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Persephone, Her Garden Grows (Mid Guide/Build)

4 0 22,196
by D_xstine updated August 24, 2020

Smite God: Persephone

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Persephone Build

Core

Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Start 1

Build Item Restored Artifact Restored Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Start 2

Notes You can switch the amount of health/mana pots but I make use of 2 health and 1 mana pot.

Notes

You can switch the amount of health/mana pots but I make use of 2 health and 1 mana pot.

Build Item Mage's Blessing Mage's Blessing
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Finished Build (After Selling Blessing)

Build Item Rod of Tahuti Rod of Tahuti
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Soul Gem Soul Gem

Finished Build (Sell Blessing and Boots)

Notes You can replace staff of myrrdin for chronos pendant or obsidian shard if you want. This is my standard build (taken some inspiration from the Persephone smitesource build and it works, but I switch around between items sometimes.

Notes

You can replace staff of myrrdin for chronos pendant or obsidian shard if you want. This is my standard build (taken some inspiration from the Persephone smitesource build and it works, but I switch around between items sometimes.

Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Soul Gem Soul Gem
Build Item Staff of Myrddin Staff of Myrddin

Other Viable Items

Notes Divine Ruin is a good item if you're going up against a healer comp. Pairing this with a possible physical teammate's Brawler's Beatstick and/or a Tank's Pestilence/Contagion, you could reduce a large amount of their healing.
Typhon's, Pythagorem's and Bancroft's are really just if you want a lifesteal build. I rarely use this build anymore but I tried it a few times. It's fun but I don't know if I would recommend it.

Notes

Divine Ruin is a good item if you're going up against a healer comp. Pairing this with a possible physical teammate's Brawler's Beatstick and/or a Tank's Pestilence/Contagion, you could reduce a large amount of their healing.
Typhon's, Pythagorem's and Bancroft's are really just if you want a lifesteal build. I rarely use this build anymore but I tried it a few times. It's fun but I don't know if I would recommend it.

Build Item Charon's Coin Charon's Coin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Obsidian Shard Obsidian Shard
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Typhon's Fang Typhon's Fang
Build Item Doom Orb Doom Orb
Build Item Divine Ruin Divine Ruin

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Persephone's Skill Order Notes You can still get a few points into the 1 while you're maxing the 2 out but you're mostly going to want to max the 2 and get points in the 1 when you wish.

Notes

You can still get a few points into the 1 while you're maxing the 2 out but you're mostly going to want to max the 2 and get points in the 1 when you wish.

Bone Rush

1 X Y
Bone Rush
2 8 11 12 14

Harvest

2 A B
Harvest
1 4 6 7 10

Flourish

3 B A
Flourish
3 15 16 18 19

Grasp of Death

4 Y X
Grasp of Death
5 9 13 17 20
Bone Rush
2 8 11 12 14

Bone Rush

1 X
Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.

Ability Type: Line, Slow, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+90% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Range: 65
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Harvest
1 4 6 7 10

Harvest

2 A
Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5 / 5 / 6 / 6 / 7 Harvest Plants out at any time.

Ability Type: Circle, Leap, Damage
Explosion: 90 / 140 / 190 / 240 / 290 (+70% of your Magical Power)
Heal: 18 / 30 / 42 / 54 / 66
Bite: 40 / 75 / 110 / 145 / 180 (+30% of your Magical Power)
Reduced Damage: 50 / 75 / 87.5%
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flourish
3 15 16 18 19

Flourish

3 B
Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.

Ability Type: Circle, Damage
Explosion: 65 / 105 / 145 / 185 / 225 (+55% of your Magical Power)
Range: 45
Radius: 20
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Grasp of Death
5 9 13 17 20

Grasp of Death

4 Y
Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled and rooted. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks (3 if it trapped a Wall), ending all effects.

Ability Type: Line, Crowd Control, Damage
Damage: 175 / 245 / 315 / 385 / 455 (+85% of your Magical Power)
Vine Damage: 65 / 90 / 115 / 140 / 165 (+30% of your Magical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Duration: 5s
Range: Global
Radius: 55
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Introduction

Hello and welcome to my Persephone guide. She's been nerfed (her passive has) but she's still in a strong state. Her over usage of plants and her abilities can ensure that even if you lose, you go off with a bang and get at least a good amount of kills.

Skill Overview

Passive: Pomegranate Seeds
Persephone gains Pomegranate Seeds when her Harvest plants wither. If she has more than 25 Seeds she can spend these to resist death, continuing to fight at full mana for 8s but dealing 60% reduced damage and moving 20% slower. This can be cancelled before the revive occurs. Additional seeds are sold when she enters the fountain for 3 gold a seed. Persephone can hold 100 seeds.

Pretty much, whenever she uses her one or two, she puts down Harvest plants. Any time you activate this or when the plants wither (go back to you from anywhere on the map) you gain one pomegranate seed. If you acquire over 25 seeds, additional seeds will be sold but you still keep 25 seeds. Be careful though, sometimes there is a bug where the gold noise will still echo for you which can be annoying. It has happened to me twice so far.

Ability 1 - Bone Rush

Persephone calls forth a skeletal warrior of the underworld. This warrior charges forward 35 units or until it comes into contact with a god. It charges with such force that when it stops it topples, sending bones flying forward and damaging enemies in its path. The skull from this warrior flies forward and becomes a Harvest Skull when it lands.

This is often used for clearing waves and damaging any enemies who are unfortunate enough to be close behind the minions. The line has a range of 35 units but I'm unsure of how far the "cone" (in the target range in jungle practice, it starts at 60 and ends between the opposite side's 20 and 30. I prioritize this ability but I still get the 2 first for some extra poke.

Ability 2 - Harvest

Persephone places a skull (max 6/6/8/8/10) and can activate it with a basic attack to heal herself. She stores up to 6 Skulls. After 2.5s it turns into a Sprout that explodes when activated, damaging and slowing enemies. After 16s it turns into a Flower that chases down enemies when activated for 2.2s before biting them. After activation or 120s (2 minutes) it withers. Enemies recently hit by Harvest take reuced damage from additional hits stacking 3 times.

This is pretty much what most of her kit revolves around. This is a good early poke tool but the Sprout is better for wave clear. The reduced damage takes place after the first one hits, doing 40% reduced, 64% reduced and finally 78% reduced, where upon activation of a 5th plant, will reset. For the first two levels of this ability, you can only place down 6 plants, and for the 3rd and 4th levels, you can place 8. When maxed, you can place 10 harvest plants. This is why I use soul gem with her since when you activate the plant to heal, it can easily stack it.

Ability 3 - Flourish

Persephone floods the ground around her with live giving energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area grow to the next stage and activate. Any Harvest plant placed after using this ability will instantly be a Sprout.

This is a pretty basic jump. It's her escape/travel mechanic. It's not the best, but it works. It can also be an engage since the next harvest plant will be a sprout, able to damage and slow enemies caught in it.

Ability 4 - Grasp of Death

Persephone conjures a mass of Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Gods entrapped are crippled, rooted and will have less attack speed. Vines will attach to gods who get too close to the vines but can be destroyed after 5 basic attacks.

This is her main CC and can set up for team fights, set up for her other abilities or can just confirm kills. It does a pretty good amount of damage but will do a little less to those who are only hit by the vines. The attack speed reduction is only 15% but its still a good use of it, especially if its early game and nobody got their attack speed items yet (Hunters, Hunter-played mages or basic attack oriented assassins might've but its still something.)

Some good combos are:
3, 2, basic

2 (Your choice to keep it in stage one or if you want it to be a sprout), 2, 3

2 (Sprout and plant it far), basic, 1

4, 3, 2, basic

4, 2, 2, 1, 3

Items

Soul Gem - This can be easily stacked up by using her 2, as long as you already have at least 4 held pomegranate seeds.

Bancroft's Talon - This is often used when you want to fully utilize her passive. Since she is considered untargetable but is still at 1 health, she has Bancroft's fully stacked.

Typhon's Fang - This will often be used on her when you choose to get Bancroft, Pythagorem's and Soul Gem.


Doom Orb - Despite its rework, it still remains a good item on her for me. It provides mana, movement speed, 145 magical power and mp5.

Rod of Tahuti - It's a good item for a good amount of mages and works well with her. If she gets any enemies to 50% of lower health, they are most likely going to be killed by you or killed by any rotating ally. Either that or they're gonna be poked out of lane.

Pros and Cons

Pros:
    - Good Damage Output
    - Setup is decent
    - Her escape is okay, but its not the best. Still, it's something.
    - Decent Sustain



Cons:
    - Squishy
    - Escape isn't the greatest and gods with better leaps/dashes/movement speed buffs can catch up to her.
    - Flourish's cooldown is a bit high so if anybody attacks her while this is on cooldown (during the early levels of the game where they don't have this leveled up), she could possibly be killed.

Team Work

Persephone is a good match up with gods who have good CCs. Gods such as Yemoja, Heimdallr or gods with decent CC can help her out to set up her own skills better.

Closing

I hope this helps you out and I hope it works as good for you as it does for me. I'm open to any feedback you give me. Thanks for reading (if you did).

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Collapse All Comments

1
D_xstine | August 24, 2020 2:03pm
Whoops! Didn't notice I took out Divine. I'll probably change the skill leveling too since I've played her more after being a support main.
2
Kriega1 (143) | August 24, 2020 4:00am
I know it’s in the notes but can you add Divine as a listed item option.
1
Kriega1 (143) | June 18, 2020 2:51am
The combo isn’t 3 > 2 > Basic, it’s 3 > basic > 2. You put your 2 on instant cast, and during the auto attack animation / travel time you place down the 2 and it will explode it. Granted this is if you're using it for ranged poke, if you're detonating it right next to you, then yes it will be 3 > 2 > Basic.







As for builds:

None of the items you listed are actually core except Soul Reaver.

I don't see why you get Doom Orb in this build (lifesteal build), it's expensive, and you're just delaying more important items like Soul Reaver.

Against tankier comps you will need more pen in your build.

Bracer is a bit of a troll relic in conquest and just asking to be countered since you're already going a lifesteal build.




Anyway, improved / alternate builds:


Build Path 1 (Early Divine and Deso - current meta mage build):

Start - Mage's Blessing, Magic Focus, Healing Potion, 2 Mana Potions.

Build - Shoes of Focus > Divine Ruin > Spear of Desolation > Soul Reaver > Charon's Coin OR Obsidian Shard (Charon's if you don't get Tahuti or Chronos' later) > last 2 items pick from Rod of Tahuti, Ethereal Staff, Soul Gem, Staff of Myrddin, Chronos' Pendant (dont get a 2nd cdr item with Chronos').


Build Path 2 (Improved Bancrofts Build):

Start - Mage's Blessing, Tiny Trinket, 2 Healing Potions and 2 Mana Potions.

Build - Bancroft's Talon > Shoes of Focus > Divine Ruin or Spear of Desolation > Soul Reaver > Typhon's Fang > Staff of Myrddin > Elixir of Speed and Soul Gem or Rod of Tahuti (For MP5).


Build Path 3 (Doom Orb Rush):

Start - Magic Shoes, Lost Artifact, Multi Potion/ Mana Potion OR Mage's Blessing, Lost Artifact, 2 Healing Potions and 2 Mana Potions.

Build - Shoes of Focus > Doom Orb > Divine Ruin or Spear of Desolation > Soul Reaver > Obsidian Shard > Staff of Myrddin > Elixir of Speed and Soul Gem.


Build Path 4 (Chronos' Rush):

Start - Mage's Blessing, Lost Artifact, 2 Healing Potions and 2 Mana Potions OR Restored Artifact, 1 Healing Potion, 1 Mana Potion.

Build - Shoes of the Magi > Chronos' Pendant > Divine Ruin > Soul Reaver > Obsidian Shard > Rod of Tahuti / Ethereal Staff > Elixir of Speed and Soul Gem or Staff of Myrddin.
1
D_xstine | June 18, 2020 8:29am
Thanks for the advice. This is often by build since I've been performing well with it recently but thanks for this. I'll be sure to update it. These seem like really good builds. Thank you for the feedback.
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League of Legends Build Guide Author D_xstine
Persephone, Her Garden Grows (Mid Guide/Build)
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