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This is a typical build path for Guan Support, focusing on early CDR, enhanced healing, and general protections.
Upgrade Sentinel's Gift to Sentinel's Embrace at level 17.
Genji's Guard is optional; Oni Hunter's Garb, Shogun's Kusari, Pestilence and Talisman of Energy are also good choices for magical protection. Spirit Robe is a good item to max your CDR but is also optional.
Replace Boots late with Elixir of Speed and another item of your choice. Consider replacing Breastplate of Valor with Pridwen as well.
This start provides good sustain early in lane, with some mana support to spam abilities.
Gauntlet of Thebes (Dual Protections): very solid dual protections; less needed in early S8 due to the upgrade Sentinel's Embrace, but still provides some of the strongest overall protections of any item.
Sovereignty (Anti-Physical): If facing a dual-physical enemy duo or much stronger physical enemy presence, this is a solid item to support your teammates.
Heartward Amulet (Anti-Magical): If facing a dual-magical enemy duo or much stronger magical enemy presence, this is an early team-support option.
Breastplate of Valor (Anti-Physical / High CDR): Good early CDR item for Guan to counter physical damage.
Genji's Guard (Anti-Magical / High CDR): Provides a situational boost of CDR when hit by magical abilities.
Shogun's Kusari (Anti-Magical / AURA: Attack Speed): Great anti-magical option with utility for basic attackers. Also has MP5 to support ability use.
Spirit Robe (Protections / Anti-CC): Balanced protections and CC reduction make this a strong general support item.
Mantle of Discord (High Protections / Teamfight Disruption): Higher protections than Spirit Robe, but with a teamfight disruption aspect that can interrupt enemies.
Pridwen (Protections / High CDR): The passive shield won't activate until you've finished your ult, but the stats remain very functional overall.
Caduceus Shield (Healing Boost): Dual protections are nice, but you get this item for the boost to healing, which can partially counteract anti-heal.
Relic Dagger (Relic CDR): A lot of utility (MS, CDR, CC reduction, health) with a specific purpose of decreasing relic cooldown.
Shield of Regrowth (Mobility): Has some CDR and health, but is specifically used for the high mobility it provides every time you heal.
Oni Hunter's Garb (Anti-Magical / Teamfight Damage Mitigation): General purpose anti-magical item that provides additional mitigations when in the midst of enemies.
Talisman of Energy (Team Mobility): Minion stacking provides MS, AS, and MP5, great for group mobility and fighting.
Void Shield (Anti-Physical / Aggression): Provides additional physical protection reduction on top of Taolu Assault; great if you're always on the offensive and have other physical teammates that deal lots of damage.
Midgardian Mail (Anti-Physical / Anti-Basic Attack): Counters basic attackers with an MS and AS slow.
Witchblade (Anti-Physical / AURA: Anti-Basic Attack): When in range of enemies, provides more reliable AS slow even if enemies aren't targeting you.
Spectral Armor (Anti-Critical Strikes): Pick this specifically to counter enemies building crits.
Hide of the Nemean Lion (Anti-Physical / Anti-Basic Attack Blocks): Provides block stacks to completely mitigate a few enemy basic attacks.
Contagion (Anti-Physical / AURA: Anti-Heal): Physical protection providing an anti-heal effect.
Winged Blade (Anti-Magical / Counter Slows): Utility item that counters lots of enemy slows.
Pestilence (Anti-Magical / AURA: Anti-Heal): Magical protection providing an anti-heal effect.
These are the general relics you should typically consider. Others may be picked up depending on the situation.
Magic Shell (Team Shield): Provides a health shield to help keep teammates alive; upgrade when possible to provide 2 stacks of block.
Heavenly Wings (Mobility): Provides a nice burst of movement speed to help chase or escape.
Cursed Ankh (Anti-Heal): Counter enemy healing with this; upgrade to increase damage against healing enemies.
Belt of Frenzy (Teamfight / Objective Secure): Useful to trigger in the middle of a teamfight or when attacking key objectives for additional damage.
Example build using alternative items from the first build example. Provides early mobility and good physical protection, moving into even more mobility through Talisman of Energy. Talisman can be subbed out as needed.
Pridwen and Mantle of Discord provide later-game CDR.
Upgrade Sentinel's Gift to Sentinel's Embrace at level 17.
Replace Boots late with Elixir of Speed and another item of your choice.
This build order is wacky, but provides the concept that you want to level based on current need, especially in the Support role. If the enemy hasn't built much anti-heal, getting Conviction up can really help team sustain.
2021/2/15: Guide is current as of Patch 8.1 Bonus Update. Builds updated.
1 / 1 / 1.3 / 1.75x damage and swing time progression. Third hit cleaves. 4th hit's range is extended to 16 units.|
Use his attack progression to your advantage, depending on the situation.
Discussion: The 3rd attack cleaves (it can hit multiple enemies). You should always be looking to use this on waves and camps where possible, as it can really help your clear speed, especially early game.
Tips: This is incredibly important to use when laning. You can maximize your early wave clear by resetting your basic attack chain with any ability immediately after the 3rd hit.
Each instance of damage Guan Yu receives or deals provides stacks (up to 20). At max stacks, abilities used will have a boosted effect. Stacks only reset when out of combat.|
Discussion: The optimal use of this passive requires you to hit or be hit. Using Taolu Assault, especially against minions, can quickly max your stacks to provide extra effects for all other abilities, including 1.7x healing!
Once stacks are built, stacks will persist as long as you remain in combat. Keep track of your stacks, as you may want to save them for teamfights.
Tips: Once stacks are built, stay in combat as long as possible to keep stacks up.
*NOTE* Mystical Mail's passive can very quickly build stacks.
Heals himself and allies in an area around him. Healing friendly gods reduces all cooldowns by 2 seconds. 12 second CD.|
Leveling Priority: Typically max this 2nd in Conquest, and 1st in teamfight modes if playing a Support-type.
General Use: Self / Group / Minion Healing
Discussion: This circular, AOE heal is the bread & butter for your entire team. Quick CD and enhanced healing from max Painless stacks.
This ability is great to help you and nearby teammates sustain in-lane, and is an even more amazing team-based ability. In teamfight modes, this should be your first priority, but in longer games with separate lanes (e.g. Conquest), you will want to make sure your minion clear via Taolu Assault is also leveled adequately.
Tips: The ability can heal your minions, so if you're laning, you can keep them alive longer to put pressure on your lane.
Charge forward. All enemies in his path take damage and are slowed (20% for 2 seconds). Hitting enemy gods lowers all of his CDs by 2 seconds. Immune to roots, cripples, and knockups while dashing. Max Painless stacks provide a 40% slow for 2 seconds. 12 second CD.|
Leveling Priority: Prioritize this last unless the enemy has easy capability in interrupting Taolu Assault.
General Use: Minor Escape / Control / Peel
Discussion: This is a short-distance dash, so shouldn't be heavily relied on as an escape. It serves offensively to provide damage and a slow, and defensively to help create distance or help teammates escape.
Unless needed as your main damage source, max this ability last, since increasing levels only increases damage (and mana cost), not the slow effect.
Tips: Use this ability AFTER using Taolu Assault / Conviction, to decrease the CD on those abilities.
Guan Yu spins his blade, hitting enemies every 0.3 seconds for 3 seconds (max 10 hits per individual enemy). Each hit steals enemy protections (2-10 protections per stack, max 3 stacks, 3-5 second duration), giving them to Guan Yu. He is immune to knockback for the duration. Max Painless stacks provide increased protection steal (3-15 protections per stack). 15 second CD.|
Leveling Priority: Typically max this 1st for wave-clear and damage potential.
General Use: Wave Clear / Teamfight Damage / Boxing
Discussion: This is his wave clear ability, and as an added bonus, provides you with protections while stealing them from enemy gods. Focus on this ability first due to the high damage potential, unless the enemy can easily interrupt the channel.
As Support, if your ADC has strong waveclear, you can put 3 or 4 levels into this and then concentrate more on leveling Conviction.
Tips: Use on minions and enemy gods to quickly build Painless stacks, and to decrease their protections and give you more!
Guan Yu mounts his warhorse and charges for 4 seconds. While mounted, he can steer & attack, speed up/slow down, and is immune to CC. Enemies hit take damage and are slowed (25%). Each hit increases damage from consecutive hits against that target by 20% (2 second duration). Enemies hit on the dismount are stunned for 1.5 seconds). Max Painless stacks increase slow to 40% and stun to 2 seconds). 90 second CD.|
Leveling Priority: Level this as the situation demands...usually level it when available.
General Use: Chase / Escape / Teamfight Disruption
Discussion: Acts as offense, defense, and teamfight disruption. Great escape function in a pinch (you are CC-immune for the duration). Chasing ability is awesome too. In a teamfight situation, don't hesitate to use it at the start, as it's got a nice, high damage AOE attack that can lock enemies down with the slow and stun.
Normally, I'd say to level this whenever it's available, but it really depends on how your team is doing. If you're constantly on the offensive and dominating them, level this anytime you can. If you're being pushed back, you might find more use out of prioritizing other abilities.
This Guan Yu Assault section is supplemental to The Overarching Assault Guide.
DO NOT REROLL if you are Guan Yu, as he's in the healer category. I'm assuming you haven't, if you're using this as an in-game reference.
Guan Yu is a very unique god in his class, and is also one of the most common gods to be found in Assault, because he is one of the 5 free gods, and he is categorized as a healer. This increases his chances that someone not familiar with his strengths will build and play him in a less-than-optimal way. If you're confident in your healing/support skills with him, you might try requesting a trade for him, if someone else rolls him.
What makes him unique? It's the combination of all of the following:
Thanks for reading my Guan Yu guide! I appreciate any and all comments, suggestions, etc. Anyone can suggest a god for me to work on next ... though of course, I have to want to play them.
Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17
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