Odin is a flexible and very dangerous god. His abilities allow for ambushing enemies and controlling their movements; however, it's necessary to find a balance between protection and damage as he will often be on the front lines. Odin's abilities are critical to effectively using him, but most builds avoid mana regen, so choose your moment carefully and make the most of the mana you have.
Odin's primary combo takes the form:
Raven Shout -> Lunge -> Gungnir's Might
Raven Shout will set up your leap ability, Lunge, with an explosion of damage when you land. Use the leap to enter into the fray suddenly and follow with Gungnir's Might to slow any enemies trying to escape. Swapping Gungnir's Might for Ring of Spears when available will ensure a more effective capture of enemies trying to escape.
PATH TO VALHALLA
Odin is empowered as he escorts fallen warriors to Valhalla. Whenever any god dies on the battleground, Odin gains a bonus to Movement Speed and Power. This effect can stack up to 5 times.
Duration: 8 seconds
Movement Speed per Stack: 4%
Power per Stack: 8%
Odin lunges to his target location, doing damage to all nearby enemies.
Damage: 120/165/210/255/300 +70% of physical power
Cooldown: 15/14/13/12/11 seconds
Mana Cost: 45/50/55/60/65
Odin summons a flock of Ravens that create a shield around him. When the shield expires it explodes outward, dealing damage to nearby enemies based on how much health it had remaining. If the shield is at full health, it deals additional bonus damage.
The shield will not expire while Odin is using Lunge, and will always detonate upon landing.
Note: Does not protect from execute effects.
Shield Health/Damage: (100/175/250/325/400 +60% of physical power)*1.15
Duration: 4 seconds
Cooldown: 15 seconds
Mana Cost: 50/55/60/65/70
Odin does a sweeping spear attack that hits twice dealing damage and slowing all enemies around him on both hits.
Damage per Hit: 45/65/85/105/125 +30% of physical power
Slow Duration: 2/2.2/2.4/2.6/2.8 seconds
Cooldown: 10 seconds
Mana Cost: 70
RING OF SPEARS
Odin summons a wall of spears that blocks his enemies movement, but Odin and his allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered, and are prevented from healing. Odin is immune to Slow and Root effects while in his Ring.
Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.
Note: Odin doesn't need to land the killing blow to gain a stack.
Attack Speed Reduction: 20/30/40/50/60%
Healing Reduction: 100%
Physical Power per Stack: 5 (Max 10 Stacks)
Cooldown: 75 seconds
Mana Cost: 100
-Flexible builds (High Damage or High Sustain)
-Great crowd control
-High burst damage
-Offensive escape ability
(That's seriously all I could come up with)
The builds in this guide offer options to build Odin as a damage-absorbing crowd-controller, an intimidating ambush artist, or a balanced nuisance capable of killing enemies and setting up allies. Critical elements of playing as Odin involve coordinating his ambush for maximum damage (if you are in a position to work with teammates) and utilizing mana efficiently to ensure you have your abilities at the critical moments. Odin is an excellent front line leader; capable of initiating attacks and holding his own in chaotic full team brawls; however, the defensive/escape nature of his abilities forces you to choose your moment. Attempting to ambush with his leap will leave you without an escape, and using the Raven Shout-Lunge combo, will leave you without a shield ability.
As Odin kill fifteen enemies in a single match using Raven Shout and Lunge together.
As Odin kill four enemy Gods inside of your Ultimate, Ring of Spears.