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Godess of the hunt! (4 awesome builds) ALL GAME MODES!

5 1 40,903
by joeybot500 updated August 31, 2016

Smite God: Artemis

Build Guide Discussion 8 More Guides
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Artemis Build

full end game

Build Item Ninja Tabi Ninja Tabi
Build Item Soul Eater Soul Eater
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Rage Rush

Build Item Rage Rage
Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Ichaival Ichaival
Build Item Void Shield Void Shield
Build Item Deathbringer Deathbringer

Lifesteal ninja

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

'Crit Queen'

Build Item Ninja Tabi Ninja Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 7 14 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 6 9 12 13

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 8 11 16

Calydonian Boar

4 Y X
Calydonian Boar
5 10 15 17 20
Transgressor's Fate
3 7 14 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 6 9 12 13

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 8 11 16

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 10 15 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

About me!

Hello, I am joeybot500 I have been playing casual joust for 2 years give or take a couple months. I have noticed that i usually do pretty good with artemis. She was also the first god i bought and played while i learned the game. This will be a guide on how to maximize damage and rock at any game mode you choose to play! Please excue me if this is not the most refined build in the world.

Schematics

I am going to be totally honest i am sure there is another guide that can give you more in depth understanding into artemis and how she jungles and works and all her abilities.

Pros / Cons

FULL END GAME


---Pros---
Awesome end game
Fast basic attacks
Decent Life Steal
Constant Crits


---Cons---
Takes a while to get started
Low poke damage
Squishy


RAGE RUSH


---Pros---
Early game beast
Cooldown comes in handy
Great Poke
Decent attack speed
Decent sustain


---Cons---
No lifesteal
Falls off mid game


LIFESTEAL NINJA


---Pros---
does well all game
nice sustain
great poke damage
lifesteal is great


---Cons---
Not as many crits as other builds

no cooldown reduction
not the best (non buffed) basic attack speed

Crit queen


---Pros---
Does good all game with high attack speed
dominates end game
works well for all game modes
70% crit chance which is CRAZY
good sustain with high attack speed and lifesteal
My personal favorite
High utility and buff with wind demon and poison star
easy first blood with attack speed
can easily overwhelm the enemy
crazy burst!


---cons---
squishy
relies on crits for damage
witchblade or helmet can mess it up

Summary

I hope you have enjoyed this build as much as i did making it! If you did please give me a like and it will help motivate me to make other awesome guides!
With this build guide i am confident anyone can demolish at joust clash or even conquest!
vvgl vvgf and happy smiting!
Make sure to check out my smite twitch.tv channel! https://www.twitch.tv/nuk3learwarfar3/profile

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1
xZeroStrike (46) | August 30, 2016 8:26am
In the "lifesteal ninja" build you have 2 lifesteal items, which seems like a waste of an item slot to me. You do not have any "ticking" abilities, so basically you'll only get one proc of lifesteal/hit. Needless to say, the build barely has any attack speed items so even with Artemis' steroid your lifesteal wouldn't proc fast enough to sustain enough, regardless of it being 2 items. This is especially since Artemis can be burst down pretty much instantly.

The build would prove effective when just farming minions for HP, but once in actual combat it'd most likely fail you.

Perhaps replace one of the lifesteal items with The Executioner or Qin's Sais which fit a god like Artemis much better anyway.


For the "crit-queen" build, you'd probably be better off switching Poisoned Star for Malice. If you want a pretty much guaranteed critical hit, Malice has 5% more chance, more power, and perhaps a much better passive than Poisoned Star.
The slow on Poisoned Star won't do much, as you'll suffer from attacking movement speed debuff, and if you fight an Artemis it's kill or be killed, so they'll most likely not run away either.
The attack speed debuff is also fairly useless, as the enemy can CC you easily that it doesn't matter.

Compared to this, Malice is all about power, allowing for you to burst enemies down faster so they don't get the chance to CC you. Another thing is that this build only has 15 penetration from Asi. Basically your critical hits will hit for allmost nothing against enemies with (high) protection. Considering you have Wind demon, you can remove Odysseus' Bow as your critical hits will allready give you 20% extra attack speed, Ninja Tabi gives another 18%, and Artemis' steroid can give another 80%.


The full end game build should have Transcendence. I feel like Transcendence is a must-have for Artemis. Not only does it give power, it also gives alot of mana. Artemis has no escape move, she'll thus rely on movement and a combination of abilities to get out of trouble. If you run out of mana when you need to plot an escape, you're gone.


Rage rush build is pretty much the same as above. I'd replace Jotunn's Wrath with The Executioner, and perhaps Ichaival with Qin's Sais.
1
joeybot500 (1) | August 31, 2016 7:44pm
Thanks for commenting! While i will agree malice is really nice for alot of builds I feel like the utility from poison star is unexchangable i feel like it can be the difference between getting the kill or them using an escape to get away!
1
xZeroStrike (46) | September 1, 2016 3:59am
True, but if they use an escape move the utility from Poisoned Star is most likely lost anyway, since Artemis doesn't have a leap/dash and the enemy will most likely create enough distance so you can't catch up with them again.

And most gods have jumps which allows them to go "over" walls, aswell.
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3
Cryptomachus7 (1) | August 3, 2016 3:50pm
The 3d build "Lifesteal Ninja" is flawed,though...
Stone Cutting Sword has a passive that will not proc with Artemis because it will do so only with melee basic attacks and not with ranged,rendering it practically useless into your build,as your are left with no penetration.
Someone who wishes to craft a guide even for arena matches needs to pay attention to these crucial details.

Consider The Executioner, Qin's Sais or its equivalent for burst gods (suck as Loki),the Masamune

Other than that, it's a decent itemization options,except that unfortunate Jotunn's Wrath...
There are way much more better options for Artemis but what the Hell it might be viable in Arena...
2
joeybot500 (1) | August 3, 2016 7:29pm
thanks i have changed it to titans bane it is much more efficient penetration.
3
craftychic42 | August 3, 2016 11:01am
AWESOME BUILD!!!!! i got a penta and a triple in a casual arena match!
(i used the RAGE RUSH build)
1
joeybot500 (1) | August 3, 2016 11:31am
Thank you im so glad you liked it!
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