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Olorun ADC/Mid Guide (8.10)

9 2 12,311
8.2
by Dashedscroll updated October 17, 2021

Smite God: Olorun

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Arrow start

Notes advantages of this start:
Gives large amount of gold gain
high early game attack speed
cheap
bearable mana sustain
scales well into the late game

disadvantages of this start
limited early game offensive stats
No early game defensive stats
no power so it doesn't contribute to your crit chance passive

when to use this build:
You should use this build when you're fighting a magical adc like Freya Sol Chronos or in a mirror match with another Olorun as Diamond Arrow gives you more late game dps than Blood-Soaked Shroud, however Blood-Soaked Shroud gives physical defensive stats which are useless in a magical 1v1, hence the lack of a need for vampyric shroud

Notes

advantages of this start:
Gives large amount of gold gain
high early game attack speed
cheap
bearable mana sustain
scales well into the late game

disadvantages of this start
limited early game offensive stats
No early game defensive stats
no power so it doesn't contribute to your crit chance passive

when to use this build:
You should use this build when you're fighting a magical adc like Freya Sol Chronos or in a mirror match with another Olorun as Diamond Arrow gives you more late game dps than Blood-Soaked Shroud, however Blood-Soaked Shroud gives physical defensive stats which are useless in a magical 1v1, hence the lack of a need for vampyric shroud

Build Item Gilded Arrow Gilded Arrow
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2

Arrow full build

Notes In this build you physically can't swap out Rod of Tahuti for Toxic Blade as it sacrifices way too much damage and late game presence.

Ornate Arrow doesn't give you increased crit chance towards olorun's passive, hence Diamond Arrow is better as it gives more attack speed and basic attack damage which is better than power for magicals as it is a flat 80 damage on top of a basic, instead of normal 20% scallings (or Olorun's 25%) and hence gives the damage that 100 power would give as well as a large amount of gold gain as well as 60% attack speed from just 1 item.

You can swap out Diamond Arrow for Mantle of Discord or Magi's Cloak

Notes

In this build you physically can't swap out Rod of Tahuti for Toxic Blade as it sacrifices way too much damage and late game presence.

Ornate Arrow doesn't give you increased crit chance towards olorun's passive, hence Diamond Arrow is better as it gives more attack speed and basic attack damage which is better than power for magicals as it is a flat 80 damage on top of a basic, instead of normal 20% scallings (or Olorun's 25%) and hence gives the damage that 100 power would give as well as a large amount of gold gain as well as 60% attack speed from just 1 item.

You can swap out Diamond Arrow for Mantle of Discord or Magi's Cloak

Build Item Diamond Arrow Diamond Arrow
Build Item Ring of Hecate Ring of Hecate
Build Item Telkhines Ring Telkhines Ring
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang
Build Item Rod of Tahuti Rod of Tahuti

Olorun's Skill Order Notes TL;DR

Priority is:
Overflowing Divinity: you want to max this first for the attack speed steroid and additional damage from the sun, it also isn't possible to body block this unlike focussed light

Focussed light: this is maxed second for the general damage, however you don't want to max it before Overflowing Divinity as it can be body blocked

Sanctified Field: put points into Sanctified Field whenever you can in order to reduce the cooldown

Consecration: consecration is maxed last as it offers the least in terms of utility and survivability, however if you are building [[lotus crown you should max this before Sanctified Field

Notes

TL;DR

Priority is:
Overflowing Divinity: you want to max this first for the attack speed steroid and additional damage from the sun, it also isn't possible to body block this unlike focussed light

Focussed light: this is maxed second for the general damage, however you don't want to max it before Overflowing Divinity as it can be body blocked

Sanctified Field: put points into Sanctified Field whenever you can in order to reduce the cooldown

Consecration: consecration is maxed last as it offers the least in terms of utility and survivability, however if you are building [[lotus crown you should max this before Sanctified Field

Focused Light

1 X Y
Focused Light
2 8 11 12 13

Overflowing Divinity

2 A B
Overflowing Divinity
1 3 6 7 10

Consecration

3 B A
Consecration
4 14 16 17 19

Sanctified Field

4 Y X
Sanctified Field
5 9 15 18 20
Focused Light
2 8 11 12 13

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
1 3 6 7 10

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
4 14 16 17 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Sanctified Field
5 9 15 18 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Extended Build

Vampyric start

Notes Advantages to this start:
Gives a lot of early game safety
scales well into the late game
offers a lot of health sustain
Makes you very tanky into a physical adc
offers a lot of safety early game

disadvantages to this start:
low mana sustain
slow ramp time
very little early game damage

When to use this start:
This start is useful against a physical adc (which are very common) or an aggressive double physical duo lane like a Fenrir support and a Ullr or a Hercules support and Chiron adc.

it is incredibly helpful against teams who are likely to single you out and hard commit to diving you, like Guan Yu and Fenrir as they can still dive you whilst your ult is active.

Notes

Advantages to this start:
Gives a lot of early game safety
scales well into the late game
offers a lot of health sustain
Makes you very tanky into a physical adc
offers a lot of safety early game

disadvantages to this start:
low mana sustain
slow ramp time
very little early game damage

When to use this start:
This start is useful against a physical adc (which are very common) or an aggressive double physical duo lane like a Fenrir support and a Ullr or a Hercules support and Chiron adc.

it is incredibly helpful against teams who are likely to single you out and hard commit to diving you, like Guan Yu and Fenrir as they can still dive you whilst your ult is active.

Build Item Vampiric Shroud Vampiric Shroud
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

vampyric full build

Notes Blood-Soaked Shroud Ring of Hecate and Typhon's Fang all give large amounts of lifesteal together, this will most likely cause the enemy to buy antiheal (especially if you are paired with another god with healing/strong sustain like Aphrodite Hel Guan Yu Anubis ect)
you go Blood-Soaked Shroud instead of Sacrificial Shroud as it offers way more safety, you also have only 2 reliable ways of using the 15% more damage from Sacrificial Shroud as Consecration isn't reliable for damage and it does very little at 140+20%, as well as Sacrificial Shroud not proccing on your stimmed auto attacks unlike Freya

In adc you often don't need to buy antiheal but Rod of Tahuti can be swapped out for Toxic Blade if the enemy has 2+ healers.

You can swap out Blood-Soaked Shroud for Mantle of Discord or Magi's Cloak

Notes

Blood-Soaked Shroud Ring of Hecate and Typhon's Fang all give large amounts of lifesteal together, this will most likely cause the enemy to buy antiheal (especially if you are paired with another god with healing/strong sustain like Aphrodite Hel Guan Yu Anubis ect)
you go Blood-Soaked Shroud instead of Sacrificial Shroud as it offers way more safety, you also have only 2 reliable ways of using the 15% more damage from Sacrificial Shroud as Consecration isn't reliable for damage and it does very little at 140+20%, as well as Sacrificial Shroud not proccing on your stimmed auto attacks unlike Freya

In adc you often don't need to buy antiheal but Rod of Tahuti can be swapped out for Toxic Blade if the enemy has 2+ healers.

You can swap out Blood-Soaked Shroud for Mantle of Discord or Magi's Cloak

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Ring of Hecate Ring of Hecate
Build Item Telkhines Ring Telkhines Ring
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang
Build Item Rod of Tahuti Rod of Tahuti

Second vamp build start

Notes This is the start for the second vamp build that starts with Pythagorem's Piece instead of Ring of Hecate

Notes

This is the start for the second vamp build that starts with Pythagorem's Piece instead of Ring of Hecate

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

Vamp build version 2

Notes This build is of courtesy of DiscoFerry and is meant to be a more defensive olorun build with the inclusion of Pythagorem's Piece instead of Ring of Hecate and lotus crown instead of Rod of Tahuti

lotus crown on olorun stacks with the protections he gains from his Consecration which can give him up to 100 protections if he hits all his allies in a fight and can allow you to turn a dive around in your favour.

You swap out Vampiric Shroud for Rod of Tahuti

Notes

This build is of courtesy of DiscoFerry and is meant to be a more defensive olorun build with the inclusion of Pythagorem's Piece instead of Ring of Hecate and lotus crown instead of Rod of Tahuti

lotus crown on olorun stacks with the protections he gains from his Consecration which can give him up to 100 protections if he hits all his allies in a fight and can allow you to turn a dive around in your favour.

You swap out Vampiric Shroud for Rod of Tahuti

Build Item Rod of Tahuti Rod of Tahuti
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Lotus Sickle Lotus Sickle
Build Item Telkhines Ring Telkhines Ring
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang

Situational damage items

Notes Charon's Coin
Charon's Coin is a cheap, early game way of gaining percent penetration, hp5 and movement speed which can give you a slight bit of safety, however it has a fairly low power value and comes online fairly slowly, Charon's Coin can be an alternative to Demonic Grip if you are playing olorun in mid

Obsidian Shard
Obsidian Shard is a late game alternative to Charon's Coin and can be a replacement to Rod of Tahuti in the main 2 adc builds if tanks are really giving you trouble.

Toxic Blade
Toxic Blade is olorun's only antiheal item that he can go as he doesn't use Divine Ruin very well, you should only ever go this if your team is having massive problems with healers or if they're monkeys and not buying antiheal themselves.

Spear of the Magus
Spear of the Magus is a penetration item that gives lifesteal and a passive that increases your overall damage after hitting an enemy with an ability, however it is a little awkward to procc.

The Alternate Timeline
The Alternate Timeline is a niche item that gives you a few defensive stats and a passive that resurrects you, it's only a niche pickup and hasn't seen much play due to the item itself being weak, however it could see play on olorun if it was stronger


Pendulum of Ages
Pendulum of Ages just gives a tonne of power (190 to be exact) and just like The Alternate Timeline is very niche, however it's more due to the item lacking any AA synergies for olorun to utilise, as well as lacking any defensive stats that olorun can use to stay alive.


Pythagorem's Piece
Pythagorem's Piece is basically a safer Ring of Hecate with pen and an aoe passive that bennefits his entire team

Bancroft's Talon
Bancroft's Talon if helpful if you want to go a little more ability based on olorun instead of Ring of Hecate or a more damaging alternative to Pythagorem's Piece

Notes

Charon's Coin
Charon's Coin is a cheap, early game way of gaining percent penetration, hp5 and movement speed which can give you a slight bit of safety, however it has a fairly low power value and comes online fairly slowly, Charon's Coin can be an alternative to Demonic Grip if you are playing olorun in mid

Obsidian Shard
Obsidian Shard is a late game alternative to Charon's Coin and can be a replacement to Rod of Tahuti in the main 2 adc builds if tanks are really giving you trouble.

Toxic Blade
Toxic Blade is olorun's only antiheal item that he can go as he doesn't use Divine Ruin very well, you should only ever go this if your team is having massive problems with healers or if they're monkeys and not buying antiheal themselves.

Spear of the Magus
Spear of the Magus is a penetration item that gives lifesteal and a passive that increases your overall damage after hitting an enemy with an ability, however it is a little awkward to procc.

The Alternate Timeline
The Alternate Timeline is a niche item that gives you a few defensive stats and a passive that resurrects you, it's only a niche pickup and hasn't seen much play due to the item itself being weak, however it could see play on olorun if it was stronger


Pendulum of Ages
Pendulum of Ages just gives a tonne of power (190 to be exact) and just like The Alternate Timeline is very niche, however it's more due to the item lacking any AA synergies for olorun to utilise, as well as lacking any defensive stats that olorun can use to stay alive.


Pythagorem's Piece
Pythagorem's Piece is basically a safer Ring of Hecate with pen and an aoe passive that bennefits his entire team

Bancroft's Talon
Bancroft's Talon if helpful if you want to go a little more ability based on olorun instead of Ring of Hecate or a more damaging alternative to Pythagorem's Piece

Build Item Charon's Coin Charon's Coin
Build Item Obsidian Shard Obsidian Shard
Build Item Toxic Blade Toxic Blade
Build Item Spear of the Magus Spear of the Magus
Build Item The Alternate Timeline The Alternate Timeline
Build Item Pendulum of Ages Pendulum of Ages
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Bancroft's Talon Bancroft's Talon

situational defensive items

Notes Don't get more than 1 of these in a build

Mantle of Discord
Mantle of Discord is just a strong bulk defence item that you can get if you are really struggling to stay alive

Magi's Cloak
Magi's Cloak is the defensive option to buy if hard cc is causing you trouble, it's especially helpful against teams with Ares and Fenrir

Lotus crown
Lotus crown procs on Consecration by allowing you to gain up to 100 protections by hitting all 5 teammates whilst giving out 36 to each ally, lotus crown also has a little power which scales well with olorun.

Spectral Armor
Spectral Armor can be worth a pickup if the enemy is running double crit, like a Mercury jungle and Jing Wei adc as it will drastically reduce their damage output on you.

Stone of Fal
Stone of Fal post rework has been a niche pickup on mage adcs due to the mitigation passive, it's not got a set time where it's optimal to buy however it can be a nice pickup in very tank heavy olorun builds.

Notes

Don't get more than 1 of these in a build

Mantle of Discord
Mantle of Discord is just a strong bulk defence item that you can get if you are really struggling to stay alive

Magi's Cloak
Magi's Cloak is the defensive option to buy if hard cc is causing you trouble, it's especially helpful against teams with Ares and Fenrir

Lotus crown
Lotus crown procs on Consecration by allowing you to gain up to 100 protections by hitting all 5 teammates whilst giving out 36 to each ally, lotus crown also has a little power which scales well with olorun.

Spectral Armor
Spectral Armor can be worth a pickup if the enemy is running double crit, like a Mercury jungle and Jing Wei adc as it will drastically reduce their damage output on you.

Stone of Fal
Stone of Fal post rework has been a niche pickup on mage adcs due to the mitigation passive, it's not got a set time where it's optimal to buy however it can be a nice pickup in very tank heavy olorun builds.

Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Lotus Sickle Lotus Sickle
Build Item Spectral Armor Spectral Armor
Build Item Stone of Fal Stone of Fal

relics

Notes You should never buy any relics other than Purification Beads and Aegis Amulet

Notes

You should never buy any relics other than Purification Beads and Aegis Amulet

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Tips and tricks on Olorun

Olorun pairs best with AOE beads burners like Athena Xing Tian Ares in duo lane, or even individual beads burners that supply large set up like Ne Zha Fenrir and Hercules

If you are going to pick Olorun adc make sure to have a physical mid like Ullr Neith Chiron Skadi Medusa Heimdallr danzabouro and Anhur in order to balance out your damage types, this isn't needed but it helps a lot.

If you are picking olorun you may also want gods with strong peel capability like a Khepri or Geb due to his immobility and susceptibility to dive comps.

Starter Item Options

Olorun is a magical adc, Throughout the entire season people have struggled on what to build on mage adcs starter wise as hi-rez hasn't implemented any starters specifically for them and the item Leather Cowl is specific to hunters, hence mage adc starters being limited to a few picks, I will name all of those potential starters and whether you should consider them or not.

This will be colour coded on whether I personally like the starter on olorun:

  • If it is coloured green I believe it is a perfectly viable pickup on olorun right now

  • If it is coloured yellow I believe there's a time, place and meta for this starter on olorun and will most likely require the item to be meta at the moment

  • If it is coloured red I believe there is no benefit going this starter in the current meta
Support and solo starters will not be included in this, including animosity which I believe isn't a good pickup on olorun anyway right now.

Recommended Starters


Gilded Arrow
This starter gives Olorun a flat 20 basic attack damage which is more helpful for mages than power (due to their basic attacks scaling lower than physical gods). It also gives gold gain which can get Olorun to late game quicker.

Upgrades:
  • Diamond Arrow: has 80 flat basic attack damage which scales hugely with Olorun's basic attacks, it also gives 60% attack speed and a lot of gold gain.

  • Ornate Arrow: is literally just a worse Diamond Arrow on Olorun as the crit chance doesn't contribute to his passive.


Vampiric Shroud
Olorun's best starter when playing against a physical adc or double physical duo lane.

Upgrades:

Situational Starters


Conduit Gem
Conduit Gem saw some play on Olorun at the start of the season as it made the enemy think twice about standing in front of Focused Light, however the starter offers nothing exceptional on olorun other than a little clear.

Upgrades:
  • Gem of Focus: If you were to go Conduit Gem on Olorun Gem of Focus would be the preferred upgrade as it gives a nice handful of defensive stats that give him survivability if you can stack it constantly (which is possible if you spam Focused Light and Consecration as gem of focus only procs on the second use of Overflowing Divinity

  • Archmage's Gem: is a lot weaker than what is was, the starter is about burst and hence goes against olorun's sustained damage and hence isn't good on him outside meme one shot builds with Focused Light


Sands of Time
This is a starter item that will prevent you from running out of mana early, this starter has decent stats however it has no auto attack synergies and is just raw power with a little cdr which is only helpful for getting your ult back up.

Upgrades:
  • Pendulum of Ages: only gives raw power and 20% cdr, it offers nothing for either auto attacks or survivability, just 190 power and the ability to lower your ult's cooldown. Overall Pendulum of Ages is a solid starter upgrade on olorun

  • The Alternate Timeline: the more defensive upgrade from Sands of Time as it gives 45 protections and a resurrection passive, however like Pendulum of Ages it has no auto attack synergy and hence is often not needed on Olorun.

Bumba's Dagger
Bumba's dagger is mainly here because of bumba's spear, as dagger itself only offers some power and sustain off killing jungle camps, however if you can get bumba's spear the pay off is very much worth it

Upgrades:
  • Bumba's Spear: is one of the strongest starter items in the game at the moment simply due to it having a tonne of base stats, ranging from power to pen to cdr, as well as one of the strongest item passives in the game which gives a %power increase, objective shred and a massive heal for killing objectives like fire giant, gold fury and pyromancer.

  • Bumba's Hammer: as an item is not good at all on olorun due to it proccing entirely off of AA weaves which olorun has none of, bumba's hammer also has very little in the terms of useful base stats as olorun doesn't need the 20% cdr for anything other than his ult.

Weak Starters


Death's Toll
Death's Toll as a starter is very weak rn due to it giving minimal stats, a passive which has been gutted and two upgrade paths that really offer less than any other alternative out there

Upgrades:
  • Death's Embrace: has been bad since its nerf where they took 1% max hp heal off the passive, it gives ok stats but no longer has the passive to boot and isn't worth getting over death's temper as it won't increase your dps by much.

  • Death's Temper: is the only upgrade for death's toll that's somewhat viable, I'm rating it higher than death's embrace due to the passive synergy with crit chance which olorun is always getting


Manikin Scepter
Manikin Scepter gives you ok pressure early on, but it falls off very hard after 5 minutes and the upgrades aren't good for Olorun. The stats are also just abysmal for the cost and it will often hinder you more than help if you get it as an ADC.

Upgrades:
  • Manikin Mace: gives ok dps to objectives like fire giant and gold fury, however it lacks completely in stats and pvp potential, often resulting in your dps being a lot lower compared to if you bought diamond arrow or any of the green starters

  • Manikin Hidden Blade: has deccent stats, however the passive is just not worth it on olorun as you'll often use the proc on a minion by using Focused Light or Overflowing Divinity at long range, this item just isn't worth it on a sustain damage god like olorun.[[.


Eye of the Jungle
Eye of the jungle is no longer any good in lanes after it received shifts to it's passive, it has ok stats but if you're in a lane role it has literally no passive, the upgrades for eye are ok however

Upgrades:
  • Protector Of The Jungle: is an ok defensive option for olorun if your team if fighting around fire giant late game as it offers 12% protections, 15% power as well as some attack speed which is overall ok, it's nothing special compared to say Diamond Arrow however.

  • Seer Of The Jungle: as an item has very solid stats with 30% attack speed and 105 power, the item has a very weak passive however and you generally do buy it for the stats if you are going to get it.

Olorun God Synergies and Threats

Olorun is an immobile mage who mainly works in adc but can also work in mid to similar degrees, the god is known for being very meta dependant and has strong counterpicks to him which can sometimes entirely prevent him from being picked if they are on the enemy team.

Gods who are good against Olorun have:

  • Long duration CC immunity
  • strong dive
  • the ability to punish immobility
  • displacement
  • high early game aggression

Some examples of gods who counter Olorun:
  • Fenrir is probably the strongest god against olorun, his brutalise can't be cancelled by olorun's base kit, his ult has long duration cc immunity, punishes immobility and has both hard displacement in his kit and high early game aggression to shut him down before he gets online.

  • Guan Yu and Vamana are 2 other gods who do well into olorun as they have long duration cc immune ults that punish olorun's lack of mobility and are near impossible to peel off him

  • Loki Camazotz and Ravana can all dive Olorun with ease, however they don't have displacement to peel him away from his support and make him even more vulnerable.

When should you pick Olorun:

Olorun is an immobile magical carry, this generally means you need heavy peel to survive team fights with him as he can be dove and killed easily.

Olorun pairs best with AOE beads burners like Athena Xing Tian Ares in duo lane, or even individual beads burners that supply large set up like Ne Zha Fenrir and Hercules

If you are going to pick Olorun adc make sure to have a physical mid like Ullr Neith Chiron Skadi Medusa Heimdallr danzabouro and Anhur in order to balance out your damage types, this isn't needed but it helps a lot.

If you are picking olorun you may also want gods with strong peel capability like a Khepri or Geb due to his immobility and susceptibility to dive comps.

If you have gotten this far thank you, I've spent hours and hours working om this guide trying to make it as good as I could and any feedback is helpful and happily appreciated.

This is currently my longest guide at 16k characters which is nearly double my heimdallr, xing tian and skadi guides.

Anyway, thanks for reading,
Blip :3

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1
Branmuffin17 (394) | October 17, 2021 7:37pm
Hey Blip,

Awesome, we needed a good Olorun guide. Thanks for doing this.

Some comments:
  • If you want to fancy it up a bit w/ more coding, let me know and I can help you. Also, on your item writeups, rather than just list them all in what is seemingly a random order, you might categorize by color. E.g. start with all items you consider in the green / viable category first. Then group all the yellow and all the red. Right now it's haphazard and not even in alphabetical order.

  • I don't know if you'd agree but I think in your 1st build (the arrow build), you might even be able to situationally pick up Typhon's Fang immediately after Ring of Hecate. You'd probably consider that more if you're engaging often with basics (closer range) and/or you're having to fight often against a jungler that's jumping you a lot.

  • I'm not an Olorun player, so I don't know but am wondering if there's a viable build that invests less into attack speed items and more into standard mage items. Each one of your builds has at least 2 rings.

    On the flipside, is there a situation where you'd invest even more into basic attacks and pick up Hastened Ring? I know Hastened isn't that popular right now, but I don't even see it as a listed option in the situational damage items.

  • I know the enemy can body-block your Focused Light, but typically don't you still usually prioritize it first? I get picking Overflowing Divinity at level 1, but then I'd think you'd just max Focused Light first.

  • In your tips/tricks section, you say if you pick Olorun ADC to make sure to have a phys mid to balance damage types. I don't know that that's always necessary. Olorun ADC can balance just in Duo, if your Supp wants to go with a more aggressive physical type (assassin or aggressive warrior), and even if you have a standard mage mid, you can still have a good phys jung / solo.
Looking forward to your response.
1
Dashedscroll (2) | October 18, 2021 1:52am
Hi Bran,
Thanks for the feedback it's much appreciated.
For the start you mentioned the starter write up order which I will agree with looks quite messy and will definitely get some improvements in the coming weeks to make it look a little cleaner, also any help on the coding would be super helpful as I'm not too sure on how to do all that yet.

Now onto the typhon's suggestion, it is completely possible to get Typhon's Fang a little earlier, but I'd personally only get it after Ring of Hecate if I was fed more than being dived simply cos of how expensive the item is, however I'll leave a note in that build that Typhon's Fang can be bought earlier.

For the investing into less attack speed it's possible to go like a Sands of Time build with Spear of the Magus and pythahorem's piece but generally you do want telkine's ring and Demonic Grip just due to how much dps they allow him to do with his focus on sustained AA damage.
As for using Hastened Ring I don't think olorun has ever really needed it, even in a situational sense just because his ult and high range allow him to keep pumping out damage at a sustainable rate against someone who is a little further away from you as generally olorun doesn't need to stick to enemies unlike Freya
If haste ever happened to get a buff I would put it in the situational damage items, just rn the stats aren't ggreat and olorun doesn't need the passive.

For the levelling order I do really like maxing the 2 first because of the attack speed and damage which allows me to box, poke and clear, but i could defo see me being wrong completely with levelling order so I'll look into that a little further.

For the final part I should probably change the wording around it to be more preference instead of making it seem like a necessity which it's not, it's just helpful which you've stated.

Overall, thanks for your response Bran, I'll be working to improve this guide over the coming weeks so all this is really helpful, I've also recieved feedback to make this a more general guide around olorun cos rn it's very heavily focussed on items and not the actual god which I'll try to do, anyway, thanks for the feedback and I'll try to incorporate all your feedback as soon as possible.
1
Branmuffin17 (394) | October 18, 2021 9:50am
Hey dude,

Just clarifying, I wasn't saying Typhon's earlier than Hecate, just that if you agree, you might mention you can get it earlier (immediately after Hecate) than you currently list in your builds or state in your writeups. Typhon's is 5th or 6th in all of your examples.

So yeah, I think a much deeper dive into ability discussion and proper use is very important for a guide looking to educate newer players or players not familiar with the god. A separate chapter on that, rather than just small portions in the tips/tricks section would be good to add.

If you want to theme your guide with a color, I might suggest this one (due to fairly matching his main pic's color scheme: f0cd30

In reading your writeups on the individual starters and upgrades, I do think you could expand quite a bit more on some of these.

For organization of your starter/upgrade items, I think you should get rid of listing it by starter type (ADC, jung, etc.). Instead, put the green starters together, and you can categorize by color for their upgrades underneath. Something like this (I obviously didn't do the entire list):

Recommended Starters


Gilded Arrow
This starter gives Olorun a flat 20 basic attack damage which is more helpful for mages than power (due to their basic attacks scaling lower than physical gods). It also gives gold gain which can get Olorun to late game quicker.

Upgrades:
  • Diamond Arrow: has 80 flat basic attack damage which scales hugely with Olorun's basic attacks, it also gives 60% attack speed and a lot of gold gain.

  • Ornate Arrow: is literally just a worse Diamond Arrow on Olorun as the crit chance doesn't contribute to his passive.


Vampiric Shroud
Olorun's best starter when playing against a physical adc or double physical duo lane.

Upgrades:

Situational Starters


Conduit Gem
Conduit Gem saw some play on Olorun at the start of the season as it made the enemy think twice about standing in front of Focused Light, however the starter offers nothing exceptional on olorun other than a little clear.

Upgrades:
  • Gem of Focus: If you were to go Conduit Gem on Olorun Gem of Focus would be the preferred upgrade as it gives a nice handful of defensive stats that give him survivability if you can stack it constantly (which is possible if you spam Focused Light and Consecration as gem of focus only procs on the second use of Overflowing Divinity

  • Archmage's Gem: is a lot weaker than what is was, the starter is about burst and hence goes against olorun's sustained damage and hence isn't good on him outside meme one shot builds with Focused Light


Sands of Time
This is a starter item that will prevent you from running out of mana early, this starter has decent stats however it has no auto attack synergies and is just raw power with a little cdr which is only helpful for getting your ult back up.

Upgrades:
  • Pendulum of Ages: only gives raw power and 20% cdr, it offers nothing for either auto attacks or survivability, just 190 power and the ability to lower your ult's cooldown. Overall Pendulum of Ages is a solid starter upgrade on olorun

  • The Alternate Timeline: the more defensive option from Sands of Time as it gives 45 protections and a resurrection passive, however like Pendulum of Ages it has no auto attack synergy and hence is often not needed on Olorun.


Here's the code
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