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LATEnubis (joust3vs3&duel build)

1 0 15,408
by MrDuckFace updated May 18, 2016

Smite God: Anubis

Build Guide Discussion 10 More Guides
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Anubis Build

Final Build

Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Obsidian Shard Obsidian Shard
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation

Situational Items

Build Item Mystical Mail Mystical Mail
Build Item Midgardian Mail Midgardian Mail
Build Item Sovereignty Sovereignty
Build Item Spirit Robe Spirit Robe
Build Item Magi's Cloak Magi's Cloak
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Breastplate of Valor Breastplate of Valor

Starter items

Build Item Warlock's Staff Warlock's Staff

Anubis's Skill Order

Plague of Locusts

1 X Y
Plague of Locusts
3 9 17 18 19

Mummify

2 A B
Mummify
2 8 14 15

Grasping Hands

3 B A
Grasping Hands
1 4 6 7 12 13

Death Gaze

4 Y X
Death Gaze
5 10 11 16 20
Plague of Locusts
3 9 17 18 19

Plague of Locusts

1 X
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .25s for 3s. Anubis is immune to knockback while channeling and moves at 50% speed.

Ability Type: Cone, Damage
Damage Per Tick: 18 / 26 / 34 / 42 / 50 (+20% of your Magical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Mummify
2 8 14 15

Mummify

2 A
Anubis fires a bandage projectile, mummifying and stunning his target.

Ability Type: Line, Stun
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Range: 70
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Grasping Hands
1 4 6 7 12 13

Grasping Hands

3 B
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and slowing every 0.5s for 2s.

Ability Type: Circle, Slow, Damage
Damage Per Tick: 25 / 40 / 55 / 70 / 85 (+35% of your Magical Power)
Slow: 25%
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Death Gaze
5 10 11 16 20

Death Gaze

4 Y
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1s for 3s.

Ability Type: Line, Damage
Damage Per Tick: 23 / 28 / 33 / 38 / 43 (+15% of your Magical Power)
Range: 70
Cost: 90
Cooldown: 90 / 85 / 80 / 75 / 70s

EARLY

In early game what you need to focus on is not getting killed and getting stacks.
I suggest being neutral, not atacking, staying behind your tower using your 3 to kill minion waves.
If you are playing against a non-good late god, then you'll just have to wait till you have your build complete and you'll destroy him. The good think about late anubis is that it can't be countered.

If you are playing against a late god. Let's say Aprhodite. Her potential is better used in late. If you face against that problem i suggest getting more damage instead of hp stacks.

LATE

When you have your build ready (normally 18-20 mins) you are ready to kick some *ss.
Now focus on using this combos over and over:
2- if landed, 3- if landed ult
2- if not landed, 3, retreat
3- if landed 2, ult
3- if not landed, 2, ult

Personally i don't use my 1 that much when playing anubis. But if you want to finish your enemy and don't have any other skills, then use it.

Tips on ult:
Normally, your enemy will buy beads to run away from your ult after you stun him. So try stunning him and act like you are going to throw the ult. But don't. Normally, he will waste he's beads and you will be able to later make a better move.

Tanks:
If you are facing a tank. Don't buy hp and instead buy a lot of magical penetration

Adc's: If you are facing and adc. Buy physical anti-adc defenze. Like Hide of the Nemean Lion or Midgarian mail.

Other mage: If you are facing another mage. Just do you normal build. If you are skilled enough you will win

Assasin/high damage god: If you are facing an assasin, priorize defense over damage. Don't buy penetration items (unless neccesarry) and focus on not getting too close to the assasin.

Support: If you are facing a support. Priorize penetration and damage since he won't be able to damage you. This will only happen in 3vs3 jousts... i think... (i know there are people who play supports in duels. But unless you are a noob or they are too pro you don't have to worry)

Pros / Cons

PROS: In late you will usually have lots of damage and be hard to kill because of the life steall

CONS: If you die too much in early you won't get at late in time and will usually loose.

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1
Papa Murmz (16) | July 21, 2016 7:59am
A fool proof build for Anubis is:

Shoes of Focus - I mainly use these for the CDR & Mana. Can use Shoes of the Magi for early +10 Penetration.
Warlock's Sash - Great Sustain with +300 HP & +400 Mana.
Pythagorem's Piece - Works great with Anubis' Passive & gives +10% CDR & a Team Aura.
Rod of Tahuti - Pretty standard item on all Mages. Big power spike, +125 MP & an additional +25% in MP.
Spear of the Magus - Reduces Magical Protections by 10. Works well on Anubis for he is an Ability-Based God.
Gem of Isolation - Added sustain & slows enemies hit by your abilities by 25% for 2s.

With Anubis it's not about having the most insane Magical Power in the world. Some builds can get him up to 760 MP but, the items don't compliment him.

I feel the items above compliment Anubis' kit, abilities & play style tremendously. If you can hit your Mummifys consistently, you should have no problems being effective.

Not to mention you'll have over 2k HP at level 20 which will curb some of his squishiness, you shouldn't always bank on his Lifesteal to bail you out of fights.
1
Spardog (1) | May 19, 2016 12:24pm
Hi not a terrible build. I hope you don't mind but I would like to provide a little constructive criticism. I love Anubis, he is great in joust. The lack of an escape can be problematic at times but he has some of the most damaging skills in the game if every tick hits.

First you may want to take another look at your skill order as you can't build a third level of Deaths gaze that early but otherwise the rest of the skills look reasonable enough. Its mostly personal preference but you are right to max grasping hands early.

Second you have seven items in your final build which simply doesn't work. I would suggest dropping the Obsidian Shard which I explain why below.

As for the build, building both stacking items early is not a bad idea though personally I would suggest building boots before the book because of your lack of an escape. However, there are a few other things I have to point out that aren't optimal.

Anubis has natural penetration built in so there really isn't a huge need for Obsidian Shard especially since it loses effectiveness due to his passive. All you need is 3 ticks of any ability for the enemy to lose 21 protections which makes building flat pen or no pen at all a better idea. Most of my joust matches are against squishy targets. So I would reserve the Shard as situational when playing against guardians or warriors who are specifically staking a lot of magic protections.

Anubis' abilities have lower and lower cooldowns as they level so putting so much focus on cooldown reduction isn't as necessary on him. 20% is really all you need which works well for my next point.

Lifesteal is incredible on Anubis and you've only given him 12%. That is only a marginal benefit even with his passive. My suggestion is to swap out Chronos' Pendant with Pythagorem's Piece. That that lowers cooldown reduction by 10% but adds 25% lifesteal and 15 more Magical Power. and it passively helps your team if they do any kind of magic damage. Its a staple on Anubis.

The utility of the Gem of Isolation is great on Anubis but the power bonus from the Rod of Tahuti makes it almost a requirement. Grasping hands provides a slow on its own, Plague of Locusts can one shot any squishy target of you stun them first and Death Gaze can kill the rest on its own.

Sorry for the massive critique but thanks for making a guide and contributing!

Edit: There weren't any other comments when I started writing that so I'm sorry if I've repeated something that anyone else said.
1
GameGeekFan (50) | May 18, 2016 4:10pm
I see seven items, and Rod of Tahuti is not one of them.

Gods can only have 6 items. So make sure you state which item you are replacing. Also please include Rod of Tahuti, the boost to power it gives you is so big that every mage needs it as a last item.

Also double stacking is VERY risky since the effects arent immediate, at least for warlock's sash. Book of Thoth still gives that power boost but the stacks are still there for spamming those attacks. I would suggest to try to pick one or the other.
1
MrDuckFace | May 18, 2016 5:08pm
In the first one i messed up lol.
In the second one: like doing double stacks and i stated that it is indeed risky but gives a lot of poewr. Also Rod of Tahuti isn't necessary.
1
GameGeekFan (50) | May 18, 2016 6:04pm
+125 power and 25% boost to your current power is not necessary? It is the biggest boost to a mage's power ever, every mage uses it to be relevant and threatening in the late game. It is way better than any stacking item, since the passive reacts immediately.
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League of Legends Build Guide Author MrDuckFace
LATEnubis (joust3vs3&duel build)
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