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Serqet build - joust

0 2 26,720
by Monsta11 updated June 3, 2018

Smite God: Serqet

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Serqet Build

Starting items

Build Item Attacker's Blessing Attacker's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Full build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer
Build Item Witchblade Witchblade
Build Item Malice Malice
Build Item Titan's Bane Titan's Bane

Relics

Notes you usually want to start with blink rune but if your going against stun gods go with purification beads

Notes

you usually want to start with blink rune but if your going against stun gods go with purification beads

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Cloak of Meditation Cloak of Meditation

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 4 6 7 10

Cobra's Kiss

2 A B
Cobra's Kiss
2 8 11 12 14

Ambush

3 B A
Ambush
3 15 16 18 19

Last Breath

4 Y X
Last Breath
5 9 13 17 20
Deathbane
1 4 6 7 10

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

Serqet is immune to knockup while dashing. This ability can critical hit.

Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 5% for 3s
Max Distance: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 8 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.

Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 15 16 18 19

Ambush

3 B
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Leap
Damage: 80 / 125 / 170 / 215 / 260 (+90% of your Physical Power)
Radius: 15
Cost: 70
Cooldown: 16s
Last Breath
5 9 13 17 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Serqet Threats

Tap each threat level to view Serqet’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

combo/tactics

Your main combo will usually be 2-1-4 and save your 3 to get away and if you have Blink rune use it to initiate the fight.

minions are kind of hard to clear because your so squishy if you take to much damage trying to kill them you will have to go back to the fountain constantly and loose a lot of xp and might fall behind so just make sure you stay close to collect everything while your team mates take them out but if you need to use your 3 to jump behind them and 1 to go back through the minions

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2
Branmuffin17 (394) | June 6, 2018 10:51am
Hi Monsta,

Your build in general looks good, but I find Witchblade to be a bit out of place. You're unlikely to get much use out of the attack speed, and you may or may not be facing basic attackers / ADCs...even if you do, your job is to get in, deal damage, and get out, so you're not really looking to stick around a long time and hinder a basic attacker's DPS (like a tank would). Sure, the health is nice, the CDR is nice, and while you ARE close it can help you take less damage, but still doesn't seem like the best fit.

If you're going to go the route of a no-power item, I feel that Mantle of Discord would probably be a better choice...or you could consider a more aggressive item that still has some power combined with protections. Something like Ancile will also give you CDR, and would be nice against a 2 magical/1 physical enemy comp. Void Shield or Shifter's Shield might fit well against 2 phys/1 magical.

Thoughts?
1
Gulfwulf (81) | June 6, 2018 12:06pm
The helm has magical power, Bran. :P I'd go with Void Shield instead.
1
Branmuffin17 (394) | June 6, 2018 1:15pm
Ah, F. Nothing thinking straight. Duh, sorry. Fixed that in the original comment.

Void Shield can work, but there's a slight loss of efficiency when combining with Titan's Bane. Another option would be Shifter's Shield.
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League of Legends Build Guide Author Monsta11
Serqet build - joust
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