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bumbas is really just for the sustain and its upgrade bumbas hammer. Getting t2 boots will allow you to get full boots before anyone in the game so you get an early power spike and movement for map control.
I have jotunns here instead of crusher here because jotunns gives more consistent early game pressure with its 50 power and 20% cdr. You can also sell jotunns for a better item late game. If they have any kind of healing in their kits go brawlers after Jotunns so they can't out heal your damage. After Jotunns or brawlers you are gonna wanna go some tank or hybrid items because Fenrir can't instantly kill enemies like Nem or Set so I have ancile and shifters here because they both give a lot of power while also giving you prots to take more hits. And ancile's passive makes it where mages will be silenced for a bit giving you time to get your kit out. For example, if Raijin were to use his 2 1 combo, your ancile will cancel his 1 making is where he can't get out all the damage he wanted to. Your last item if you don't have brawlers is just for matchups like mantle is for low amount of cc that can harm you. If they have a lot of cc that is being a problem go Magi's cloak, but if you still want to be tanky go spirit robe. If crit is the problem go spectral armor.
Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto
Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
Heartseeker is for the tanky gods with the percent health damage. You can replace this with something like Void shield or for pen and prots. Serrated is for the movement on your ult, lifesteal for sustain in both a fight and late game jungle, and for the extra 10% pen
these items are for matchups like spectral armor for crit. Void for physicals you're having problems with. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc.
Blink is not necessary because Fenrir has lots of mobility. Shell is for the auto attackers that can be a problem like set in his ult, merc, any hunter. Beads a must practically because fenrir kills targets very easily if they don't have something for his brutalize so you will get hard focused from time to time
Before you go for a kill from jungle you're going to want to pop your 2 early so that the god you are targeting doesn't hear your howl. When in the team fight portion of the fight you'll never want to be the initiator because the whole enemy team will collapse on you and you'll die very quickly. If they have a god that can cancel your abilities or leap away you're gonna want to wait until those abilities are on cooldown like Geb shell, Scylla 1, Anhur leap, etc.
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