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Early game you play a little more normally, kinda behind the team, tossing your scythe and killing minions with your 3, or silencing enemies with your 3. Getting a few kills normally. Whether you buy beads or aegis first is up to you. This is an arena build btw.
The boots are to give you slight speed superiority early game, basically you're not a sitting duck, but you're still a duck.
The Mage's Cloak gives a little health and protection but is there for the absorption of hard crowd control, you will need it more and more. Keep your eye on the status of this the whole game.
The winged blade gives a little speed boost, more health too, but is there to provide immunity to slows. Watch this with Mage's cloak, know if you can risk things before you do it. Slow immunity is actually not too needed, you can replace winged blade with quin sais as the last item.
The mask is for the speed boost, to help put you above the speed most people will have. It's worth it, and entirely necessary.
Elixir of power first, usually paired with power buff as your attack speed is decent already.
If it's one of those games where you got funds for another elixir, defense afterwards, power buff usually has over a minute left.
Hastened katana is so you don't get slowed while hitting people. Pretty necessary.
The last bow is so that when you get into the action, you stack movement speed, which really does come in handy. Also a nice attack speed boost.
Minion kills heal you a little (any kills do), your scythe throw is extremely useful for healing, 3 is great for silencing attacks (defending against them). With your speed it usually takes teamwork for them to trap and kill you. If chasing, you're free to break off if the team comes to the rescue, circle around and have them chase you, then resume your kill after your abilities have cooled down. In short, you're too weak and squishy to do much on your own, so you're kinda on the sidelines hitting your 1, 2, and 3, occasionally the 4. Looking for people to do damage to (not kill) most of the time, team fights to just sorta sway the favor in. Teammates in trouble that need saving, enemies running back on low hp where you can get them and not die (or die if it's worth it). As you get more items, you become pretty much able to seize every opportunity, and there's usually a lot. You rely on your abilities' damage until you have all items then can sorta do some damage and start getting a bit more in there, til then, there's plenty of kills to be had, or teammates to help. Ult doesn't have to be for a kill, nor for the damage (especially with your low power), use it as a stun to save an ally from someone pursuing them (usually silence them right after and toss the scythe and maybe your allies turn around and kill em), or uses it to stun an enemy that's on the front lines, it'll bring attention to them if your teammates are nearby, often they get away but not without low health, which is where your speed and evasive maneuvers come in handy making sure they don't make it back to base. You're fast enough to evade most situations, just don't be stupid. Combine the out-of-fountain boost with the 2 boost towards a low health ally and you just fly across the stage.
Enemies that jump over the wall to get into base, if you can before the fountain heals them, you can kill them in there (deep in the fountain), and with aegis, make it out alive and with about half health. Don't steal kills on purpose, don't let them get away because you didn't wanna steal. Often the whole team tries to chase you (as it's hard to NOT troll with this build), try to make use of this and lead them deep into your territory for allies to jump in on, then turn around and help out. People do get mad sometimes, where you'll win and be the top score on both teams, and still get called trash. It's a bit unavoidable as when someone gets mad and starts targeting you specifically, logically it's in your best interest to focus more on them, because otherwise they'll be sure to catch you off guard. Which is when it really starts to troll them because they're usually stronger, and you gotta play like a piranha/shark and swoop by getting all these nicks and scythe throws in until they're low enough health for you to take head on (or where someone else on your team jumps in on them).
Anyone who uses this build, feel free to join the speedy-weedy clan ^-^ Clan Tag = SPDWD
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The build is (Talaria Boots, Messengers Mask, Witch Blade, Jotunns Wrath, Winged Blade, & Magi's cloak.)
I've had a ton of fun working with this, I hope you do too.
Bran? Consider for Archive?
I feel this is acceptable for archive at this point. Darker, if you do come back, you're welcome to respond for consideration of unarchiving.
Better Thanatos builds (Power/Penetration/CDR/physical & magical defense):
Warrior Tabi
Jotunn's Wrath
Void Shield
Hydra's Lament
Ancile or situational item
Bloodforge
Full Power/Penetration for Arena:
Warrior Tabi
Jotunn's Wrath
Transcendence (slightly risky item because it can get hard to stack)
Hydra's Lament
Void Shield
Brawler's Beat Stick or The Crusher
If you don't like the Transcendence, don't buy it. Just buy a Bloodforge last.
But for every reason mentioned by Krigea, BranMuffin, and GulfWulf, I have to downvote this guide. Please improve this, and I will change my vote. Thanks.
Creator probably doesn't even know there's a soft cap on MS, and for sure has never done the calculations to find out exactly how inefficient the build is.
FYI, calculations on just how bad this is.
And why do you want that MS? To kill people effectively? This build has only 75 total power at full build, not including any Elixir of Power you might get...and if we do consider the Elixir, it SHOULD have a huge effect on your damage potential...but as it is, it's a % boost on your existing power, and you've only got 75. That's an 18.75 increase...lol. At that point, it's an expensive waste of gold.
And THEN you have to consider that you're further hurting his damage potential by getting Bumba's Mask, which decreases your damage by 10%. The only pen is from an active Scent of Death.
The saving grace for any damage potential he has is due to the bonus damage (10% of target's max HP) from Death Scythe and from Hovering Death's immediate kill HP threshold, which is part of his kit, and basically helpful in spite of your build. But he won't even be able to use it often because he's got only 10% CDR.
This just...ugh. No offense, Darker...this isn't an attack on you, but if we're trying to think of bad builds, this about does it. If you're having fun with it, great, but against any decent players, you'll either get blown up because you won't be enough of a damage threat to kill them before they kill you, or they'll just mostly ignore you as you run away and try to bait/kite, because you're just ineffective.