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[*] Decent damage
[*] Good CC
[*] Can be played in different roles
[*] Can survive where others will not
[*] Extra defense while near tower, phoenix or minotaur
[*] One of the best ultimates
Fortified Defense "I`m tougher than you think!" - This passive really helps early on. If your lane is being pushed you get extra def when close to your tower. If it`s you who is pushing, that extra defense allows you to tower dive close to death gods and survive.
Tranquil Gift "I will not let you fall!!!" - It does not heal a lot early on but can be a life saver. As it scales with magical power it gets better and better. The best thing about this skill is that when you heal an ally your cooldowns are reduced by 2 seconds!!! It heals friendly creeps as well so pushing towers is more effective.
Warrior's Will "Run, run as fast as you can..." - Short dash that deals decent damage + on hit reduces speed by 25% + reduces cooldowns by 2 seconds. Very good to close a gap as well as escape tool. You can escape most aoe ultimates with this. You won`t go through Odin Ring of Spears nor any wall, be it player made or map.
Taolu Assault "You spin me round, round baby..." - Fast hitting, close range ability. The damage may not seem huge but it deals it every .4s for 4s!
It also reduces enemy protection by 10 on a hit, stacking to 30 and adds that protection to you! Now imagine early on that you get 30 protection from this skill + 20 from Fortified Defense while close to tower and suddenly you have +50 protection!!! That makes tower diving and defending dangerous for enemies while it benefits you.
Having Gem of Isolation and using this skill slows the enemies + your Warrior's Will slows them again.
Tactician's Advantage "And one, and two, and three" - Why is this ultimate so fantastic? 1. Slow 2. Silence 3. Stun. It is a great way to initiate a fight as it can shut down any god that is unlucky enough to get hit all 3 times. Hit lvl 5, use it once and observe how your enemies suddenly fear you and respect you ( if they haven`t already :D). Great for killing squishy gods.
IMPORTANT When facing gods with leap or dash or any escape ability it is best to wait till they use it so that they will not escape while you start your ulti.
Guan Yu can be build in many different ways. For me going into damage is more fun than tanking. You can see above the core items that I like to use for my damage build, however, depending on situation I mix the items as well as take some other. I will try to show you why I use certain items, decision is yours to make.
As you can see, I start with lvl 2 Boots of the Magi, 2 Mana Potions and 1 Healing Potion. You may ask why take hp potion when you have heal - well, the heal is not that good early on so having 1 hp pot to be safe never hurts. i finish my boots after the second item.
Guan Yu is not very strong early on, and with damage build you have to be careful not to get focused by enemies + creeps. It always help when you have a range god with you so you don`t have to be on the front line taking damage. Just play safe and try to last hit creeps. Do not engage the enemy before level 5, unless they are low on health and/or you are sure you and your partner can secure a kill. However, watch for those archers as they hit pretty hard.
Upon hitting level 5 you get your Tactician's Advantage so you can start being more aggressive. If you are playing versus gods that have and escape ability wait till they use it before you unleash your ultimate. In other case they might leap/dash before you get to the end of your ultimate. We would not want that, would we? Once you stun them, combo of your Warrior's Will and Taolu Assault + help from your lane partner should secure a kill in most cases.
Remember that you have a heal, although it doesn't heal a lot early, it might save you or your partner if chips go down. Use it wisely though, as you may find yourself out of mana pretty fast. Without mana, you won't pose much threat to the enemy.
You should have your boots and the second item finish by now. With the extra slow from Gem of Isolation fights will be slightly easier, especially vs gods that can't jump or dash. It is a good time to strike whenever your ultimate is up, but remember - wait for enemy gods to waste their escape abilities, either fooling them that you gonna attack using your Warrior's Will (A lot of people seeing you dash forward panic and use their jump/dash/whatever) or wait for them to jump you and counter that with your ulti.
Make sure you let your partner know you gonna start your ulti so he can be ready to follow your attack (VAA).
That is just continuation of Mid game for you. But now you going to engage most/all of the enemy gods at once. Now you have some options - if you have a tank who is good at initiating ( Ares, Hades, Ymir ) wait for them to start their combo then follow with your Tactician's Advantage so you can keep the enemy stunned for longer allowing your team to tear them apart.
If you don`t have initiator, you gonna do the honors. Try to hit as many gods as possible so you can silence/stun them making it easier for your team to follow.
In between fights, heal your teammates with your Tranquil Gift and remind the enemy that "My blade is sharp, don't say I didn't warn you" ;)
As you can see Guan Yu is a very team oriented god who can do damage, has great CC and a heal. If played right he can keep his teammates alive and initiate with fearsome ultimate.
I hope this guide provides you with some insight and convince you to try this great god.
If you like this guide Vote up please. Any comments and criticism are also welcomed.
See you in game.
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