Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account


Patience! 2.0 - Rama Guide (S6, 6.5)

67252 24
15 Votes

Smite God: Rama

Build Guide Discussion (24) More Guides

Purchase Order

Final Build with Crits Notes Standard Build for Rama using Crits. If you feel you need more pen, follow this order, if you feel you need more power (against squishies) then rush Rage first than Executioner.

Late game, sell your boots to buy Ichaival if you are facing multiple AA gods/want to destroy the enemy adc or another situational item, after you buy Elixir of Speed.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Poisoned Star Poisoned Star

Final build without crits Notes Standard Build for Rama without use Crits. The last two items are situational and you can choose from "situational items" section.

odysseu's bow and/or Ichaival are upcoming items that are being built as 3rd/4th in the current meta. I'm analyzing it, and I probably will change it if necessary.

Late game, sell your boots to buy one of the situational items according to what you need after you buy Elixir of Speed (E.G oydesseu's bow).

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Ichaival Ichaival

Start Notes Standard start for Rama mainly in conquest. One mana potion is more than enough since you are not skill-dependent.

Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Hunter's Blessing Hunter's Blessing
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core items Notes Extra mana to your Astral Strike, attack speed, some power and lifesteal. Everything you need.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi

Crits Notes Crits that work well on him.

Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Wind Demon Wind Demon
Build Item Rage Rage

Situational items Notes Situational items to help you in specific situations

Build Item Toxic Blade Toxic Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Atalanta's Bow Atalanta's Bow
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Ichaival Ichaival
Build Item The Crusher The Crusher
Build Item Silverbranch Bow Silverbranch Bow
Build Item Asi Asi

Rama's Skill Order

Astral Strike

Astral Strike

1 X
1 4 6 7 10
Pick Me Up

Pick Me Up

2 A
3 8 11 12 14
Rolling Assault

Rolling Assault

3 B
2 15 16 18 19
Astral Barrage

Astral Barrage

4 Y
5 9 13 17 20


Hi everyone, my name is x MysTeRioN z. I play this game on Xbox one.
I`m here to help you play with this guy that can be a literally carry at end and a real problem the enemy team if used in the right way.

Art by Zennore via DeviantArt

"I never miss my target!" - Rama

This guide was already posted because I clicked the wrong button, then it came with a lot of mistakes and untested items and builds, so I decided to make a rework on it base on the early feedback (everything: builds suggestions, discussions, jokes about my English, items recommendations...) and post it when finished, but here it is, because again, I'm a stupid and pressed that f***ing button.

I'm open to suggestions to make this guide even better, so don't forget to like this guide (if you liked) and tell me what I should improve, what I should change and if this guide was helpful for you.

Pros / Cons

  1. Good individual damage
  2. Good escape
  3. Good chaser
  4. Good attack speed buff
  5. Good wave clear
  6. Full ADC
  7. Good carry at late game

  1. Squishy
  2. No relevant skills (except the ultimate)
  3. The passive could be better
  4. Ultimate is easy to miss
  5. Somehow has a boring gameplay
  6. Extremely dependent of basic attacks
  7. Shines only from Mid-Late Game



Astral Quiver

Type: Passive

Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time in 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows.


Astral Strike

Type: Basic Attack Buff

Cooldown: 0 secs

Bonus damage 10/20/30/40/50
Slow per hit: 10% (Max 3 stacks)
Slow duration: 2secs
Cost: 20 mana + 1 Astral Arrow per shot

Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change Rama basic attacks go through walls, slows enemies, and pass through enemies too.


Pick me Up

Type: Attack speed buff, pickup

Cooldown: 15-11 secs
Attack speed increased: 30/35/40/45/50%
Attack speed duration: 3secs
Drop Chance: 10/20/30/40/50 (Passive)

Rama focuses in kill the target so he increase his attack speed. This skill also may drops an Astral arrow after any astral arrow has been used.


Rolling Assault

Type: Dash

Cooldown: 11 secs
Bonus damage: 20/40/60/80/100
Cripple duration: 1/1.25/1.5/1.75/2 secs

Rama Rama performs a roll in the direction he is currently moving. If there is at least 1 astral arrow stacked, the next basic attack will cause bonus damage and will cripple the enemy.


Astral Barrage

Type: AoE (Area of Effect) (Ultimate)

Cooldown: 90 secs

Damage 1st shot: 100/150/200/250/300 (+30% of your Physical Power)
Damage 2nd shot: 150/225/300/375/450 (+45% of your Physical Power)
Damage 3rd shot: 200/300/400/500/600 (+60% of your Physical Power)

AoE 1st shot: 15
AoE 2st shot: 10
AoE 3st shot: 7.5

Rama uses all his forces to jump in the air becoming untargetble. While in the air he can shoot 3 powerful arrows increasing the damage after each shot and decreasing the area.

Tips and how to use

Skill Order

This skill order will provide high damage and good clear wave.

Astral Quiver: As soon as possible stack some arrows

Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority)

Pick me Up: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority)

Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority)

Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)

Skills Combos


Assault Strike + Pick me Up

  • The usually fight combo.
  • You will use it often in your fights, Astral Strike will provide a powerful basic attacks and Pick Me Up will make this attacks be fired faster.

+ +

Assault Strike + Rolling Assault + Pick me Up

  • The chase combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him.

+ + +

Assault Strike + Rolling Assault + Pick me Up + Astral Barrage

  • The ultimate chasing combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him, and if he escapes from your range you can use Astral Barrage to secure the kill (Kill secure = KS)

How to play

Early Game

  • You are VERY WEAK at beginning SO YOU MUST PLAY SAFE.
  • Try to clear the wave as soon as possible, and try to don't take damage from the wave. If the enemy cleared his wave first, retreat to your tower.
  • If you cleared the wave first put some pressure focusing the enemy ADC preferentially. But if the support is dying, kill him.
  • Try to don't start unnecessary fights until you have power, unless if you are ahead of enemy ADC.
  • In teamfights try to participate from some distance and run for your life if someone focus you.
  • PUT WARDS ON THE MAP to avoid be Ganked.
  • Poke your enemy as soon as possible but not too much or he will call for help and put you in seriously trouble, mainly if the jungler is a early/mid game character such as Ratatoskr.
  • FOCUS ON FARMING, you need to get big as soon as possible so every farm you see, do it if possible (camps or minions waves).
  • There isn't so much to do here. Just be careful to don't die. IF THE ENEMY GETS BIGGER THAN YOU, YOU WILL SUFFER, so be careful.
  • Ask for help every time you need, and don't do anything that can compromise you.


Prefer to don't try and stay alive instead of dying trying and feed the enemy.

Mid Game

  • Now you become some sustainable with your lifesteal and do a decent damage to enemies and towers.
  • Now it's time to become a little aggressive. You will see your basic attacks doing something like 175~200 basic attack.
  • I recommend you start playing a little more aggressive, but not too much aggressive. Remember that your escape is good but CANNOT save you well from some good gank by multiple enemies.
  • REMEMBER THAT OBJECTIVES ARE MORE IMPORTANT THAN KILLS, so it's time to start do your job, carry the game doing the objectives.
  • ALWAYS try to participate of teamfights now, 'cause your damage will make a big difference
  • Now it's a nice moment to start rotate to surprise enemies and blow them with your basic attacks.

Late Game

  • Time to group up.
  • You should be doing something arround 300+ basic attack damages and crits make this even bigger (if you did.)
  • Enemies are afraid of you now (and they are right).
  • Enemies probably will focus you so stay close to your team and try do hit as many basic attack as possible.
  • You can easily take down an entire fenix, fire giant, gold fury... so time to group up and mainly focus on objectives.
  • Keep behind of your teammates and help them as much as possible.


Crit Build Example

Standard Build Example

Situational Items

Understand the 4 steps and rush the right item:
    The 4 questions to be answered:
  1. What is the problem?
  2. What item I did (or I intende to do that) won't help me or isn't helping me with this problem?
  3. What is the best item below that better solves my problem?
  4. Will I loose something very important to this match changing this item?
If you answer all this question in the right way, you will change the right item and the new one will helps you a lot. Choose wisely!!!!!

click to see

Final Considerations

Art by bunnytush via DeviantArt

Let's go now, get you support and go hit some arrows on the enmies in Duo Lane!

Rama is a good and easy adc to play with high probabilities of carry the late game. Master his ultimate and first skill and you will be a killing machine

I intend update this Guide as soon as possible keeping it always updated, so check it with some frequency to see the new tips and builds.

Special Thanks:
  • iTwistedSpartan - The guy who did this amazing arts of minimal Rama in the headers (Via DeviantArt)
  • branmuffin17 - The ultimate counsellor who help me with tips, builds and long explanations
  • boogiebass - The funny guy who helped me with some tips and builds to this Guide.
  • Tlaoc1050 - The cupid man that gave me some tips.
  • Gulfwulf - My english guardian <3, who help me with my english giving some tips.
  • Kriega1 - The serious guy who helped with some tips.

Check my other Guides:
Art by Zennore via DeviantArt

That's it, thank you for reading my guide!




Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Kriega1 (72) | May 6, 2019 5:33pm
Ichaival over O-bow?
xmysterionz (40) | May 6, 2019 5:46pm
I will check and update it just like I'm doing with all my guides, just wait a bit
Branmuffin17 (273) | May 6, 2019 6:23pm
Personally I would still value that item. The attack speed is plenty High, and I value any boxing advantage and the higher power. I think either option would be just fine.
Load more comments (2 more replies) →
ENK_92 | May 6, 2019 5:21pm
Nice guide. I don't like Rama one bit.. hes boring in my opinion. But with this guide he is actually usable and can do his role. For thst i thank you and vote up.
xmysterionz (40) | May 6, 2019 5:44pm
Thank you :3, just wanna say that you are w....right, he is boring :v
Uther502 | March 26, 2019 12:06pm
This guide is amazing! :) thanks
Gulfwulf (55) | March 26, 2019 12:57pm
Uther502 wrote:
This guide is amazing! :) thanks

Don't tell him that! You'll just make his head bigger. :P
xmysterionz (40) | March 26, 2019 1:46pm
*Ratatoskr - Shut up big mouth*
boogiebass (34) | March 26, 2019 1:10pm
That's a good thing gulf. It'll be easier to slug with a baseball bat or shovel.
Load more comments (1 more replies) →
xmysterionz (40) | March 26, 2019 12:27pm
Thanks <3
boogiebass (34) | March 25, 2019 9:23am
I like it. +2
xmysterionz (40) | March 25, 2019 9:57am
Branmuffin17 (273) | March 20, 2019 1:41pm
So uh...I didn't see this earlier. LOL. Well done overall.

Good explanation on the preference of Ninja Tabi to quack's comment.

Also to that "boogiebass" person's stupid comment...yes, higher power = even higher crits, but as Myst already explained, I think I also agree with going Ninja Tabi. Allows him to more quickly clear with Astral Strike, and where quack said he "has one of the strongest stims in the game..." well, that's true and not. Artemis's steroid is significantly stronger with a top end 30% higher. Ah Muzen Cab's, within range of Hive, is only 10% lower. Chernobog's is 10% higher. Izanami's is 25% higher and lasts 1 second longer. Jing Wei's is 10% lower, but 2 seconds longer. So I of the strongest...along with all those others...makes his steroid not all that standout, IMO, though it IS still strong.

One preference for me with your first build example is that I'd probably prefer Deathbringer immediately after Rage, especially due to the nerf to PS. You already cover the option to rush Rage before Exe in your notes, so that's good.

With the non-crit build example, typically you'll get The Executioner before Qin's Sais.

Silverbranch Bow should be in the situational items list.

Elixir of Speed probably SHOULD be mentioned somewhere at the top.

Overall, very nice.
xmysterionz (40) | March 25, 2019 6:53am
Done, everything was updated. It's kinda funny 'cause Silverbranch Bow was listed in the old guide and now that I removed it, you come and say to put it :v

Elixir of Speed mentions added.
xmysterionz (40) | March 20, 2019 2:47pm
All my guides are being reviewed and sooner will be this one, then I will add everything you said.
xmysterionz (40) | February 18, 2019 8:58am
Comments below this are from Season 5 and above it from Season 6
quack911 | October 11, 2018 5:51am
I strongly disagree with the ninja tabi choice, rama has one of the strongest stims in the game ninja tabi is unnecessary. Secondly rama is notorious for being one of the best hunters for tank busting, so why would you prioritize or even think about building crit. I recommend adding ichiaval and titans bane to the second non crit build and have that as the primary no discussion build
xmysterionz (40) | October 11, 2018 6:44am
Hello Quack,
I understand your points, let's give my explanations.

Ninja Tabi is better than warrior on Rama due the attack speed it provides and the extra mana to let you fire more astral arrows with astral stike. Yes, rama has an excellent attack speed buff when he uses his Pick Me Up, but it lasts only 5 secs, costs mana and has a cooldown, so you won't be able to use this skill so often and he does not have a high base attack speed, so, in my opinion ninja fits much better than warrior, mainly with non-crit build that has Qin's Sais.

Second, as said in the non-crit build comment, it has only 4 items because the other 2 is totally situational and you can choose these items from the situational items (that can be Titan's Bane for example).

For last but not least, the builds does not have order, so the crit build is not primary, it's just showed first because this season crits are working well and people usually look for crit builds, but you have the build without crits right below if you think crits are not important.
Kriega1 (72) | October 11, 2018 9:33am
Ninja Tabi is also good if the enemy solo/support happens to pick up Midgardian Mail.
boogiebass (34) | September 5, 2018 11:52am
Looks very solid.
@bichmuffin: would you think warrior tabi would be a good choice? Isnt the purpose of crits to have higher burst? (Go in on a weakened enemy and kill him in as few hits as possible)? So wouldn't warrior tabi be better for crits? Especially since rama has attack speed steroid in his kit?

Also, consider magis cloak as a situational (a very extreme situational, but still)
xmysterionz (40) | September 5, 2018 2:40pm
I already did it man, even before I read this. As Rama says, patience :v
Loading Comments...
Load More Comments
League of Legends Build Guide Author xmysterionz
Patience! 2.0 - Rama Guide (S6, 6.5)
15 Votes
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved