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Mage's Blessing
Round Shield
Healing Potion
Berserker's Shield
Chalice of Healing
Ward
Ninja Tabi
Hide of the Urchin
Transcendence
Replace
Mage's Blessing for
Spirit Robe,
Berserker's Shield for
The Executioner and
Ninja Tabi for
Qin's Sais after you buy
Elixir of Speed.
Berserker's Shield
Ninja Tabi
Hide of the Urchin
Transcendence
Blackthorn Hammer
Spirit Robe
The Executioner
Qin's Sais
Breastplate of Valor
Genji's Guard
Oni Hunter's Garb
Gauntlet of Thebes
Magi's Cloak
Soul Eater
The Crusher
Brawler's Beat Stick
Teleport Fragment
Purification Beads
Magic Shell
Heavenly Wings
Phantom Veil
Y
B
A
X
Tap each threat level to view Neith’s threats
Awilix's
Gravity Surge is one of
Neith's greatest counters, because it not only shuts down your escape from
Back Flip, but it also does great damage and pulls you right back into the fight. Be sure to keep
Purification Beads ready or get
Magi's Cloak.
Array ( [god] => Array ( [god_id] => 61 [display_name] => Awilix [url] => awilix ) [scoreVal] => 1 [notes] => [[Awilix]]'s [[Gravity Surge]] is one of [[Neith]]'s greatest counters, because it not only shuts down your escape from [[Back Flip]], but it also does great damage and pulls you right back into the fight. Be sure to keep [[Purification Beads]] ready or get [[Magi's Cloak]]. ) 1
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Also, I’m not the one downvoting your comments, despite looking like it.
Then build 1 defense item. Or 2 defense items if you sell boots. Urchin and Blackthorn, Runeforged and magi's, etc... It shouldn't go anything beyond that. How about you base your "concept" on a damage built Solo Neith, and explain how it can pair with a hybrid Warrior ADC? Like my Off-meta Bellona ADC build that I based from a CycloneSpin game from last Season SPL?
Also the builds aren't just the problem either, the starts and relics need work too.
I think the main problem is that I tried to mix different builds from different gods/players, while also trying to put my own ideas into the build.
I had 4 ideas in mind:
1. I didn’t want a full damage build, but didn’t want a “standard” warrior build either.
2. I wanted
3. Fineokay did a Neith Solo game in his A-Z series, and he build Berserker’s as his starter, so I wanted to try it.
4. When Deathwalker plays
However, when I went into a match to test the build, I felt the need of adding another defense, because I was still squishy with only Urchin + Blackthorn. That’s why I added Spirit Robe into it.
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2268&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Solo&p_filters_league=~&p_filters_sort=~
"I’m not the one downvoting your comments, despite looking like it."
That's what someone who was downvoting his comments would say ;)
(I'm JK. I know you're not like that).
(I'm JK. I know you're not like that).
You and Gulf look like twins, because you two have the same mean sense of humor :p
He even calls me son and threatens to beat me (Please call CPS, I hear him coming with the belt).
Also, I think Cernunos was his most played ADC in solo, that's why I used Cern as an example, so you can have more references to go off of.
At least put functional ADC builds and then state in the title that it's for an off-meta role.
This isn't meant to be an ADC build, but a solo-ADC hybrid, with enough defenses to not be blown up by one ability and with enough power to take down structures.
Is it meta? Hell no. Is it fun? For sure.
When I'm playing
1. Help my team in both in the laning phase, without leaving my lane thanks to
2. Taking down objectives, whenever split pushing or not.
You know I'm crazy for playing gods in roles where they shouldn't work (My
Berserker's Shield is interesting and possibly okay, but you also already have some health sustain in your kit. Not sure Berserker's is needed.
Chalice of Healing definitely isn't something you should need if you're focusing early on the wave, and staying relatively safe otherwise.
Ninja Tabi is okay, but Warrior is typically better for a god with great scaling. Also, when combining with Berserker's, you're really going further into AS than you should, compared to power. I'll point right back to this post I made on balancing power and AS.
- Urchin is a great tank item, and very popular in Solo. But most Solo gods that aren't mages at least are going to expect to take a lot of damage when boxing. You really shouldn't be looking to box, though, right? And with no power, you are killing your damage potential.
- Then you go the opposite way and build
Transcendence. This is probably fine in Solo, but this is turning into a Jeckyll/Hyde situation...no power in one, so blast the power in another.
- Next you're getting
Blackthorn Hammer. While a great item overall, especially with the S6 change, the power is low, you don't need that much more health, and...to this point, you haven't built any pen. A lot of other gods will have built some pen by now, often in the way of
Void Shield. Part of your objective is to deal damage, and you need pen to do that.
- Then you get even more protections. You're not here to box. You can poke at range. You're not looking to deal damage in close. Why so many protections???
- Finally you get some great pen, but you're going into
The Executioner and
Qin's Sais. That's okay but...this build just seems off. I don't mean to be offensive, but this is just a confusing build to me.
If you're having a hard time laning against the enemy because they're very aggressive, you can always just clear safely under your tower. You can easily set up for this with a well-placed weave, and a well-timed Arrow. No clear issues at that point. You don't need to be fighting them at the mid-line. Build to your strengths, even if you're in Solo. As you build right now, your objective damage is getting nerfed, and you won't be that much help in a fight, at least as I imagine a match going.