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Since they recently buffed jungle items and gave bumbas dagger power its now a viable option. Consumables to go are 2 health pots and 1 hand of the gods(hog)
Bumbas hammer is good again since now you do enough damage to not worry about bumbas hammer not having power or pen. If they have any healing replace crusher with brawlers. Then late game sell jotunns for heartseeker. Whether you keep crusher or not is up to you, but you can still sell it for a shifters, serrated, etc.
Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto
Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
these will be your go to consumables through out the match and later on in the game only buy the two wards since the sustain you get from the potion is about nothing later on
these items are for matchups like spectral armor for crit. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc. Stone cutting sword can replace jotunns in the builds I've shown earlier because it has good with Fenrir's brutalize since the ability already gives you protections making you even tankier in it while doing more damage since you are stealing their prots(this is why you see stone cutting on Fenrir in the SPL).
Before you go for a kill from jungle you're going to want to pop your 2 early so that the god you are targeting doesn't hear your howl. When in the team fight portion of the fight you'll never want to be the initiator because the whole enemy team will collapse on you and you'll die very quickly. If they have a god that can cancel your abilities or leap away you're gonna want to wait until those abilities are on cooldown like Geb shell, Scylla 1, Anhur leap, etc.
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