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Fenrir: Jungle Guide **UPDATED

3 1 19,867
by Firraria updated December 8, 2013

Smite God: Fenrir

Build Guide Discussion 5 More Guides
Choose a Build: Jungle Assassin
Jungle Assassin I HATE FATALIS.
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Fenrir Build

Damage and Speed Build

Build Item Potion of Power Potion of Power
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Bumba's Mask Bumba's Mask
Build Item Ninja Tabi Ninja Tabi
Build Item Heartseeker Heartseeker
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hastened Fatalis Hastened Fatalis
Build Item Transcendence Transcendence
Build Item Deathbringer Deathbringer

Situational Items (Replace Deathbringer)

Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Void Shield Void Shield
Build Item Sovereignty Sovereignty
Build Item Stone of Gaia Stone of Gaia

Recommended Actives (Always get HoG First!)

Build Item Combat Blink Combat Blink
Build Item Enfeebling Curse Enfeebling Curse
Build Item Heavenly Wings Heavenly Wings

Introduction

Hello, welcome to my guide.
In this guide we'll be going over everything from the basics to the most complex playing styles of Fenrir, who I believe is the best jungler in Smite.

I wont be going into the exact skill orders as I listed the priorites in the skill section below.

Items

When the round first starts up, buy a Potion of Physical Might, Hand of the Gods (Tier 1, use it for jungle camps) and Bumba's Mask.
Because of the first starting items, you want to be VERY careful when picking your battles, because A: You're slow without your boots. B: You don't want to lose the effect of your potion.

Ninja Tabi is a really great item, it provides speed, power, and CD reduction.

Heartseeker is up next. This thing is a beast. 10% movement speed, and a ton of damage if you keep it fed. Try your hardest not to die, as losing half your stacks is quite hit on your physical damage.

Fatalis provides the necessary attack speed, and some bonus movement speed. The passive is also very nice. This goes very well with Fen's high lifesteal. The speed of Fatalis, Heartseeker, and Ninja Tabi all combined will make for a very hard-hitting and hard to catch Fenrir.

Jotunn's Wrath is one of my personal favorites. It provides mana (which you'll be chewing through really fast mid game), power, penetration, and best of all, 25% CD reduction. This means you can use Ragnarok and Brutalize more often.

Transcendence is absolutely essential. If you've made it this far into the game (without either driving the enemy to surrender or surrendering yourself) you will be chomping through mana faster than you can chomp through jungle camps. The bonus mana and power is really incredible, along with a nice little boost to MP5. The reason I added this is simply because the MP5 from Bumba's Mask simply wont cut it during late game.

Deathbringer will give you a huge boost to physical power, and some nice critical strike chance. This can be replaced with some of the following items if you're getting killed off too easily though. (Which should not be happening due to your high speed and having three abilities which can be arguably used for escape).

Grab Focused Voidblade if you feel like you need a little boost to physical protection but don't feel like sacrificing too much power, grab this.

Grab Shield of Regrowth if you feel like you need a little boost to magic protection but don't feel like sacrificing too much power, grab this. <yes that was copy/paste

Sovereignty will give you some heavy physical defense and a little bit of magic defense along with a lot of HP. Get this if you're constantly getting killed by physical Gods.

Stone of Gaia will give you some heavy magical defense and a lot of HP regeneration and some decent MP5. Grab this if you're constantly getting killed by magic Gods.

Combat Blink I usually get this. In the off chance all your escapes are on CD or if you're out of mana, use this.

Enfeebling Curse if you're having trouble securing kills. Can also double as a nice escape.

Sprint for if you don't like Combat Blink.

Skills

Unbound Runes
Landing a basic attack will give you one rune (a maximum of three). If you have five runes, your next ability will have an additional effect and will consume all five runes

Unchained
A basic jumping attack. Only use this for escape unless you KNOW you will secure the kill. Using this ability with all five runes with stun the target you hit for 1s.

Seething Howl
This increases your power and lifesteal by a ton. Always activate this before you go into combat. If you use this ability with full runes, the buff will be 50% stronger.
I would suggest spending your runes on this before going into combat with other gods.

Brutalize
A small distance pounce. This will latch you onto your target and you will attack them four times. This can be used as an escape, though the jump is very short. Using this ability with full runes turns this into a small AoE, which damages around the original target for only 75% of the damage. If you're attacking a group of minions or a jungle camp, you should always use this with full runes, it will increase your jungle camp clearing time significantly.

Ragnarok
Fenrir will grow immensely in size, move 50% faster, and is immune to all forms of CC for a few seconds. This can be used for a last-ditch attempt for escaping an enemy god.
Biting an enemy god will damage them and let you carry them in your mouth for two seconds. Using this ability with full runes will increase your protections by 50%. Using this Ragnarok to drag an enemy into a group of allies is an absolutely devastating technique and usually guarantees a kill. Ragnarok makes for some amazing ganking.

Skill Priorities:

Put your first point into Brutalize, your second into Seething Howl, your third into Unchained, and from there on just prioritize Brutalize and Seething Howl equally. Always prioritize your ult over everything.

Creeping / Jungling

At the start of the round, ask your team for help with the right mid furies. You may need to use Hand of the Gods on them if the enemy team tries to counter.
Next, use your Potion of Physical Might (do NOT use it before you take out the furies, as you may end up being countered and possibly killed, losing the buff), and use Hand of the Gods on the right red buff camp. At this point you should call your middler or soloer over to help you take out the right blue buff camp, and then take out the right and left small furies camp by yourself.
After that, your HoG should be ready to use, so use it to clear the left blue buff camp.

Early Jungle Camp Order:
Right Mid Furies>Right Red Buff(HoG)>Right Blue Buff>Right Small Furies>Left Small Furies>Left Blue Buff (HoG).

From then on, just take out the fury camps and blue buff camps whenever possible.
You should only take the speed buff or red buff for yourself, and always drop the blue buff for your team.

Pros / Cons


Pros:
High Damage
Very Fast
Three Escapes
Amazing Ganks


Cons:
Very Squishy
Very Hard CC=Death

Team Work

During a team fight, your main priority should be grabbing enemies with Ragnarok, finishing fleeing enemies with Brutalize, and attacking enemies who are distracted with your allies.
With your ult, Fen has an amazing teamfight presence, but without it you should just concentrate on hiding in the jungle and ganking wounded/fleeing enemies.

The End

Hope my guide helped, all criticism is more than welcome. I hope this helped you. Happy jungling! :)

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1
Firraria (58) | December 8, 2013 10:09pm
Subzero008 wrote:

Your build is terrible. Without any early penetration, enemies who buy an early defensive item like Breastplate of Valor will easily negate your damage.

Also, there is no point in putting Deathbringer and any situational items in the very end. About 90% of all games end with 4 items maxed.

You need to expand your skills and items section; give (more and better) reasons to do what you say to do. Don't just copy and paste the skill descriptions, because we can already see that.

I do like the late game teamfight section. Fenrir is awful late game and doesn't bring much to teamfights outside of his ultimate, which is easily negated with Purification Beads. You should emphasize that being successful in the early game is key.

Overall, this guide isn't pretty. But it shows some promise. I'll upvote.

I've actually been working on some new ways to build him. I may make a few revisions with your tips in mind. Thanks for the comment.
1
Subzero008 (112) | December 8, 2013 7:34pm
Your build is terrible. Without any early penetration, enemies who buy an early defensive item like Breastplate of Valor will easily negate your damage.

Also, there is no point in putting Deathbringer and any situational items in the very end. About 90% of all games end with 4 items maxed.

You need to expand your skills and items section; give (more and better) reasons to do what you say to do. Don't just copy and paste the skill descriptions, because we can already see that.

I do like the late game teamfight section. Fenrir is awful late game and doesn't bring much to teamfights outside of his ultimate, which is easily negated with Purification Beads. You should emphasize that being successful in the early game is key.

Overall, this guide isn't pretty. But it shows some promise. I'll upvote.
1
alphacar (13) | October 5, 2013 2:29pm
Nice build but i think you should replace Fatalis with a different(better) item like Qin's Blades. Fatalis should only be used on Freya and Bakasura
1
Firraria (58) | October 2, 2013 1:57pm
I had tried that originally, but I used up my mana way too fast.
1
AcHillesxVeil7741 (2) | October 2, 2013 5:38am
good build for conquest and all but you should maybe try taking out the Transcendence with Rage adds to your crit and attack speed
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