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Pros
+ Global presence with Across The Sky + Great pusher with So Beautiful + Easy to escape with The Moves + Awesome end-game damage with crits + Can take down towers as if made of wood + Good early game + Low skill cap (easy to play with) |
Cons
- Waaaay squishy - Can die easily if taken off-guard - Bad in mid-game - Depends on communicating team - Lacks a late-game damaging ability - Lacks penetration, tanks are a problem |
As an ADC you are looking basically for Physical Power. Attack Speed is important because the more often you hit, the higher your DPS (damage per second) is. You also want some Lifesteal to help with sustain. This build doesn't have much Physical Penetration to shred enemies armor, so don't focus on tanks in teamfights!
By the time you complete your Deathbringer you will have 160 Physical Power, plus the stacks from Devourer's Gauntlet! That is 190 Physical Power, and almost ALL of your attacks will be Critical Hits! You will kill mages, hunters and assassins as flies!
Ok, so let's check the items
Audacity - your auto-attack buff
After ten hits your passive skill buffs your attack speed in 100% for the next 5 hits. This is great to take down towers. Also, this allows for quick heal using lifesteal and to kill enemies in no more then five seconds in the end game.
So Beautiful - your nuke
This is your bread and butter. Apollo uses his musical power in a straight line in front of him. Minion waves stand no chance against this, and pity the god that stays in the way! Always try to hit opponents that are close to the minions to keep their health low. At skill level 5 you will probably kill the archers with a single hit of this skill, so max it first to push push push!
Serenade - your crowd control
This is your main crowd control skill. Hit it when you are trying to escape to mesmerize your opponents with your beautiful voice and bolster yourself with protections, then hit 3 to escape. You can also use it offensively, when chasing down someone, use 3 to catch up, then mesmerize him to better position yourself before you resume shooting. Finally, it can be used to help a friend escape, just mesmerize whoever is chasing him to give him an advantage.
Warning: Damage breaks the effect of mesmerize and wakes up the opponent! So if you are escaping, be careful not to hit your opponent by mistake after mesmerizing. And beware, minions or oblivious teammates can render your mesmerize useless.
The Moves - your escape
This skill is a great initiator, you deal damage, knock aside opponents, debuff them and buff yourself and allies. Combine it with Serenade and So Beautiful to take away a big chunk of your opponents health.
But if you can't finish them, you are left there with all your abilities on cooldown, so unless you are really confident on getting the kill, my advice is to keep it as an escape. The gank went wrong? Hit 2 and 3 to mesmerize and get out of there. You are being ganked? Same thing. Sobek flung you into an ambush? 2-3. Basically, every time you are somewhere you don't want to be, 2-3 to slide away to safety. If you are getting stunned too much, remember to buy Purification Beads and go beads-2-3 to escape.
Across the Sky - your ticket to anywhere
This is Apollo's greatest gift. When you have enough mana, you can literally go across the entire sky and land anywhere in the map. That is already so cool. I mean, you are riding a pure gold chariot drawn by fire horses across the sky. But that's not enough, when you go down you also do a pretty nice amount of damage and knock back enemies. It has a few uses:
First, the easiest one, just use it to move around the map. Be it to go back to your lane, to go help an allied god, or to go get an unattended tower, you will travel faster than your enemies can react.
You can also use it as an escape. Enemies bloodthirsty coming onto you? Press 4 and watch them trying to get you before your chariot does. But be careful, it has a looooong charge up time (4 seconds), so they might as well succeed in doing so. Oh, also use it to get out of Odin's Ult, Ring of Spears.
Another use is as an initiator. While your opponents are distracted watching your tank or bruiser, you come down from the sky knocking everybody to different sides, ensuing chaos in the meantime. Just be sure that your allies will follow-up, and that you get out of harms way as soon as you land, as is really easy to die after doing so (there is a reason why the tank and bruiser normally initiate instead of you).
Finally, the most fun use, kill escaping enemies. Always pay attention to other lanes. If you see someone getting away from a fight, get on your chariot and land on top of them, finishing off with So Beautiful or auto-attacks if needed.
Remember, you do damage while you are descending, not when you hit the ground! So if the enemy has low health, target their current position, no need to guess where he is going!
Coming soon!
Coming soon! Comment which gods would you like to have tips for playing against.
Basically, what you want to do is to be aggressive early game, careful mid game and aggressive late game.
Use So Beautiful to clear minion waves, Serenade and The Moves to escape and Across The Sky to move around the map.
After level 10 you can roam around, so push whatever lane you see unattended and get out of there before being killed. You can move around the map fast, use that in your advantage. If you see an enemy overextending a lane, call a gank and go Across The Sky to kill him.
Always communicate with your team. Gank when needed, help them when they ask for it, warn when you are leaving your lane.
In the end-game, stay behind your tank or bruiser and kill the squishier enemies (mages, hunters, assassins, you name it). Keep split pushing if needed, try to take phoenixes as often as you can and keep them dead! Pay attention to when you kill them, they will get back up in 3 min.
If you like playing with Apollo, you should also check this other guides. I have used them a lot when developing my build:
Apollo, Riding in style - Penetration focused build by TemplarExile
Twin gun, objective stealer - Laning guide by Adamantiun
Apollo, God of physical carrying - Apollo guide by Mrhappy1227
Also, I read this guide in order to learn how to make my own. If you ever want to make a guide, you should check this out first:
Making a guide - an in-depth guide to making guides by LoL player jhoijhoi
Well, thanks for reading my guide, I hope you enjoyed it as much as I have enjoyed writing it! If it helped you in anyway, please upvote before going to the lanes. If you didn't like it, or you think there should be more info, please comment so I know what to change. Also be free to ask questions (in the comments or in messages to me), I plan on adding a FAQ section someday.
2014-01-21 Published first version of the guide
2014-03-21 Updated Items section, included Death's Toll, substituted Qin's Blades with Hastened Fatalis
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Build
Pretty good. I was skeptical when you put meditation - more on that later.
I think you should put Death's Toll, early game with Audacity, it can heal him a LOT.
Item Explanations
To my complete amazement, you actually gave a convincing argument for meditation. Apollo does drink raw mana while using his ultimate, and he often needs some more before or after landing. My god, that is freaking impressive.
So yeah, these are good.
Skill Explanations
Also good. The colors are a nice touch.
Guiding/Gameplay
You lack a teamfight section, but you do provide an adequate laning section. You do emphasis quite well Apollo's power of splitpushing. But the lack of teamfights is an enormous and glaring flaw, one that I think should be addressed. (But I think you should explain WHY and HOW Apollo is aggresive early game.)
Details
Good BBC coding, well-organized data. No problems here, although the empty matchups section make me sad. :(
Summary
Honestly, I'm pretty tired right now, so I won't do a summary, but your guide is good and deserves an upvote.
Summary
All and all it's a good guide. There's some info missing, and I don't know why you've posted this guide before you've finished it, but it's a guied worth following.
An upvote from me and I hope you'll expand it in the future.
Thanks for your feedback!
I posted it incomplete because I wanted some opinions on the build, especially on the gameplay part, before I wrote the teamfighting section. I'll try testing some variations and paying more attentions to your observations and I'll publish an updated version after exams.
Anhur is a pretty bad-*** lion. He probably has the most mean auto-attacks in the game, and his ult is awesome. He also has a nice leap with Disperse. However, he is really bad at pushing compared to other ADCs.
Anhur is actually good at pushing. He is bad at SPLIT PUSHING. His Impale can clean almost an entire minion wave at higher levels.
But anyway, it's a good guide from my point of view. I'll give you an upvote, and hope you'll improve it soon.
Build
The build is solid, although I would like to adress some problems. For example, what happens if you face an enemy team of heavy hitting Mages? how about a defensive item to counter them? or if the enemies have lots of heavy sustain enemies like Hercules and Thanatos, which items should you get? also, I really don't get the choice of meditation. Apollo isn't mana hungry and you'll fare better with the starting items of Death's Toll, Tabi tier 1, an active, either aegis or beads recommended and a couple of potions. Meditation isn't necessary and wastes an item slot of active items, as you'll probably get the blue buff as well.
Other than that it seems ok.
Skills
No probelm here. You explain skills very well and there's not much to add.
Visuals
Guide looks great. Not many walls of text and the BBcoding is neat. It really does lure the eye.
Gameplay
This is where you're a bit off. First up, Apollo doesn't have a good early game. Don't get me wrong, it's not as bad as Kali's or Hel's, and it's probably better than some ADCs like Artemis, but he certainley isn't an early game god. Also, his mid-game isn't bad. All ADCs have a pattern. Bad early game, medium mid game, great late game. That includes Xbalanque and the other ones you talked about. Yes, you'll probably be laning against another ADC and a support tank, but being aggressive early game doesn't seem right.
About team fights, if there's a team fight going on, and it's not at the other end of the map, you should be there. Applies to all gods. Oh, and Apollo can be present in a team fight going on at the other side of the map regardless, with your ult, which you explained already. Just 'case your early game isn't great doesnt' mean you do nothing.
Summary
All and all it's a good guide. There's some info missing, and I don't know why you've posted this guide before you've finished it, but it's a guied worth following.
An upvote from me and I hope you'll expand it in the future.