Passive - Fragmented
is the hardest part of Osiris
's kit to understand. It gives 2% damage mitigation for every stack, totaling in an insane 16% damage mitigation
. Abusing this and spamming as many abilities in a fight will give an amazing amount of protections. Attempt to walk into a team fight with around 6 stacks, so a combo of Sickle Strike
and Spirit Flail
will get you to max. Unless you're just ulting to initiate.
1 - Sickle Strike
This and Spirit Flail
's bread and butter abilities. Comboing them together makes a 40% slow, and if used properly, a 6 second long slow
. Properly canceling these abilities is what makes Osiris
an unstoppable boxer. Proper AA cancel chain is:
AA > AA > Sickle Strike
> AA > AA > Spirit Flail
> Loop as necessary
This attack chain makes Osiris
only beatable by few Gods in a 1v1. Use this ability only as poke and boxing, this stops at the first target hit, and the damage scaling is minimal. The main point of Sickle Strike
is control, so use it as a control ability and force people away from you.
2 - Spirit Flail
Besides what's been mentioned above, this is your poke and wave clear. Don't be afraid to use this as poke, as your autos are fantastic clear as well.
3 - Judgement Tether
One of the weirdest abilities in the game, Judgement Tether
is a powerful zoning tool that buffs you and nerfs your opponents. It gives damage and a stun on top of it. It makes anyone tethered to you to run away, allowing you to get extra hits off. Use this to initiate fights as well besides boxing, it makes everyone run in terror.
4 - Lord of the Afterlife
Both your initiation and escape, Lord of the Afterlife
needs to be used properly with forward thinking. If you need to shut down healing, ult on them, if you need a hard initiate, ult, otherwise save it for an escape or securing a kill.