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Standard start.
Gilded Arrow
Spiked Gauntlet
Healing Potion
Mana Potion
This build provides great damage against tanks since mid game but might be less powerful against squishes until you finish your crits.
If you require anti-healing, build
Toxic Blade.
Get
The Ferocious Executioner late-game as your glyph.
Ornate Arrow
Devourer's Gauntlet
The Ferocious Executioner
Dominance
Qin's Sais
Devoted Deathbringer
Alternative that allows you to better boxing squishes due to the early crits, but you need to stack them + tanks won't suffer that much against you until late game.
If you follow this build, consider upgrade
Infinite Arrows as your priority to better boxing.
Ornate Arrow
Devourer's Gauntlet
The Ferocious Executioner
Rage
Dominance
Devoted Deathbringer
Situational items to help you in specific situations.
Envenomed Executioner
Bloodforge
Titan's Bane
Griffonwing Earrings
Rage
Aegis and Beads are your standard choices for 99% of the games.
Aegis of Acceleration
Temporal Beads
Wing Shard
You can actually prioritize
Infinite Arrows after lvl 3 instead of
Astral Strike

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My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z. |
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Pros:
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Cons:
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TIPS AND HOW TO USE
Astral Strike
TIPS AND HOW TO USE
Infinite Arrows
TIPS AND HOW TO USE
Rolling Assault
TIPS AND HOW TO USE
Astral Barrage
Tips and how to use
Astral Quiver: As soon as possible stack some arrows
Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority)
Infinite Arrows: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority)
Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority)
Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)
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Besides,
Ninja > Bloodforge > Odysseus' Bow > Qin's > Exe / Titan's > Hunter's Cowl / Animosity
or
Ninja > Bloodforge > Rage > Executioner > Wind Demon > Hunter's Cowl
"Ichaival is more of an early game boxer item, although it definitely has its place against a high AA team. The value of O-Bow late game comes from its passive, wherein during a group fight, you are getting that dank chain lightning. Assuming a Hachi with a build of Devos, Executioner, Rage, Deathbringer, Wind Demon and O-Bow, you have 185 power, so each chain lightning hit is hitting for 126 damage, which given an attack speed value of 2.26 with your Wind Demon passive, is 285 extra DPS to all grouped up enemies around who you are hitting.
But I’m not saying Ichaival is worse, it does give you more straight DPS because of its power. It would be much better if you are going up against a Freya, Apollo, Baka, and Erlang for instance... but also might be overall better if you are fighting a lot of fragmented battles end game. If you are doing 5v5s tho (which you will most games) then O-Bow is better."
https://www.reddit.com/r/Smite/comments/ey487j/hunters_god_class_discussion_megathread_week_of/fgm1tib/?context=3
So yeah, in a teamfight, O-Bow will likely end up doing more overall damage assuming the passive chains fully, but as that person said, Ich gives better straight DPS due to the power. In the case where you want to burst your target down as quickly as possible so you can eliminate their threat in a fight, Ich is the better option.
Consider one other thing that wasn't mentioned...Ich giving up to 75 power is also a consideration for higher ability damage. Yes, we're focusing on basic attack DPS here, but this doesn't mean we don't use abilities here and there.
I feel my builds lack power without it because Devo don't offer as much power as Trans and the other items also don't help with it so Ichai solve this making crits hit like a truck and another thing is the boxing potential. At late game I doubt someone can trade basics with you and ichai just make this even easier to you removing the enemy AS.
If I would build wind demon (that is also a good item), I would swap
However, both can be functional.
Fixed, thanks.