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Artemis is weird in the sense that she's easy to be good at but really hard to be amazing at and I recommend practicing with her for a while in casual before playing and Leagues games.
(Passive) Still Target - Artemis gains a critical strike chance buff on each successful hit.
Oh boy oh boy is this great, Artemis' passive gives her ridiculous crit chance when fully built and this can help her really hurt just about anyone, she is only ADC I'd say to never ever use a Qin's Sais based build on just because of this passive.
(1) Transgressors Fate - Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, rooting and crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.
This is an amazing ability if you can land it, if you hit it while being chased you're almost always going to get away, or even be able to get a kill because of it, the best way to ensure you land this ability is to run into a narrow jungle path a plop it down in front of you. I recommend trying to keep one in the Jungle path next to your tower, some junglers won't notice it and the sound will alert you to their presence if there where no wards, but seriously kids, buy wards even as an ADC.
I max this last.
(2) Vengeful Assault - Artemis attacks at a furious pace, increasing her attack and movement speed significantly.
Also known as, Artemis pulls out a big ol' bag of steroids and injects them directly into her firing arm, this ability is very very not nice and should be used to get kills and can sometimes be used to help with running away due to the movement speed increase.
I max this second.
(3) Suppress The Insolent - Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.
This is your wave clear and should almost always be used as such, if you're feeling extra spooky you can poke with it, make sure to give them a little [VEL] to go with it.
I max this first
(4) Calydonian Boar - Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and stunning them and itself. The boar is immune until he hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to crowd control for 3s.
This can be used in many ways, my personal favorite is to avoid an Ares ult, the angry whispers I've got from that one, it's a really good source of avoiding CC when you know it's coming, such a Bakasura, Loki and like I mentioned Ares, this should be combined with your other abilities to get a kill, use this, then put your trap over them and the use your 2 to shakalaka boom boom them to death, it has a 90% kill chance.
You're the ADC you shouldn't, keep and eye on the minimap for team fights though and be sure to mosey on over there for a penta kill.
But seriously, leave the rotation to your support, when they're away from lane just sit under tower and farm farm farm.
I start of with Bluestone Pendant, Spiked Gauntlet and a Healing Potion, on my first back I get Boots and finish Devourer's Gauntlet ASAP.
Then I'll buy Greater Sprint because it's the meta.
Next you should go ahead and finish Ninja Tabi.
The Executioner is extra awesome because of it's passive and the attack speed and you should buy it now.
Now get Ichaival, it's freaking awesome now.
Then get Rage and Deathbringer last because goes really well with your passive crit and you'll eat everyone for Breakfast.
Active wise you have 2 realistic choices, Greater Purification if there is CC and Aegis Pendant if there's not.
For Alternative items you have these choices,
Hastened Fatalis Instead of Ichaival if you want to drop sprint for an active slot.
Asi Instead of Ichaival if you want more life steal.
Soul Eater Instead of Devourer's Gauntlet if you're going to get bullied to much to farm stacks.
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