooldown and best damage potential.

Typically, the ultimate will be prioritized next whenever it's available to level.

Retribution is prioritized before Swift Vengeance because of the utility of the damage reflect and heal. Swift Vengeance is also not always used for damage, so it is usually maxed last.

Swift Vengeance

Swift Vengeance

1 X
2 15 16 18 19
Slice and Dice

Slice and Dice

2 A
1 4 6 7 9
Retribution

Retribution

3 B
3 8 11 12 13
Divine Judgement

Divine Judgement

4 Y
5 10 14 17 20

Introduction

Hey everyone, welcome to the SMITEFire Community guide to Nemesis. In this guide, we'll be going over all the essential info you'll need to get started with the Goddess of Revenge!

This guide was written by community members like you! Thank you to the following SMITEFire members for contributing to this guide:



Please feel free to leave any comments or suggestions if you have feedback on the guide. We are continuously working on improving the guide and any feedback is valuable! :)

Abilities

Passive - Scales of Fate
  • Scales of Fate stacks up to 3 times from basic attacks, stealing up to 21% of the enemy’s total power while boosting your own power by 21%. This encourages a high power build, and has greater effect the more complete the build. It also allows her build flexibility, with the option to go for an ability, basic attack, or hybrid build direction.

  • For the greatest damage potential, initiate with basic attacks when possible to gain stacks before using Slice and Dice and Swift Vengeance.

  • Enemy power reduction only works on one target, you’ll need to build up stacks again if you’re attacking a different opponent.


Ability 1 - Swift Vengeance
  • Swift Vengeance is Nemesis' only mobility ability, providing 2 short dashes; the second dash can be used within a 2 second window after the first dash. You can use basic attacks or other abilities between the dashes.

  • Casting Type Behavior: The ability behaves differently depending on casting type. In NORMAL casting, once you use the first dash, using your basic attack button will trigger the second dash. If you want to use basic attacks in-between dashes, you’ll have to use the cancel button before attacking. In INSTANT cast mode, you use the ability button for both dashes, so is easier for attack canceling. It is strongly suggested to get used to instant cast for this ability.

  • Offense / Fighting: Each dash deals damage, so will often be used for offense. You can use it strategically to make yourself a difficult target to hit by changing directions, such as passing through your target.

  • Initiation: If you need to close the gap quickly and Blink Rune isn’t available, you can use this for initiation purposes. Keep in mind that you won’t have as much damage potential once you engage, nor will you have any added mobility until it is off cooldown. Avoid using it to close distance when possible.

  • Escape / Chase: Because this is her only mobility ability, always consider holding this for potential escape from dangerous situations. You can also save it to chase fleeing enemies after an engagement.

Ability 2 - Slice and Dice
  • This is Nemesis’ main source of damage for fights or when clearing camps, and has the lowest cooldown of her abilities. Always hit your main target in the center of this large cone, as it deals double the damage of the outer sections and also applies a slow.

  • While initiating a fight with this ability is helpful for early control via the slow, it can often be better to save it for when the slow will be most effective. Remember also that using basic attacks first provides a boost in power.


Ability 3 - Retribution
  • This ability provides Nemesis with a strong ability to box another god. It not only reflects a portion of incoming damage but heals you for an amount up to the full health of the shield.

  • Proper Timing: Timing the use of this ability is extremely important. At full health, it should usually be used once you’ve taken some damage and when you expect to receive further damage. However, if you are lower on health, it may be wiser to activate it before receiving expected damage.

  • Hard CC Warning: Hard crowd control effects remove the shield. Timing activation can be exceptionally important against specific hard CC abilities, especially silences and stuns. Nox and Ganesha are two examples of gods that can kill the shield without even dealing damage.


Ultimate Ability - Divine Judgement
  • This is a no-miss ultimate ability that deals a percentage of your target’s current health in damage, while also stealing 30% of their protections. Scaling is not factored into the damage potential. It is best targeted on healthy targets, with better potential against tanks, as they typically have significantly higher health and protections.

  • The best use is often at the beginning of a fight when you decide to commit to it. It also provides a boost of movement speed to help you close the gap with your target.

Leveling Priority

2 3 4 1

Slice and Dice is the main priority due to the low cooldown and best damage potential. You'll use it in all engagements and for camp clear.

Retribution is prioritized before Swift Vengeance because of the utility of the damage reflect and heal. Swift Vengeance is not always used for damage, so it is usually leveled last.

You can prioritize Divine Judgement whenever it's available to level, but for the utility shield and heal, you may want to max Retribution first.

Full Build Examples

Full Build Example


This basic attack focused build offers great boxing potential for Nemesis against all targets.

Golden Blade is extremely helpful for a healthy early game for clearing camps and farming, and allows her to hold Slice and Dice when she wants for fighting gods.

Ninja Tabi is shown for the extra attack speed, though Warrior Tabi can be chosen instead if preferred.

Stone Cutting Sword provides high early power and penetration effect, while providing you with additional MS and protection steal.

Qin's Sais allows you to deal extra damage to tanks.

The Executioner provides further protection reduction which goes along with the rest of her kit.

Ichaival maxes her attack speed in this build progression example, while reducing your target's attack speed, which makes it great for boxing.

Replace Tabi with Elixir of Speed and another item of your choice. Shown here is Hastened Katana for constant sticking power.

Full Build Example (Ability Based)


This build focuses on ability-based damage.

Warrior Tabi will provide nice early damage on your skills due to the high power.

The Crusher offers extra damage and flat pen, excellent stats for early game. Alternatively, if you require anti-heal, you can choose Brawler's Beat Stick instead.

Hydra's Lament and Arondight offer a great combination of burst power, CDR, and movement speed whenever you use your ultimate. You can choose these in either order.

Serrated Edge is your choice for high % pen, while also providing a source of lifesteal. For completing your pen you get Heartseeker to damage tanks and squishies even more while also getting tons of good other stats.

Starting Items

Starting Items (Katana / Basic Attack Start)


This start is used for a basic attack build going into an early Golden Blade. Hand of the Gods will allow you to quickly clear your speed to help prevent you from falling behind in farm.

Starting Items (Mace / Ability Start)


This start is used for a basic attack build going into an early The Crusher or Brawler's Beat Stick. Hand of the Gods will allow you to quickly clear your speed to help prevent you from falling behind in farm.

Relic Choices


Standard start for the jungle that allows you to teleport close to your target and hold your dash for when they try to retreat. If the enemy team has a lot of dangerous CC, you may opt for Purification Beads before this.

As a squishy god, CCs can be a death sentence so it's imperative to have Beads whenever facing a comp with hard CC.

Very efficient against burst comps and easily anticipated skills like Release The Kraken!.

Situational Items

You can consider these situational items in place of other items shown in the example builds. Suggested location / item substitution is mentioned.

Situational Offensive Items

Provides attack speed and lifesteal for sustain in a basic-attack build. Consider late-game, perhaps as a 7th item.

Useful against lifesteal comps or healers to significantly reduce their healing. It’s primarily used in an ability build, and can be switched with The Crusher in the ability build.

This can be considered as an alternative to Atalanta's Bow in the basic attack build, especially if your team is heavy on physical gods. It provides % protection reduction as opposed to % penetration, making it synergistic with SCS and her ult, and can help increase your physical teammates' damage as well. Keep in mind it requires basic attacks to stack the protection reduction, making it less helpful for immediate ability damage, and doesn't help with structure damage.

Nemesis has strong sticking potential with her Slice and Dice slow and her double dash in Swift Vengeance. However, this allows her to stick to enemies without the use of her abilities, allowing her to save those for control / chase.


Situational Utility / Defensive Items

In situations where enemy CC is extremely dangerous, this item can help to either save your Purification Beads, or sub for it if Beads are on CD. It should only be considered late game as item #6 or as a Tabi replacement.

This is a more traditional defense item for squishy gods, providing strong dual protections, some CDR, and a stun when you get to low health. It should only be considered late game as item #6 or as a Tabi replacement, unless you're really struggling to stay alive.

This is an item you can consider to counter physical damage, while also providing you with a lot of offensive potential. It should only be considered for a basic attack build, and can be used in place of Stone Cutting Sword or as a late-game (item #6 or Tabi replacement) item.

Useful against lifesteal comps or healers by significantly reducing their healing. It should only be considered for a basic attack build, and is typically suggested late-game. In extreme enemy healing circumstances, you can consider it earlier.

Game Play

Early Game

  • You should generally focus on farming and gaining as much gold and experience as you can in the early game. Although your damage isn't that strong early game, you have good early boxing potential through the use of Retribution. If you spot a good gank opportunity, use Blink Rune to close the gap, saving your Swift Vengeance for chase or escape. This is significantly better against gods that don't have mobility abilities.

  • Don't be afraid to use Slice and Dice on all jungle camps when the ability is up. It has a relatively short cooldown and is easily your best clear ability. If you've gone the Golden Blade direction, once that is online, save S & D for engagements when possible.

Mid Game
  • You should be engaging in all teamfights when possible. Hurt tanks early in a fight with her ult, and look for an opportunity to slip by the front line to attack the squishy enemies.

  • TBD


Late Game
  • TBD

  • TBD

Conclusion

Thank you for reading this community guide to Nemesis! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.

If you liked the guide, don't forget to vote and leave a comment with your thoughts! If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. Good luck in your Nemesis games!

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1
[-]
Big damage (17) | September 24, 2020 10:25pm
Is there a hybrid build possible? Like most people start Kali with The Crusher and then move towards auto attacks after Warrior Tabi.
1
[-]
Kriega1 (115) | September 29, 2020 1:01pm
Probably, wouldn't go the exact build a Kali does though.
1
[-]
Branmuffin17 (328) | September 29, 2020 1:22pm
Well let's talk this through.

What are the key items, if any, that would be needed to make basic attacks as functional as possible?

What are the key items that are core to keeping abilities viable?

To me, chase potential is in Arondight, and combined with the slow in Slice, that allows her to not use Hastened Katana (which isn't even core in the basic attack build). Hydra's Lament is nice for the bonus damage after an ability, w/ Aron, maybe that 20% CDR is still plenty for abilities.

Then you keep The Crusher, maybe switch Warrior Tabi with Ninja Tabi, and fill the rest of the build with mostly basic attack focused items. Serrated Edge seems fine for the lifesteal and main % pen. So we'd need to identify 1 more general item, and a replacement for Tabi late-game.

Thoughts?
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1
[-]
DiscoFerry (2) | September 22, 2020 4:31pm
Should 100% swap exe for atalantas you shouldnt be building executioner anymore. even though it stacks with your ult slightly better (the pen difference is not that big and only counts if you ult the same person you then auto attack), the fact it takes 3 autos to apply, and gives worse stats and essentially no passive when compared to atalantas means its just a worse pickup. Id also include serrated in the aa build over hastened, nem has enough slows and sticking potential without it. i'd also grab arondight before hydras in the ability build, hydras is more efficient when your autos already do good damage. Maybe a toxic blade in situational items?

also, if you're leveling the ult over the shield at level 10, shouldn't you do the same at 13?

I'll also dm you about contributing i think
1
[-]
Branmuffin17 (328) | September 22, 2020 5:28pm
Awesome Disco, thanks for the feedback.

I do think 3 basics in a basic attack build will be applied quickly, and it's always more difficult to ascertain the effectiveness of protection reduction and how much it helps your phys teammates' damage, making it less appealing in general...though if you want to consider it that way, you might consider the passive as the protection reduction, so when stacks are applied it allows phys teammates to deal more damage. Thinking that way, maybe it has more appeal? Also, Ata's isn't straight better stats as Exe has 10 more power, and with the next patch, the AS will be identical.

That said, for now I'm okay moving back to Atalanta's for now.

I was torn what to throw in on that 7th slot. Hastened is absolutely situational and not always needed which is why it was 7th and not earlier. That said, it IS getting picked up pretty regularly from what I'm seeing.

Toxic is already listed in situationals.

For contributing, please join the SF discord and say something in the collaboration channel and we can add you. For now, I've added you to our list of contributors for this one.
1
[-]
DiscoFerry (2) | September 22, 2020 5:35pm
Not sure how I missed toxic blade honestly. I think the leveling order also might need a second look at level 10/14, some inconsistent prioritisation. Where can I find an invite link?
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1
[-]
Kriega1 (115) | September 22, 2020 4:38pm
Personally I think Exe is more of a (very situational) AA hunter item, not really for AA assassins. Did see Cyno get it on Erlang and Arachne though in SPL.
1
[-]
DV-8 (26) | September 24, 2020 5:50pm
It gets decent functionality on Kali as well.
1
[-]
Branmuffin17 (328) | September 22, 2020 3:28pm
Alright people, need some feedback on the builds, and some gameplay tips. Please feel free to critique and give tips. Thanks!
1
[-]
DiscoFerry (2) | September 22, 2020 4:32pm
Left some feedback :)
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League of Legends Build Guide Author Hades4u
SMITEFire Community Guide to Nemesis (Jungle)
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