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Kilauea's fury! - A Jungle Build for Pele

2 1 24,029
by YeHaw updated August 28, 2019

Smite God: Pele

Build Guide Discussion 6 More Guides
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Pele Build

Starter

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Final Build

Build Item The Crusher The Crusher
Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Relic Dagger Relic Dagger

Late Game Considerations

Build Item Bloodforge Bloodforge
Build Item Elixir of Speed Elixir of Speed
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Additional Offense

Build Item Soul Eater Soul Eater
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hydra's Lament Hydra's Lament
Build Item Arondight Arondight
Build Item Titan's Bane Titan's Bane

Additional Defense

Build Item Hide of the Urchin Hide of the Urchin
Build Item Stone of Gaia Stone of Gaia
Build Item Mantle of Discord Mantle of Discord
Build Item Runic Shield Runic Shield
Build Item Void Shield Void Shield

Relics

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet

Pele's Skill Order

Pyroclast

1 X Y
Pyroclast
3 7 8 10 11

Eruption

2 A B
Eruption
2 4 6 12 14

Magma Rush

3 B A
Magma Rush
1 15 16 18 19

Volcanic Lightning

4 Y X
Volcanic Lightning
5 9 13 17 20
Pyroclast
3 7 8 10 11

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line, dealing damage and granting fuel per enemy hit. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+60% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Fuel Gain: 5
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Eruption
2 4 6 12 14

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Circle, Knockup, Damage
Inner Damage: 60 / 105 / 150 / 195 / 240 (+80% of your Physical Power)
Outer Damage: 130 / 170 / 210 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
1 15 16 18 19

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed.
This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel.
This damage does not trigger Item effects.

Ability Type: Circle, Buff, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5 9 13 17 20

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 4 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 40% reduced damage.

Ability Type: Cone, Slow, Damage
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60/35
Cost: 100
Cooldown: 90s

Intro

Hey there, I'm back! This is my second build on this site and I decided to make one for Pele since I've started to play with her a lot more. I am a casual conquest player for SMITE, though I do occasionally play a game of ranked or assault. I'd like you all to remember that I'm still learning how things work on this site, so please bear with me if I get something wrong. Let's get on with it then, I guess.

Abilities

Passive - Everlasting Flame
When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 30s cooldown.

Notes:
Power: 5+1 per level Lifesteal: 40%
Ability Lifesteal: 15% Duration: 4s
Ability Type: Buff

1st Ability - Pyroclast
Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.
Pele has 2 charges of this ability.

Notes:
Has a range of 60.
Damage: 60/100/140/180/220 (+60% of your physical power)
Return Damage: 20 (+15% of your physical power)
Ability Type: Projectile Cooldown: 13 seconds
Cost: 40/45/50/55/60 mana

2nd Ability - Eruption
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.
At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Notes:
Outer Damage doesn't list of the first two tiers (60/100/140/180/220).
Has a radius of 15/25/35.
Has a knockup strength of 280/240/200.
Inner Damage: 70/115/160/205/250 (+80% of your physical power)
Outer Damage: 140/180/220 (+60% of your physical power)
Ability Type: Area
Cooldown: 15 seconds Cost: 60/65/70/75/80 mana

3rd Ability - Magma Rush
Pele starts to churn the land around her, dealing damage to nearby enemies and giving her constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.
This damage does not trigger item effects.

Notes:
Damage: 10/15/20/25/30 (+5% of your physical power) every 0.5s
Speed: 30%
Amplified Damage: 20/35/50/65/80 (+20% of your physical power) every 0.5s
Amplified Speed: 60%
Initial Fuel Cost: 5 Ability Type: Area Damage and Buff
Cooldown: 0 seconds Cost: 10 'Fuel'

Ultimate - Volcanic Lightning
After a short warm up, Pele dashes forward dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.
For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 50% reduced damage.

Notes:
Has a range of 60.
Damage: 180/265/350/435/520 (+60% of your physical power)
Cone Damage: 100/140/180/220/260 (+40% of your physical power)
Slow: 20/25/30/35/40% Slow Duration: 3s
Ability Type: Dash and Buff Cooldown: 90 seconds
Cost: 100 mana


You want to level the 2 up to 3 first, so you can get the extended range and extra damage. After that max your 1, then your 2 and finally your 3. Level up your Ult whenever you can.

It is crucial you hit your Ult because the damage of your basic attacks isn't amplified, but in fact, it is reduced to 50% of your current basic attack. Keep that in mind when you launch your ultimate.

The Build

This is a very power heavy build. There is not a lot of sustain in it either, until late game, where you get Bloodforge. Though this is countered by Pele's passive, Everlasting Flame which grants her additional power and lifesteal when her health drops below 50%.

Your start is a pretty basic jungle start, nothing much to say here. Try your best to make your first back when you have enough for Warrior Tabi, which costs 1600 gold. At this point, your ganks should be pretty powerful and you should be able to get a kill. By the time you get boots, you should be lvl 5, which gives access to your ult.

Transcendence is the next item, before finishing the Mace into The Crusher, because you want to start stacking as soon as possible. With this build, Trancendence provides roughly 108 physical power. So stacking this as fast as possible is the best thing to do.

Finishing The Crusher is next because the passive it provides helps a lot to make your abilities deal a lot more damage. Blackthorn Hammer follows up on The Crusher because it helps you live longer while providing power and mana for Trancendence to use.

Jotunn's Wrath provides the penetration and much-needed cooldown reduction Pele needs. Relic Dagger is an item that I like to switch around often with the other recommendations. If you like to blink a lot, then with this, your Blink Rune goes on an 80-second cooldown. Otherwise, you can switch this Hide of the Urchin as it will provide almost the same amount of health and also mana, that Trancendence converts to power.

Conclusion

That's it, I guess. Hope you have fun with this build. Destroy everything in sight and make sure to do my Waifu proud!

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1
Kriega1 (143) | August 29, 2019 8:56am
Change Gaia to Magi’s Cloak
1
Gulfwulf (81) | August 29, 2019 8:10am
Hey YeHaw, instead of listing what every ability does, just hyperlink to it and list combos and when to use each ability. The hyperlinks already show the ability description and stats when they're hovered over, so you're just adding needless information to your guide. I already know what Pele's abilities do, what I want to see is when and where to use them.
1
GaseousClay (1) | August 28, 2019 8:29pm
Your build got 50% CDR... 40% CDR is the cap.

From rank 2 onwards, Pyroclast should be prioritized. It's your main damaging/clear ability and great ranged poke

Don't build Trans before finishing Crusher/Jotuun.
Pele is prolly STRONGEST early game goddess, you'd be wasting it buying T1 mace + boots and jumping into stacking.

If you really want to do that, better to buy T1 trans and start stack it after boots.
Still wouldn't advise trans on her unless so ahead, but that's easy.

Please don't disappoint MY waifu.
1
Gulfwulf (81) | August 29, 2019 8:08am
Is Stone of Gaia even worth getting on her? She already has some haling in her kit and Soul Eater helps with her sustain.
1
Kriega1 (143) | August 29, 2019 3:20am
If the 50% cdr is from getting that extra 10% from blackthorn I don’t think it would be that bad due to its passive, but the fact that this build already has trans means it needs to go. Can probably swap blackthorn for Runeforged in the build if you keep trans, otherwise keep blackthorn and get Soul Eater instead of Trans would be better in my opinion. Yeah I also don’t recommend Trans unless you’re Ahead.
1
GaseousClay (1) | August 29, 2019 6:27am
Quoted:
Transcendence is the next item, before finishing the Mace into The Crusher, because you want to start stacking as soon as possible.


The get trans before finishing Mace bothers me more, haha... :)
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League of Legends Build Guide Author YeHaw
Kilauea's fury! - A Jungle Build for Pele
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