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Sentinel's Gift
Talisman
Healing Potion
Multi Potion
Sentinel's Embrace
Amulet of the Stronghold
Breastplate of Determination
Hide of the Urchin
Book of Thoth
Contagion for anti-heal,
Spectral Anti-crit,
Hide Anti- AA,
Warlock's if your snowballing already.
Contagion
Hide of the Nemean Lion
Spectral Armor
Warlock's Staff
Cloak of Meditation
Blink Rune
Magic Shell
Core Items:
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I've been running this in Slash primaraly with overwhelming success (66% winrate in 12 games, always posotive), often rivaling top damage by a few thousand while mitigating a ton of damage, however I can see it fitting into Conquest as a support, with a chunky starter and the roaming/lanefill mid-game for stack farming.
- I agree w/ DV-8 that a flat pen item might be great to bridge the gap a bit for the early game and your damage potential. I don't know if you max your 1 or 2 first (probably dependent on if the enemy can interrupt your 2's channel), but if you consider picking up a recently buffed
Stone of Binding as a first item, that will provide some early flat pen equivalence, not only for you but also for your teammates...especially in a teamfight mode like Slash. Sure, you won't be as tanky early game, but its stats are really strong for the price.
- I also agree on
Book of Thoth being weird picked up so late. I get your concept here, but if you get BoV and Heartward online, I think you've got enough tankiness at that point that if you're set on picking up BoT, you could get it before
Hide of the Urchin.
- I get your focus on mana to increase BoT's function, but I think you're overlooking an item consideration. Pretty sure
Ethereal Staff's mana steal could also apply to the BoT passive, and if you're doing really well in the match and don't need one of those counter items, it's a fun offensive-focused one that still gives you some added health.
Thoughts?It may just be with the teams I play with or my playstyle with cerberus but I've never felt in the early game my damage was never "enough". I play Cerb hyper aggressively, given the rewards of landing on someone with a leap, shredding their armour with his breath and then stunning them as they flee, it heavily rewards this initiator playstyle and NOT running chunk often turns these risky plays into suiside missions, rather than kill openers. I also dont know if we have room for stone early, as anything that happens before book pushes it back an item, which is already kind of a problem. It may be a viable swap for Urchin?
I completely overlooked Ethereal Staff's mana steal and that's such a cool interaction> 8% maximum mana x2 can be pretty chunky along with CCR, something the build lacks severely. I love this as an item, I think it also fits better as the "general use" 6th slot as it's just an all-round great item to add to this build!
I also have started building book 3rd and Cloak 4th, both being stacking items, but not getting kill stacks as the mid-game brawls start picking up hurts to not pick up book earlier. Will update build to reference this!
Being a bridge item, it's often replaced late-game, so it's not exactly as if it will always take a spot, should you decide to swap it late.
FYI, E-Staff's steal would be 8% max mana x3 at max stacks if you're able to apply quickly on its cooldown. And yes, confirm (via Wiki) that it does interact w/ BoT.
"The stat stealing effect is always based on the target god's actual maximum health and mana, meaning that stealing stats from the same god multiple times will always add/remove the same amount of health/mana on each activation regardless if they were already debuffed.
The stats stolen by this item will count towards any effect that interacts with maximum health/mana, such as BookofThoth T3.png Book of Thoth, for the duration.
It will also trigger as soon as its out of cooldown if a damage over time ability is already active at that moment.
Most games of slash never see the 6th item built, which is the mode where I've experimented with this build most (its a great gamemode!), so the idea of swapping out a fully built item in the mid game feels like an insane waste of gold. To compound that, heartward is vital to our magical defences (we cant argue with 75 Flat + Phys), and I'd argue breastplate is way better, with its adaptablity and cooldown, if not double the price.
Currently, i've updated the guide to suggest it as an offensive option to urchin, sacraficing some defences and health for a decent chunk of offesive strength for both you and your allies, but its something I would want to test before considering it for the main-build lineup.
As a note though, E-staff is a perfect addition to the build and I'm excited to play it in games as a 5th or 6th item slot as is just a logically great addition!
Glad you like some of my suggestions. And of course, this is your build and it's following a specific concept, so in following that, it's fine if you don't slot in Binding...I'm always thinking about optimizing builds, but it's okay to have a specific build focus as well.