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Neith Conquest Solo Build (6.2)

0 1 16,242
by Vini_sds updated March 15, 2019

Smite God: Neith

Build Guide Discussion 14 More Guides
Tap Mouse over an item or ability icon for detailed info

Neith Build

Starter

Build Item Mage's Blessing Mage's Blessing
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
3

First Back

Build Item Berserker's Shield Berserker's Shield
Build Item Chalice of Healing Chalice of Healing
Build Item Ward Ward
2

Core

Build Item Ninja Tabi Ninja Tabi
Build Item Hide of the Urchin Hide of the Urchin
Build Item Transcendence Transcendence

Example Build

Notes Replace Mage's Blessing for Spirit Robe, Berserker's Shield for The Executioner and Ninja Tabi for Qin's Sais after you buy Elixir of Speed.
Build Item Berserker's Shield Berserker's Shield
Build Item Ninja Tabi Ninja Tabi
Build Item Hide of the Urchin Hide of the Urchin
Build Item Transcendence Transcendence
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Spirit Robe Spirit Robe
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais

More Defensive Options

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Magi's Cloak Magi's Cloak

More Offensive Options

Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Phantom Veil Phantom Veil

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
2 8 11 12 14

Back Flip

3 B A
Back Flip
3 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
2 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Back Flip
3 15 16 18 19

Back Flip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Neith Threats

Tap each threat level to view Neith’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Neith Conquest Solo Build

Builds for Neith in the solo lane.

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1
Kriega1 (143) | March 21, 2019 5:54pm
When are you fixing these builds?
1
Vini_sds (13) | March 21, 2019 6:27pm
I got so busy with my Nike guide that I totally forgot about this. I need to figure out what I wanna do with this concept, first. I really don’t want to go through the “adc in solo” route, building only damage items. I want to have enough defenses to take a few hits but enough damage to take down objectives.

Also, I’m not the one downvoting your comments, despite looking like it.
1
Kriega1 (143) | March 21, 2019 6:41pm
Vini_sds wrote:
I really don’t want to go through the “adc in solo” route, building only damage items. I want to have enough defenses to take a few hits but enough damage to take down objectives.


Then build 1 defense item. Or 2 defense items if you sell boots. Urchin and Blackthorn, Runeforged and magi's, etc... It shouldn't go anything beyond that. How about you base your "concept" on a damage built Solo Neith, and explain how it can pair with a hybrid Warrior ADC? Like my Off-meta Bellona ADC build that I based from a CycloneSpin game from last Season SPL?

Also the builds aren't just the problem either, the starts and relics need work too.
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1
Kriega1 (143) | March 15, 2019 2:21pm
What is going on here Vini? Why the troll builds in an off-meta role? Wasting gold by buying health chalice after your first back?

At least put functional ADC builds and then state in the title that it's for an off-meta role.
1
Vini_sds (13) | March 15, 2019 3:44pm
Who said that this is a troll build? You know I'd never make such thing.

This isn't meant to be an ADC build, but a solo-ADC hybrid, with enough defenses to not be blown up by one ability and with enough power to take down structures.

Is it meta? Hell no. Is it fun? For sure.

When I'm playing Neith in the solo lane I have two objectives:
1. Help my team in both in the laning phase, without leaving my lane thanks to World Weaver, and in teamfights, with Spirit Arrow's root, Back Flip's slow and Unravel's attack speed reduction.
2. Taking down objectives, whenever split pushing or not.

You know I'm crazy for playing gods in roles where they shouldn't work (My Aphrodite support build is the perfect example), but I love the challenge.
1
Branmuffin17 (401) | March 15, 2019 5:06pm
I was chatting with you on Discord about this. I personally feel that building tanky on a god with high scaling and a form of escape is a bit of a waste. Your typical gameplay here in Solo should be to poke at range, force them back or kill the lane enemy, jump away if needed, outclear, and take objectives.
  • Berserker's Shield is interesting and possibly okay, but you also already have some health sustain in your kit. Not sure Berserker's is needed. Chalice of Healing definitely isn't something you should need if you're focusing early on the wave, and staying relatively safe otherwise.

  • Ninja Tabi is okay, but Warrior is typically better for a god with great scaling. Also, when combining with Berserker's, you're really going further into AS than you should, compared to power. I'll point right back to this post I made on balancing power and AS.

  • Urchin is a great tank item, and very popular in Solo. But most Solo gods that aren't mages at least are going to expect to take a lot of damage when boxing. You really shouldn't be looking to box, though, right? And with no power, you are killing your damage potential.

  • Then you go the opposite way and build Transcendence. This is probably fine in Solo, but this is turning into a Jeckyll/Hyde situation...no power in one, so blast the power in another.

  • Next you're getting Blackthorn Hammer. While a great item overall, especially with the S6 change, the power is low, you don't need that much more health, and...to this point, you haven't built any pen. A lot of other gods will have built some pen by now, often in the way of Void Shield. Part of your objective is to deal damage, and you need pen to do that.

  • Then you get even more protections. You're not here to box. You can poke at range. You're not looking to deal damage in close. Why so many protections???

  • Finally you get some great pen, but you're going into The Executioner and Qin's Sais. That's okay but...this build just seems off. I don't mean to be offensive, but this is just a confusing build to me.
If you're having a hard time laning against the enemy because they're very aggressive, you can always just clear safely under your tower. You can easily set up for this with a well-placed weave, and a well-timed Arrow. No clear issues at that point. You don't need to be fighting them at the mid-line. Build to your strengths, even if you're in Solo. As you build right now, your objective damage is getting nerfed, and you won't be that much help in a fight, at least as I imagine a match going.
1
Gulfwulf (81) | March 15, 2019 2:29pm
Yeah Vini!
1
Vini_sds (13) | March 15, 2019 3:48pm
LOL
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League of Legends Build Guide Author Vini_sds
Neith Conquest Solo Build (6.2)
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