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Fenrir Jungle

12 1 5,506
9.1
by 5wash updated April 4, 2021

Smite God: Fenrir

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Notes bumbas is really just for the sustain and its upgrade bumbas hammer. Getting t2 boots will allow you to get full boots before anyone in the game so you get an early power spike and movement for map control.

Notes

bumbas is really just for the sustain and its upgrade bumbas hammer. Getting t2 boots will allow you to get full boots before anyone in the game so you get an early power spike and movement for map control.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Combat Boots Combat Boots

Full Build

Notes I have jotunns here instead of crusher here because jotunns gives more consistent early game pressure with its 50 power and 20% cdr. You can also sell jotunns for a better item late game. If they have any kind of healing in their kits go brawlers after Jotunns so they can't out heal your damage. After Jotunns or brawlers you are gonna wanna go some tank or hybrid items because Fenrir can't instantly kill enemies like Nem or Set so I have ancile and shifters here because they both give a lot of power while also giving you prots to take more hits. And ancile's passive makes it where mages will be silenced for a bit giving you time to get your kit out. For example, if Raijin were to use his 2 1 combo, your ancile will cancel his 1 making is where he can't get out all the damage he wanted to. Your last item if you don't have brawlers is just for matchups like mantle is for low amount of cc that can harm you. If they have a lot of cc that is being a problem go Magi's cloak, but if you still want to be tanky go spirit robe. If crit is the problem go spectral armor.

Notes

I have jotunns here instead of crusher here because jotunns gives more consistent early game pressure with its 50 power and 20% cdr. You can also sell jotunns for a better item late game. If they have any kind of healing in their kits go brawlers after Jotunns so they can't out heal your damage. After Jotunns or brawlers you are gonna wanna go some tank or hybrid items because Fenrir can't instantly kill enemies like Nem or Set so I have ancile and shifters here because they both give a lot of power while also giving you prots to take more hits. And ancile's passive makes it where mages will be silenced for a bit giving you time to get your kit out. For example, if Raijin were to use his 2 1 combo, your ancile will cancel his 1 making is where he can't get out all the damage he wanted to. Your last item if you don't have brawlers is just for matchups like mantle is for low amount of cc that can harm you. If they have a lot of cc that is being a problem go Magi's cloak, but if you still want to be tanky go spirit robe. If crit is the problem go spectral armor.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Mantle of Discord Mantle of Discord

Fenrir's Skill Order Notes Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto

Notes

Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto

Unchained

1 X Y
Unchained
2 8 10 11 12

Seething Howl

2 A B
Seething Howl
4 13 14 15 16

Brutalize

3 B A
Brutalize
1 3 6 7 9

Ragnarok

4 Y X
Ragnarok
5 17 18 19 20
Unchained
2 8 10 11 12

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Leap
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Seething Howl
4 13 14 15 16

Seething Howl

2 A
Fenrir rears back and howls, gaining 2 stacks of Unbound Runes and inspiring himself with a Physical Power and Lifesteal Buff.

Ability Type: Buff
Physical Power: 20 / 35 / 50 / 65 / 80
Physical Lifesteal: 35%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 9

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Damage (Total): 180 / 300 / 420 / 540 / 660 (+200% of your Physical Power)
Protections: 5 + 1 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 17 18 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, his Protections double.

Ability Type: Single Target
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 2s
Cost: 100
Cooldown: 90s

Fenrir Threats

Tap each threat level to view Fenrir’s threats

Max
4
Major
2
Even
1
Minor
0
Tiny
0

Fenrir Synergies

Tap each synergy level to view Fenrir’s synergies

Ideal
1
Strong
3
OK
0
Low
0
None
0

Extended Build

Full Build without Boots

Notes Heartseeker is for the tanky gods with the percent health damage. You can replace this with something like Void shield or for pen and prots. Serrated is for the movement on your ult, lifesteal for sustain in both a fight and late game jungle, and for the extra 10% pen

Notes

Heartseeker is for the tanky gods with the percent health damage. You can replace this with something like Void shield or for pen and prots. Serrated is for the movement on your ult, lifesteal for sustain in both a fight and late game jungle, and for the extra 10% pen

Build Item Bumba's Hammer Bumba's Hammer
Build Item Heartseeker Heartseeker
Build Item Serrated Edge Serrated Edge
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Mantle of Discord Mantle of Discord

Other Items

Notes these items are for matchups like spectral armor for crit. Void for physicals you're having problems with. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc.

Notes

these items are for matchups like spectral armor for crit. Void for physicals you're having problems with. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc.

Build Item Spirit Robe Spirit Robe
Build Item Void Shield Void Shield
Build Item Spectral Armor Spectral Armor
Build Item Bloodforge Bloodforge
Build Item Magi's Cloak Magi's Cloak
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Arondight Arondight

Relics

Notes Blink is not necessary because Fenrir has lots of mobility. Shell is for the auto attackers that can be a problem like set in his ult, merc, any hunter. Beads a must practically because fenrir kills targets very easily if they don't have something for his brutalize so you will get hard focused from time to time

Notes

Blink is not necessary because Fenrir has lots of mobility. Shell is for the auto attackers that can be a problem like set in his ult, merc, any hunter. Beads a must practically because fenrir kills targets very easily if they don't have something for his brutalize so you will get hard focused from time to time

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

How to play Fenrir

Before you go for a kill from jungle you're going to want to pop your 2 early so that the god you are targeting doesn't hear your howl. When in the team fight portion of the fight you'll never want to be the initiator because the whole enemy team will collapse on you and you'll die very quickly. If they have a god that can cancel your abilities or leap away you're gonna want to wait until those abilities are on cooldown like Geb shell, Scylla 1, Anhur leap, etc.

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1
ThickCookie (2) | April 4, 2021 3:35pm
Love the build great work!
1
Kriega1 (122) | April 4, 2021 11:15am
Could mention Blink as a relic option, I see some players use it, especially in more damage focused builds.

Up to you but you could mention the crit build some junglers are running on Fenrir atm, it's Eye Of The Jungle, Ninja Tabi, Stone Cutting Sword, Rage, Wind Demon, Serrated Edge, Protector Of The Jungle. Like from here: https://smite.guru/match/1142632527
1
5wash | April 4, 2021 12:00pm
That build might work in the lower brackets of smite but crit isn't very good right now since they buffed spectral and Fenrir doesn't have the kit to do a attack speed build. Only his 2 is good for attack speed. And why go stone cutting when you can go Jotunns which gives the same amount of power with 15 pen and 20 cdr. You also have no bulk in team fights with that build making you useless late game.
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League of Legends Build Guide Author 5wash
Fenrir Jungle
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