Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Since they recently buffed jungle items and gave bumbas dagger power its now a viable option. Consumables to go are 2 health pots and 1 hand of the gods(hog)
Bumbas hammer is good again since now you do enough damage to not worry about bumbas hammer not having power or pen. If they have any healing replace crusher with brawlers. Then late game sell jotunns for heartseeker. Whether you keep crusher or not is up to you, but you can still sell it for a shifters, serrated, etc.
these will be your go to consumables through out the match and later on in the game only buy the two wards since the sustain you get from the potion is about nothing later on
these items are for matchups like spectral armor for crit. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc. Stone cutting sword can replace jotunns in the builds I've shown earlier because it has good with Fenrir's brutalize since the ability already gives you protections making you even tankier in it while doing more damage since you are stealing their prots(this is why you see stone cutting on Fenrir in the SPL).
Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto
Tap each threat level to view Fenrir’s threats
same reason as artio just harder to hit his cripple
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => same reason as artio just harder to hit his cripple ) 1
Artio has an aoe cripple that lasts for a long duration making it where Fenrir can only use his 2 and ult, while also having a stun that cancels your 3
Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 1 [notes] => Artio has an aoe cripple that lasts for a long duration making it where Fenrir can only use his 2 and ult, while also having a stun that cancels your 3 ) 1
Awilix is easily Fenrir's biggest counter. She has an ult that pulls you out of your 1 which also gives her a damage and attack speed buff and a 2 that cancels your brutalize
Array ( [god] => Array ( [god_id] => 61 [display_name] => Awilix [url] => awilix ) [scoreVal] => 1 [notes] => Awilix is easily Fenrir's biggest counter. She has an ult that pulls you out of your 1 which also gives her a damage and attack speed buff and a 2 that cancels your brutalize ) 1
scylla has a cripple/root in her 1 making is where she can cancel your 3 and get big damage on her 2 and ult while you are held still. Her 3 also cancels your 3 because it is considered a leap similar to hades and izanami
Array ( [god] => Array ( [god_id] => 50 [display_name] => Scylla [url] => scylla ) [scoreVal] => 1 [notes] => scylla has a cripple/root in her 1 making is where she can cancel your 3 and get big damage on her 2 and ult while you are held still. Her 3 also cancels your 3 because it is considered a leap similar to hades and izanami ) 1
has a taunt that can cancel your 3 and can make you an easy target to kill
Array ( [god] => Array ( [god_id] => 37 [display_name] => Athena [url] => athena ) [scoreVal] => 2 [notes] => has a taunt that can cancel your 3 and can make you an easy target to kill ) 1
Geb's shell can tank most of your 3 and can cleanse a god out of your ult
Array ( [god] => Array ( [god_id] => 48 [display_name] => Geb [url] => geb ) [scoreVal] => 2 [notes] => Geb's shell can tank most of your 3 and can cleanse a god out of your ult ) 1
odin ult can stop you from bringing your target to your team with your ult forcing you to cancel your ult and leap away
Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 3 [notes] => odin ult can stop you from bringing your target to your team with your ult forcing you to cancel your ult and leap away ) 1
Tap each synergy level to view Fenrir’s synergies
You can hold someone with Fenrir ult over the line of Ganesha ult doing lots of damage and Ganesha can also use his 2 to silence enemies stopping them from using their cc or escapes
Array ( [god] => Array ( [god_id] => 87 [display_name] => Ganesha [url] => ganesha ) [scoreVal] => 1 [notes] => You can hold someone with Fenrir ult over the line of Ganesha ult doing lots of damage and Ganesha can also use his 2 to silence enemies stopping them from using their cc or escapes ) 1
Same reason as Kukulkan and Ra
Array ( [god] => Array ( [god_id] => 6 [display_name] => Anubis [url] => anubis ) [scoreVal] => 2 [notes] => Same reason as Kukulkan and Ra ) 1
Kukulkan 3 and ult is great for Fenrir ult for getting all ticks of damage on Kukulkan 3
Array ( [god] => Array ( [god_id] => 13 [display_name] => Kukulkan [url] => kukulkan ) [scoreVal] => 2 [notes] => Kukulkan 3 and ult is great for Fenrir ult for getting all ticks of damage on Kukulkan 3 ) 1
Similar to Kukulkan, Fenrir ult sets you up for free damage with your 1 and ult
Array ( [god] => Array ( [god_id] => 8 [display_name] => Ra [url] => ra ) [scoreVal] => 2 [notes] => Similar to Kukulkan, Fenrir ult sets you up for free damage with your 1 and ult ) 1
Before you go for a kill from jungle you're going to want to pop your 2 early so that the god you are targeting doesn't hear your howl. When in the team fight portion of the fight you'll never want to be the initiator because the whole enemy team will collapse on you and you'll die very quickly. If they have a god that can cancel your abilities or leap away you're gonna want to wait until those abilities are on cooldown like Geb shell, Scylla 1, Anhur leap, etc.
You need to log in before commenting.
Collapse All Comments
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
i cant read
Fenrir has base health of 2,015 at level 20. Add in Bumba's and it's 2,315. Add Oni and it's 2,415, or Bulwark and it's 2,565. On the protection side, he'll have a base 48 magical protection. If we follow the rest of your build, keeping Prid but replacing Mantle, he'll have 138 prot w/ Oni and 158 w/ Bulwark. Of course, we assume that the enemy will likely have flat / % pen to reduce this to a degree.
Now, sometimes we underestimate mitigations, as they reduce damage from all sources (including true), and they're not subject to reduction due to pen like regular prots are. The increased health from Bulwark base and passive are subject to items like
That being said, you're going to have enough protections that outside of true damage abilities, you're going to be mitigating a decent amount of incoming damage already. If they even get his magical prot down to ~70 (which w/ Oni would require 40% pen + 15 flat), he's still going to be mitigating 40% of incoming magical damage. If we apply the same pen with the higher prots from Bulwark, the mitigations increase by ~4.5% (roughly half the extra mitigations if we assume full Oni passive use). I would say the extra base health + the 385 added health from Bulwark easily balances out the Oni passive, at least on the magical side.
On the physical side, Bulwark only has the added health going for it, so in some ways Oni may be a bit more functional in countering physical damage, though not by a huge amount.
Oni not having a cooldown is a good point, but the requirement for more enemies to be close to get the full effect should also be considered.
In the end with these considerations, I think in most respects the two items end up being pretty similar in protection function in this type of setup. The only other point I'd mention here is that the rest of the build has no MP5. Oni's is pretty nice, so the mana sustain there means less need to back if you're using abilities regularly (which you will since you're maxing CDR), and that one respect would make me consider Oni more strongly.
But still...this build setup has major issues to start.
Remains to be seen if Pridwen will still be good on Fen next patch following the changes to it, will have to see if the item will still interact with his ult like it does currently.
Up to you but you could mention the crit build some junglers are running on Fenrir atm, it's