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Atalanta's Bow
Qin's Sais
Malicious Deathbringer
Demon Blade
Crimson Claws
Asi
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Some points for potential improvement:
- Slight lack of penetration. You do have (situationally) 20% after the Demon Blade procs a crit, but more isn't bad, especially since given the time, you can not only kill squishies but also tanks.
- Killing tanks is not only better when you have more pen, but also
Qin's Sais. Since Arachne's attack progression is shorter than average, she takes advantage (like Kali) of Qin's procs.
Death's Embrace may be generally ok for health sustain, but it's also better the closer you get to the max 2.5 AS limit. Not sure I'd go for this, and fact is,
Death's Toll is pretty weak, and in arena, you're only getting Embrace in the last few minutes. I'd prefer just getting a different item.
- If going crit, I'd get
Demon Blade before
Malicious Deathbringer, especially due to the price but also that it provides AS and some pen.
- I don't like
Odysseus' Bow with crit items. Crits increase in damage based on base damage + power from items. O-Bow has 0 power, so while you're hitting faster, you're not hitting harder. If you want O-Bow, I'd consider dropping crits, grabbing Exe, Qin's and maybe Dom for high pen and AS.
Crimson Claws might be interesting but not sure how often you'll get that bonus shield. I'd probably default to
Asi for the boost in LS when you're trying to finish off an enemy in a fight.
Atalanta's Bow is...okay I guess, but I'd probably go for other items.
In the end, I think Exe and Qin's should be in the build. I think Embrace and either O-Bow or crits should be out though I'm sure crits are fun. I'd grab Asi over Crimson.In case you didn't know (and it's hard unless you know where to look), when I talk about
".5/1/1x damage & swing time"
The 0.5 first hit means it takes 1/2 the time and does 1/2 the damage. Crits deal 175% of basic attack damage, so when the value is less than 1, it's a reduced multiplied effect. Will compare side by side w/ Arachne vs. a standard hunter. Let's assume standard basic attack damage is 100 and not consider mitigations. We're only considering a single crit.
- Hunter: no progression, or damage and swing time is always 1. Damage would be (100 * 1.75) = 175 damage every time you crit.
- Arachne: 0.5/1/1. Damage on the first hit would be (100 * 0.5 * 1.75) = 87.5 damage on that first hit...the next 2 hits, if they crit, would be the standard 175.
But that first hit shows you when gods have some attack progression below 1 that crits deal significantly less damage than a standard hit.This is where
This doesn't mean crits can't still deal a ton of damage, but you still want to build the right way, and that still involves getting a good amount of pen.
So a standard Arena build for Arachne, I'd probably consider something like
If you go with crits, I would probably consider: