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         Sands of Time
                    Sands of Time
                                     Lost Artifact
                    Lost Artifact
                                     Healing Potion
                    Healing Potion
                                             Multi Potion
                    Multi Potion
                                             Shoes of Focus before you finish building your
 Shoes of Focus before you finish building your  Charon's Coin.
 Charon's Coin.
        Build  Shoes of Focus before you finish building your
 Shoes of Focus before you finish building your  Charon's Coin.
 Charon's Coin.
 Pendulum of Ages
                    Pendulum of Ages
                                     Charon's Coin
                    Charon's Coin
                                     Spear of Desolation
                    Spear of Desolation
                                     Soul Gem
                    Soul Gem
                                     Spear of the Magus
                    Spear of the Magus
                                     Rod of Tahuti
                    Rod of Tahuti
                                     Divine Ruin in place of
 Divine Ruin in place of  Spear of Desolation if they have a lot of healing on their team.
 Spear of Desolation if they have a lot of healing on their team.  Soul Reaver can be built in place of Spear of magus if you they have a team with lots of HP.
 Soul Reaver can be built in place of Spear of magus if you they have a team with lots of HP.
        Build  Divine Ruin in place of
 Divine Ruin in place of  Spear of Desolation if they have a lot of healing on their team.
 Spear of Desolation if they have a lot of healing on their team.  Soul Reaver can be built in place of Spear of magus if you they have a team with lots of HP.
 Soul Reaver can be built in place of Spear of magus if you they have a team with lots of HP.
 Divine Ruin
                    Divine Ruin
                                     Soul Reaver
                    Soul Reaver
                                    My usual go to Relics. Can swap to other things but it is all dependent on match ups.
 Aegis Amulet
                        Aegis Amulet
                     Purification Beads
                        Purification Beads
                     Y
 Y
                     
                     B
 B
                     
                     A
 A
                     
                     X
 X
                     
                     
                             
                             
                             
                            
 Morgan Le Fay!
 Morgan Le Fay!|   | 
| General Health: 430 (+77) Mana: 250 (+55) Speed: 365 (+0) Range: 55 (+0) Attack/Sec: 1 (+0.8%) | Regen HP5: 8 (+0.48) MP5: 4.8 (+0.44) Protection Magical: 30 (+0.9) Physical: 14 (+3) | Basic Attack Damage: 35 (+ 1.5) + 20% of Magical Power Progression: None . . . . | 
| 
Pros:
 
 | 
Cons:
 
 . | 
 Sands of Time
Sands of Time Sands of Time is going to be your standard starting item. This item will give you some MP5 and some early game CDR which is excellent. At level 20 you are going to want to upgrade this to
 Sands of Time is going to be your standard starting item. This item will give you some MP5 and some early game CDR which is excellent. At level 20 you are going to want to upgrade this to  Pendulum of Ages which is a much more suped up version of its predecessor.
 Pendulum of Ages which is a much more suped up version of its predecessor.
     
	
 Charon's Coin
Charon's Coin Charon's Coin is a great item. A good bit of magic damage and 20% Magic Pen? That's amazing. Along with that you get MP5 and HP5. Once evolved you have a 50/50 shot for increased movement speed which is nice to chase down your enemies.
 Charon's Coin is a great item. A good bit of magic damage and 20% Magic Pen? That's amazing. Along with that you get MP5 and HP5. Once evolved you have a 50/50 shot for increased movement speed which is nice to chase down your enemies.
     
	
 Spear of Desolation
Spear of Desolation Spear of Desolation is going to be our first Pen/CDR item we build. Due to boots being taken out of the game and us not being able to get the CDR from them, we need to get them elsewhere. However, if the enemy has a lot of healing, go ahead and build
 Spear of Desolation is going to be our first Pen/CDR item we build. Due to boots being taken out of the game and us not being able to get the CDR from them, we need to get them elsewhere. However, if the enemy has a lot of healing, go ahead and build  Divine Ruin in this slot instead of
 Divine Ruin in this slot instead of  Spear of Desolation.
 Spear of Desolation. 
     
	
 Soul Gem
Soul Gem Soul Gem is also a favorite of mine to build on mages. At this point in the game I do think having a bit of lifesteal would be beneficial which this provides. Not only that, but it gives us a bit of HP and the last 10% CDR we need to be capped (once we upgrade to
 Soul Gem is also a favorite of mine to build on mages. At this point in the game I do think having a bit of lifesteal would be beneficial which this provides. Not only that, but it gives us a bit of HP and the last 10% CDR we need to be capped (once we upgrade to  Pendulum of Ages at level 20).
 Pendulum of Ages at level 20).
     
	
 Spear of the Magus
Spear of the Magus Spear of the Magus is going to be our second pen item which I feel is mandatory on
 Spear of the Magus is going to be our second pen item which I feel is mandatory on  Morgan Le Fay. Along with the great stats it gives us, the passive is what helps us just throw out our full combo and do much more damage much faster. On the first god you hit with an ability you basically have 7 seconds of doing more damage on them.
 Morgan Le Fay. Along with the great stats it gives us, the passive is what helps us just throw out our full combo and do much more damage much faster. On the first god you hit with an ability you basically have 7 seconds of doing more damage on them.
     
	
 Rod of Tahuti
Rod of Tahuti Rod of Tahuti is going to help tie the whole build together. Gives you a huge chunk of magic power along with 10% more magic pen. The passive is excellent as well. If the enemy is below half health, you do more damage. Simple and strong.
 Rod of Tahuti is going to help tie the whole build together. Gives you a huge chunk of magic power along with 10% more magic pen. The passive is excellent as well. If the enemy is below half health, you do more damage. Simple and strong.
     
	
 Soul Reaver
Soul Reaver Soul Reaver gives you a chunk of damage, along with more mana. The passive will also allow you to dish out more damage, especially against Gods with more HP.
 Soul Reaver gives you a chunk of damage, along with more mana. The passive will also allow you to dish out more damage, especially against Gods with more HP.
     Passive - Empowered Blade
	
Passive - Empowered Blade Analysis
Analysis Empowered Blade was kind of confusing to me at first. Every time you hit a god with one of your abilities they are marked with symbol and also activates a symbol on her sword. Each symbol will provide you with a bit of magical power. Once you get all 5 symbols activated on your sword you will become empowered for 10 seconds which will make you deal even more damage, and also reduce the cooldown of your ult by 10 seconds.
 Empowered Blade was kind of confusing to me at first. Every time you hit a god with one of your abilities they are marked with symbol and also activates a symbol on her sword. Each symbol will provide you with a bit of magical power. Once you get all 5 symbols activated on your sword you will become empowered for 10 seconds which will make you deal even more damage, and also reduce the cooldown of your ult by 10 seconds.
 1 - Sigil Mastery
	
1 - Sigil Mastery Analysis
Analysis Sigil Mastery summons a sword that falls and marks enemies while dropping a sigil onto the ground as well. Once you press the ability, you need to select 1 of 3 versions of the sigil (mind, body, or soul). Keep in mind that their is an inner part of the sigil, and an outer with the inner doing more damage than the outer once it explodes. The best of the 3 sigils in my opinion is mind which will fear anyone who is within the inner part of the sigil. Body will creating a circle that slows enemies within it. Soul creates a decoy that will attack people. I didn't find myself using either of these very often.
 Sigil Mastery summons a sword that falls and marks enemies while dropping a sigil onto the ground as well. Once you press the ability, you need to select 1 of 3 versions of the sigil (mind, body, or soul). Keep in mind that their is an inner part of the sigil, and an outer with the inner doing more damage than the outer once it explodes. The best of the 3 sigils in my opinion is mind which will fear anyone who is within the inner part of the sigil. Body will creating a circle that slows enemies within it. Soul creates a decoy that will attack people. I didn't find myself using either of these very often.
 2 - Dragonflight
	
2 - Dragonflight Analysis
Analysis Dragonflight is a great CC ability that also does some decent damage. End game I actually tend to use it for wave clear since the initial impact of the dragon will almost kill the melee minions and then the dragons flight forward finishes the rest. The main purpose of this for me is to disrupt team fights. The dragon will initially burst from the ground and knock up all enemies it hits which is awesome. After that it will then fly forward and knock back everything else within its path which is even better. Just throw this into a team fight and watch everyone scurry.
 Dragonflight is a great CC ability that also does some decent damage. End game I actually tend to use it for wave clear since the initial impact of the dragon will almost kill the melee minions and then the dragons flight forward finishes the rest. The main purpose of this for me is to disrupt team fights. The dragon will initially burst from the ground and knock up all enemies it hits which is awesome. After that it will then fly forward and knock back everything else within its path which is even better. Just throw this into a team fight and watch everyone scurry.
 3 - Shroud of Wildfire
	
3 - Shroud of Wildfire Analysis
Analysis Shroud of Wildfire is a really fun ability. It's almost like Hastened Fatalis is back in the game. When you use this ability it will go through and damage all minions until it reaches its end point in which it will then explode. Anything hit by the explosion will take immediate damage and then have a DoT and a debuff put onto them. Keep in mind that this ability stops on enemy gods. The debuff is what makes this item fun. When you hit somebody with the debuff you will gain a movement speed buff and can continue to have it on you as long as you keep hitting the enemy god with basic attacks. Not only this, but enemies with the debuff on them who use a movement speed ability will then take damage again.
 Shroud of Wildfire is a really fun ability. It's almost like Hastened Fatalis is back in the game. When you use this ability it will go through and damage all minions until it reaches its end point in which it will then explode. Anything hit by the explosion will take immediate damage and then have a DoT and a debuff put onto them. Keep in mind that this ability stops on enemy gods. The debuff is what makes this item fun. When you hit somebody with the debuff you will gain a movement speed buff and can continue to have it on you as long as you keep hitting the enemy god with basic attacks. Not only this, but enemies with the debuff on them who use a movement speed ability will then take damage again.
 4 - Consuming Power
	
4 - Consuming Power Analysis
Analysis Consuming Power is a pretty straight forward ult that is fun to use. First you want to try to mark as many enemies as you can before you activate your ultimate. When you do you will take back all of your marks through a cone attack and then gain the ability to cast 3 wave attacks towards your enemies while also gaining life back when hitting enemy gods. The more marks you consume with the initial activation, the wider the 3 wave attacks will be.
 Consuming Power is a pretty straight forward ult that is fun to use. First you want to try to mark as many enemies as you can before you activate your ultimate. When you do you will take back all of your marks through a cone attack and then gain the ability to cast 3 wave attacks towards your enemies while also gaining life back when hitting enemy gods. The more marks you consume with the initial activation, the wider the 3 wave attacks will be.
 Morgan Le Fay is new to the game but I already know she is going to be one my main gods. She is super fun and really tears up huge groups of enemies with her massive amounts of area damage and her multiple methods of crowd control. When in team fights remember to try and mark as many enemies as you can with your abilities before using
 Morgan Le Fay is new to the game but I already know she is going to be one my main gods. She is super fun and really tears up huge groups of enemies with her massive amounts of area damage and her multiple methods of crowd control. When in team fights remember to try and mark as many enemies as you can with your abilities before using  Consuming Power. It'll make your 3 casts much wider, meaning more gods hit. Your goal should always be to keep your marks up for the passive magical power boost from your
 Consuming Power. It'll make your 3 casts much wider, meaning more gods hit. Your goal should always be to keep your marks up for the passive magical power boost from your  Empowered Blade. Keep in mind that since she is still new to the game and like most other people, I am still learning her. I wanted to release this guide in order to give everyone a good baseline build to use on her to stay ahead of the competition. Please remember to leave any feedback or suggestions in the comments!
 Empowered Blade. Keep in mind that since she is still new to the game and like most other people, I am still learning her. I wanted to release this guide in order to give everyone a good baseline build to use on her to stay ahead of the competition. Please remember to leave any feedback or suggestions in the comments!
 
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Also reason why you'd swap Tahuti for Reaver and not Magus for Reaver instead? Like sure Magus with it's passive can provide a decent window to focus down a tank, but if you used the proc on someone else poking / it's on cooldown / you need to target swap, it's just quite inferior to Tahuti at that stage of the game.
As a side note, I'm really enjoying building
Hope this helps! Lemme know if you have any other questions!
After watching a streamer recently go ham with her, I've been toying with their build (well, as much of it as they were able to build before the other team surrendered). It seemed very unconventional.
"guide" it's a build that is used amongst most mages. M staff isn't really that great imo. This build and guide is a more in-depth and put together.
Start Tier 2 Boots.
Then build:
Or,
Also, how do you include the items with the rollover popup information?
It's basically just having good item spikes (i.e can be points during the match where you have an advantage in strength over members of the enemy team, it's directly linked to power spikes but not always), e.g. a hunter with a fully stacked
Use but with double of the same brackets on each side ( [ [ and ] ] , and next to each other), e.g. Wind Demon.