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Patience! 2.0 - Rama Guide for Duo Laners (S7, 7.5)

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Smite God: Rama

Build Guide Discussion (41) More Guides

Purchase Order

Final Build with Crits Notes Standard Build for Rama using Crits. if you feel you need more power (against squishies), follow this order, if you feel you need more pen against tanks then consider build The Executioner first.

Late game, sell your boots to buy Titan's Bane or Asi or even another situational item or 3rd crit item, after you buy Elixir of Speed.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Ichaival Ichaival
Build Item Asi Asi

Final build without crits (stacking) Notes Standard Build for Rama without use Crits. The last two items are situational and you can choose from "situational items" section.

Late game, sell your boots to buy one of the situational items according to what you need after you buy Elixir of Speed (E.G Titan's Bane or Bloodforge).

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge

Start Notes Standard start for Rama mainly in conquest. One mana potion is more than enough since you are not skill-dependent.

Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Hunter's Blessing Hunter's Blessing
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core items Notes Some power and lifesteal. Everything you need.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi

Crits Notes Crits that work well on him.

Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Wind Demon Wind Demon
Build Item Rage Rage

Situational items Notes Situational items to help you in specific situations

Build Item Toxic Blade Toxic Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Atalanta's Bow Atalanta's Bow
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Ichaival Ichaival
Build Item Asi Asi

Alternative Build example (no stacks) Notes Last item to replace boots can be Titan's Bane.

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane

Alternative Crit Build Example (no stacks) Notes Last item to replace boots can be Deathbringer or another crit item.

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Fail-Not Fail-Not
Build Item Deathbringer Deathbringer

Rama's Skill Order

Astral Strike

Astral Strike

1 X
1 4 6 7 10
Infinite Arrows

Infinite Arrows

2 A
3 8 11 12 14
Rolling Assault

Rolling Assault

3 B
2 15 16 18 19
Astral Barrage

Astral Barrage

4 Y
5 9 13 17 20

Introduction



Art by G-CAT
My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z.


I`m here to help you play with this guy that can be a literally carry at end and a real problem the enemy team if used in the right way. However he doesn't have a good early game so you must have: Patience!

Art by Zennore via DeviantArt


"I never miss my target!" - Rama


This guide was already posted because I clicked the wrong button, then it came with a lot of mistakes and untested items and builds, so I decided to make a rework on it base on the early feedback (everything: builds suggestions, discussions, jokes about my English, items recommendations...) and post it when finished, but here it is, because again, I'm a stupid and pressed that f***ing button.

I'm open to suggestions to make this guide even better, so don't forget to like this guide (if you liked) and tell me what I should improve, what I should change and if this guide was helpful for you. Also don't forget to leave your upvote, it really helps me!!!

Pros / Cons


Pros:
  1. Good individual damage
  2. Good escape
  3. Good chaser
  4. Good attack speed buff
  5. Good wave clear
  6. Full ADC
  7. Good carry at late game



Cons:
  1. Squishy
  2. No relevant skills (except the ultimate)
  3. The passive could be better
  4. Ultimate is easy to miss
  5. Somehow has a boring gameplay
  6. Extremely dependent of basic attacks
  7. Shines only from Mid-Late Game
.
.
.

details



Skills


Astral Quiver


Type: Passive

Drop Chance: 30% + 1% per level

Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time in 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows. Every time Rama dies he respawn with all the arrows.
In addition, every time he uses these arrows there's a chance of dropping it on the ground and Rama may pick it to immediately gain an arrow.


TIPS AND HOW TO USE



Astral Strike


Type: Basic Attack Buff


Cooldown: 0 secs

Bonus damage 10/20/30/40/50
Slow per hit: 10% (Max 3 stacks)
Slow duration: 2secs
Cost: 20 mana + 1 Astral Arrow per shot


Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change Rama basic attacks go through walls, slows enemies, and pass through enemies too.

TIPS AND HOW TO USE


Infinite Arrows


Type: Attack speed buff, pickup


Cooldown: 15-11 secs

Attack speed increased: 10/20/30/40/50%
Attack speed duration: 5 secs

Rama focuses in kill the target so he increase his attack speed. After 3 successful hits Rama gains an Astral Arrow.

TIPS AND HOW TO USE


Rolling Assault


Type: Dash


Cooldown: 11 secs

Bonus damage: 20/40/60/80/100 + 25% of your physical power + Your basic attack damage
Cripple duration: 1/1.25/1.5/1.75/2 secs

Rama Rama performs a roll in the direction he is currently moving. If there is at least 1 astral arrow stacked, the next basic attack will cause bonus damage and will cripple the enemy.

TIPS AND HOW TO USE


Astral Barrage


Type: AoE (Area of Effect) (Ultimate)


Cooldown: 90 secs

Damage 1st shot: 126/189/252/315/378 (+38% of your Physical Power)
Damage 2nd shot: 153/225/306/382/459 (+47% of your Physical Power)
Damage 3rd shot: 180/270/360/450/540 (+55% of your Physical Power)

AoE 1st shot: 15
AoE 2st shot: 10
AoE 3st shot: 7.5

Rama uses all his forces to jump in the air becoming untargetable. While in the air he can shoot 3 powerful arrows increasing the damage after each shot and decreasing the area. Each time he gains an astral arrow this skill cooldown is reduced by 0.2 secs.

Tips and how to use



Skill Order



This skill order will provide high damage and good clear wave.

Astral Quiver: As soon as possible stack some arrows

Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority)

Infinite Arrows: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority)

Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority)

Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)

Skills Combos


+

Assault Strike + Infinite Arrows

  • The usually fight combo.
  • You will use it often in your fights, Astral Strike will provide a powerful basic attacks and Infinite Arrows will make this attacks be fired faster.


+ +

Assault Strike + Rolling Assault + Infinite Arrows

  • The chase combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him.

+ + +

Assault Strike + Rolling Assault + Infinite Arrows + Astral Barrage


  • The ultimate chasing combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him, and if he escapes from your range you can use Astral Barrage to secure the kill (Kill secure = KS)

How to play


Early Game


  • Start with your support on your purple buff.
  • You are VERY WEAK at beginning SO YOU MUST PLAY SAFE.
  • Try to clear the wave as soon as possible, and try to don't take damage from the wave. If the enemy cleared his wave first, retreat to your tower.
  • If you cleared the wave first put some pressure focusing the enemy ADC preferentially. But if the support is dying, kill him.
  • Try to don't start unnecessary fights until you have power, unless if you are ahead of enemy ADC.
  • In teamfights try to participate from some distance and run for your life if someone focus you.
  • PUT WARDS ON THE MAP to avoid be Ganked.
  • Poke your enemy as soon as possible but not too much or he will call for help and put you in seriously trouble, mainly if the jungler is a early/mid game character such as Ratatoskr.
  • FOCUS ON FARMING, you need to get big as soon as possible so every farm you see, do it if possible (camps or minions waves).
  • There isn't so much to do here. Just be careful to don't die. IF THE ENEMY GETS BIGGER THAN YOU, YOU WILL SUFFER, so be careful.
  • Ask for help every time you need, and don't do anything that can compromise you.

DON'T CHASE AN ENEMY IF YOU ARE NOT SURE YOU'LL KILL. DON'T GO IF THE ENEMY HAVE TEAMMATES NEAR HIM.

Prefer to don't try and stay alive instead of dying trying and feed the enemy.

Mid Game


  • Now you become some sustainable with your lifesteal and do a decent damage to enemies and towers.
  • Now it's time to become a little aggressive. You will see your basic attacks doing something like 175~200 basic attack.
  • I recommend you start playing a little more aggressive, but not too much aggressive. Remember that your escape is good but CANNOT save you well from some good gank by multiple enemies.
  • REMEMBER THAT OBJECTIVES ARE MORE IMPORTANT THAN KILLS, so it's time to start do your job, carry the game doing the objectives.
  • ALWAYS try to participate of teamfights now, 'cause your damage will make a big difference
  • Now it's a nice moment to start rotate to surprise enemies and blow them with your basic attacks.

Late Game


  • Time to group up.
  • You should be doing something arround 300+ basic attack damages and crits make this even bigger (if you did.)
  • Enemies are afraid of you now (and they are right).
  • Enemies probably will focus you so stay close to your team and try do hit as many basic attack as possible.
  • You can easily take down an entire fenix, fire giant, gold fury... so time to group up and mainly focus on objectives.
  • Keep behind of your teammates and help them as much as possible.

Builds



Crit Build Example


Non-crit Build Example


Situational Items



Understand the 4 steps and rush the right item:
    The 4 questions to be answered:
  1. What is the problem?
  2. What item I did (or I intende to do that) won't help me or isn't helping me with this problem?
  3. What is the best item below that better solves my problem?
  4. Will I loose something very important to this match changing this item?
If you answer all this question in the right way, you will change the right item and the new one will helps you a lot. Choose wisely!!!!!

click to see


Final Considerations



Art by bunnytush via DeviantArt


Let's go now, get you support and go hit some arrows on the enmies in Duo Lane!



Rama is a good and easy adc to play with high probabilities of carry the late game. Master his ultimate and first skill and you will be a killing machine

I intend update this Guide as soon as possible keeping it always updated, so check it with some frequency to see the new tips and builds.


Special Thanks:
  • iTwistedSpartan - The guy who did this amazing arts of minimal Rama in the headers (Via DeviantArt)
  • branmuffin17 - The ultimate counsellor who help me with tips, builds and long explanations
  • boogiebass - The funny guy who helped me with some tips and builds to this Guide.
  • Tlaoc1050 - The cupid man that gave me some tips.
  • Gulfwulf - My english guardian <3, who help me with my english giving some tips.
  • Kriega1 - The serious guy who helped with some tips.


Check my guides:



Art by Zennore via DeviantArt

That's it, thank you for reading my guide!


Changelog


2020

2019

2018


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1
[-]
Kriega1 (106) | February 5, 2020 7:44am
Regarding ichaival vs O-bow in a crit build:

"Ichaival is more of an early game boxer item, although it definitely has its place against a high AA team. The value of O-Bow late game comes from its passive, wherein during a group fight, you are getting that dank chain lightning. Assuming a Hachi with a build of Devos, Executioner, Rage, Deathbringer, Wind Demon and O-Bow, you have 185 power, so each chain lightning hit is hitting for 126 damage, which given an attack speed value of 2.26 with your Wind Demon passive, is 285 extra DPS to all grouped up enemies around who you are hitting.

But I’m not saying Ichaival is worse, it does give you more straight DPS because of its power. It would be much better if you are going up against a Freya, Apollo, Baka, and Erlang for instance... but also might be overall better if you are fighting a lot of fragmented battles end game. If you are doing 5v5s tho (which you will most games) then O-Bow is better."

https://www.reddit.com/r/Smite/comments/ey487j/hunters_god_class_discussion_megathread_week_of/fgm1tib/?context=3
1
[-]
Branmuffin17 (311) | February 5, 2020 10:29am
This writeup is nice overall. It accounts for different factors of individual and group damage, and gives credit to Ich for its passive situationally helping.

So yeah, in a teamfight, O-Bow will likely end up doing more overall damage assuming the passive chains fully, but as that person said, Ich gives better straight DPS due to the power. In the case where you want to burst your target down as quickly as possible so you can eliminate their threat in a fight, Ich is the better option.

Consider one other thing that wasn't mentioned...Ich giving up to 75 power is also a consideration for higher ability damage. Yes, we're focusing on basic attack DPS here, but this doesn't mean we don't use abilities here and there.
1
[-]
Kriega1 (106) | February 5, 2020 10:43am
A lot of the times you're going to initiate with damaging abilities before you AA though.
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1
[-]
Perfxction (1) | February 3, 2020 2:33am
For your crit build i dont think ichaival is the right choice as a last item. With ichaival you stack up power with autos but with crit you want to kill as fast as possible so you dont need to hit a lot. I think a winddemon would be way better for your build as it still provides good attack speed but increases your crit chance and has way better synergy with the rest of your build.
1
[-]
xmysterionz (57) | February 3, 2020 4:59am
Well, both can be good options but I personally prefer ichai for 2 reasons:
I feel my builds lack power without it because Devo don't offer as much power as Trans and the other items also don't help with it so Ichai solve this making crits hit like a truck and another thing is the boxing potential. At late game I doubt someone can trade basics with you and ichai just make this even easier to you removing the enemy AS.

If I would build Wind Demon (that is also a good item), I would swap Asi for Bloodforge to remain with some decent power.
1
[-]
Branmuffin17 (311) | February 3, 2020 10:08am
I think both of you make good points, but I feel ich is fine in both crit and Qin's builds. I think it's often underrated.
Load more comments (2 more replies) →
1
[-]
xmysterionz (57) | January 28, 2020 4:53am
Comments below this are from Season 6 and above this one are from Season 7!
1
[-]
Perfxction (1) | December 6, 2019 7:03am
im a little confused as your core item say you get some mana attack speed lifestel and power off of them but you have warrior tabi as your choice of boots which makes your core neither have attack speed nor mana.
1
[-]
xmysterionz (57) | December 6, 2019 7:51am
Oopss, I used to build Ninja Tabi on him, but I swap to warrior recently and forgot to change it :P
However, both can be functional.
Fixed, thanks.
2
[-]
FootFetish (4) | July 22, 2019 6:44pm
I'd always get The Executioner first but since you mentioned that in the notes, i guess everything is fine! your guide is very well organized, i love it. Keep these up!!
1
[-]
Kriega1 (106) | July 23, 2019 4:30am
You don't really need exe because by that point the support usually rotates to other lanes.
2
[-]
xmysterionz (57) | July 22, 2019 7:38pm
Thank you :3
1
[-]
Kriega1 (106) | July 1, 2019 1:26pm
Why does your devo’s crit build delay exe for so long? Also I think you would be better off with warrior Tabi on the Qins build due to Rama’s Attack speed steroid.
1
[-]
xmysterionz (57) | July 1, 2019 1:43pm
Kriega1 wrote:
Why does your devo’s crit build delay exe for so long?

The order was inverted. Exec first Ichaival after. Fixed.
Kriega1 wrote:
Also I think you would be better off with warrior Tabi on the Qins build due to Rama’s Attack speed steroid.

This Question was already answered on another comment:
xmysterionz wrote:
Ninja Tabi is better than warrior on Rama due the attack speed it provides and the extra mana to let you fire more astral arrows with astral stike. Yes, rama has an excellent attack speed buff when he uses his Pick Me Up, but it lasts only 5 secs, costs mana and has a cooldown, so you won't be able to use this skill so often and he does not have a high base attack speed, so, in my opinion ninja fits much better than warrior, mainly with non-crit build that has Qin's Sais.

With crits both are ok, but with non-crit builds I'd go with Ninja.
1
[-]
Kriega1 (106) | May 6, 2019 5:33pm
Ichaival over O-bow?
1
[-]
xmysterionz (57) | May 6, 2019 5:46pm
I will check and update it just like I'm doing with all my guides, just wait a bit
1
[-]
Branmuffin17 (311) | May 6, 2019 6:23pm
Personally I would still value that item. The attack speed is plenty High, and I value any boxing advantage and the higher power. I think either option would be just fine.
Load more comments (2 more replies) →
1
[-]
ENK_92 | May 6, 2019 5:21pm
Nice guide. I don't like Rama one bit.. hes boring in my opinion. But with this guide he is actually usable and can do his role. For thst i thank you and vote up.
1
[-]
xmysterionz (57) | May 6, 2019 5:44pm
Thank you :3, just wanna say that you are w....right, he is boring :v
2
[-]
Uther502 | March 26, 2019 12:06pm
This guide is amazing! :) thanks
1
[-]
Gulfwulf (68) | March 26, 2019 12:57pm
Uther502 wrote:
This guide is amazing! :) thanks

Don't tell him that! You'll just make his head bigger. :P
1
[-]
xmysterionz (57) | March 26, 2019 1:46pm
*Ratatoskr - Shut up big mouth*
1
[-]
boogiebass (41) | March 26, 2019 1:10pm
That's a good thing gulf. It'll be easier to slug with a baseball bat or shovel.
Load more comments (1 more replies) →
1
[-]
xmysterionz (57) | March 26, 2019 12:27pm
Thanks <3
2
[-]
boogiebass (41) | March 25, 2019 9:23am
I like it. +2
1
[-]
xmysterionz (57) | March 25, 2019 9:57am
<3
2
[-]
Branmuffin17 (311) | March 20, 2019 1:41pm
So uh...I didn't see this earlier. LOL. Well done overall.

Good explanation on the preference of Ninja Tabi to quack's comment.

Also to that "boogiebass" person's stupid comment...yes, higher power = even higher crits, but as Myst already explained, I think I also agree with going Ninja Tabi. Allows him to more quickly clear with Astral Strike, and where quack said he "has one of the strongest stims in the game..." well, that's true and not. Artemis's steroid is significantly stronger with a top end 30% higher. Ah Muzen Cab's, within range of Hive, is only 10% lower. Chernobog's is 10% higher. Izanami's is 25% higher and lasts 1 second longer. Jing Wei's is 10% lower, but 2 seconds longer. So I mean...one of the strongest...along with all those others...makes his steroid not all that standout, IMO, though it IS still strong.

One preference for me with your first build example is that I'd probably prefer Deathbringer immediately after Rage, especially due to the nerf to PS. You already cover the option to rush Rage before Exe in your notes, so that's good.

With the non-crit build example, typically you'll get The Executioner before Qin's Sais.

Silverbranch Bow should be in the situational items list.

Elixir of Speed probably SHOULD be mentioned somewhere at the top.

Overall, very nice.
1
[-]
xmysterionz (57) | March 25, 2019 6:53am
Done, everything was updated. It's kinda funny 'cause Silverbranch Bow was listed in the old guide and now that I removed it, you come and say to put it :v

Elixir of Speed mentions added.
1
[-]
xmysterionz (57) | March 20, 2019 2:47pm
All my guides are being reviewed and sooner will be this one, then I will add everything you said.
1
[-]
xmysterionz (57) | February 18, 2019 8:58am
Comments below this are from Season 5 and above it from Season 6
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League of Legends Build Guide Author xmysterionz
Patience! 2.0 - Rama Guide for Duo Laners (S7, 7.5)
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