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-
Bluestone Pendant is core..
- You can replace
Blink Rune for
Teleport Fragment.
-
Mystical Earrings is only for MP5, dont buy the entire item at the start.
- You can replace
Mystical Earrings for
Cudgel and later buy
Blackthorn Hammer.
Bluestone Pendant
Mystical Earrings
Healing Potion
Chalice of Healing
Blink Rune
Horn Shard
Eldritch Dagger is so good for
Tyr, try to buy it whenever you can
The
Bluestone Brooch is perfect, it gives you a lot of burst damage.
Maybe you can replace
Scorching Blink Rune if is necessary.
Bluestone Brooch
Eldritch Dagger
Scorching Blink Rune
Bluestone Brooch
Blackthorn Hammer
Gladiator's Shield
Eldritch Dagger
Oni Hunter's Garb
Spirit Robe
Scorching Blink Rune
Temporal Beads
- Dont buy
Manticore's Spikes for the first item, second or third.
- Can replace
Genji's Guard for
Oni Hunter's Garb
Bluestone Brooch
Manticore's Spikes
Gladiator's Shield
Eldritch Dagger
Genji's Guard
Spirit Robe
Scorching Blink Rune
Temporal Beads
- if their Jg is a mage, maybe you are interested in buy
Genji's Guard or
Oni Hunter's Garb before the
Gladiator's Shield
- If you want to be tougher at the cost of losing damage, replace
Gladiator's Shield for
Spectral Armor (for the ADC) or
Mantle of Discord (For more tanky with the same CD).
-
Stone of Binding It is used for its passive aggressive.
- You should change an item for the
Eldritch Dagger.
Bluestone Brooch
Contagion
Gladiator's Shield
Genji's Guard
Stone of Binding
Spirit Robe
Scorching Blink Rune
Temporal Beads
- If you want to be more tanky and less aggressive, switch the order of
Stone of Binding and
Genji's Guard, But if their jungle is physical, I don't recommend it.
- You can replace
Gladiator's Shield for
Oni Hunter's Garb,
Mantle of Discord or
Spectral Armor to be more tanky.
- You should change an item for the
Eldritch Dagger.
- Personally, I recommend you buy
Genji's Guard before
Pestilence
Bluestone Brooch
Pestilence
Stone of Binding
Genji's Guard
Gladiator's Shield
Spirit Robe
Scorching Blink Rune
Temporal Beads
These are the possible relics for
Tyr
-
Sundering Blast it's not the best for Tyr...
Scorching Blink Rune
Temporal Beads
Persistent Teleport
Greater Shield of Thorns
Entangling Wings
Magic Shell
Sundering Blast
Emblem of Increasing Peril
The
Winged Blade will be very useful in some matches.
Breastplate of Determination
Breastplate of Regrowth
Spectral Armor
Manticore's Spikes
Runeforged Hammer
Blackthorn Hammer
Void Shield
Glorious Pridwen
Winged Blade
Personally, I find it more useful to improve
Power Cleave , You will do more damage and heal more.
After improving your
Power Cleave and your
Fearless to the maximum, improve your
Change Stance to the maximum, it will give you free stats,
Lawbringer is the last.
Tap each threat level to view Tyr’s threats
Tap each synergy level to view Tyr’s synergies
Hi, my nick is GamerOldTimes and I've been playing smite since the beta. During these weeks I have been seeing an increase in players in the different game modes, possibly due to the announcement of Smite 2, So I decided to make a small guide to Tyr and the basics of Solo lane
Blink Initation:
Blink Rune>
Fearless (Red form)>
Power Cleave>
Change Stance> Basic Attack>
Fearless(Blue form) and cancel the ability with
Power Cleave
Example video
Example video|
Pros:
|
Cons:
. . . . |
Blue >
The Totem >
White Camp >
Naga Camp
Early Game
Tyr isn't especially strong in the early game, if the other guy is just good and plays carefully, you shouldn't be able to cause pressure before level 3/4, unless you clear wave while hitting the enemy god with your combo.
Although you can easily generate pressure if you use
Blink Rune for hit the wave and the enemy solo.
Mid Game
After holding on for the first few levels, the mid game is where Try really starts to build high pressure, at this point you need to have some CD, his sustain is better than many gods, however, to get a good amount of sustain, you must reach at least 3 levels in your skill. That is why at level 6/7 you can afford to fight the enemy alone even with the wave against you.
In case you rotate to the center line, you should be able to kill the enemy mid
Late Game
In the late game you want to work closely with your team, try to dive into the backline to knock the mage/adc out of position either towards the rest of your team or so he can't contribute to the team fight .
You should also be able to kill the enemy backline if you go with a hybrid build.
Mana Buff: Composed of two Satyrs and one Satyr Buff Holder that spawns 15 seconds into the game and has a respawn time of 2 minutes, It is important that as solo you secure your blue.
Stats Blue Camp
The Totem: Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
Stats Totem
Naga Camp: Nagas will guard the area of the teleport until minute 8, You are interested in getting their gold and extra experience between the lines
Stats Naga Camp
White Camp: It is composed of one Scorpion. It spawns in the second wave and have a respawn time of 120 seconds
White stats
More info
Totem Buff for your blue camp: Now when you pick up the blue, you will get a passive depending the selected totem, you must always choose the blue totem (+10% CD) if you do not have the 40% cooldown, if you have it, you must choose the green one (for support) or yellow (for penetration)
All info of totems
The Stygian Beacon: Instead, each team that captures the Beacon will deal damage to all frontline enemy structures, this damage can kill Towers, but will never bring a Phoenix lower than 10% of it’s Maximum Health.
More info
Harpies: Defeating it grants XP and gold, you can invade their jungle, but you must be careful with their enemy jg.
Harpies Stats
Damage Buff : They are composed of two Manticores and one Manticore Buff Holder. They spawn 0 seconds into the game and have a respawn time of 2 minutes (120 seconds)
Stats Red camp
Support Buff : They are composed of two Dryads and one Dryad buff holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
Stats Green camp
Speed Buff : They are composed of two Centaurs and one Centaur Buff Holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
Stats Speed camp
Vs Ah puch Solo
Why is Eldritch dagger important?
Play agressive with Blackthorn Hammer|
|
Stuns, Taunts, Fears, Roots, and Mesmerize cannot affect Tyr for longer than 1s. . . . . |
Fearless|
|
Tyr charges forward, immune to Knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air. Damages |
Power Cleave|
|
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals himself for each enemy hit (max 3). Damages |
Change Stance|
|
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance. Stats |
Lawbringer|
|
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in. Assault Stance: Deal additional damage. Guard Stance: Stun enemies hit. Damages |
- The same day I publish it I will probably add some things regarding the Solo and the combos
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