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Can alternatively get 1
Healing Potion and 2
Multi Potions.
Sands of Time
Magic Focus
Healing Potion
Mana Potion
Can swap
Ethereal Staff for
Calamitous Rod of Tahuti /
Obsidian Shard.
Spear of Desolation
Spear of the Magus
Charon's Coin
Soul Reaver
Ethereal Staff
Pendulum of Ages
Can swap
Ethereal Staff for
Calamitous Rod of Tahuti /
Obsidian Shard.
Divine Ruin
Spear of Desolation
Charon's Coin
Soul Reaver
Ethereal Staff
Pendulum of Ages
Conduit Gem
Lost Artifact
Healing Potion
Multi Potion
Can swap
Spear of the Magus for
Spear of Desolation.
Can swap
Calamitous Rod of Tahuti for
Ethereal Staff.
Chronos' Pendant
Spear of the Magus
Obsidian Shard
Soul Reaver
Calamitous Rod of Tahuti
Gem of Focus
Can swap
Calamitous Rod of Tahuti for
Ethereal Staff.
Chronos' Pendant
Divine Ruin
Obsidian Shard
Soul Reaver
Calamitous Rod of Tahuti
Gem of Focus
Conduit Gem
Magic Focus
Healing Potion
Mana Potion
Can swap
Staff of Myrddin for
Calamitous Rod of Tahuti.
Spear of Desolation
Charon's Coin
Soul Gem
Soul Reaver
Staff of Myrddin
Gem of Focus
Can go
Mana Potions over
Multi Potions.
Vampiric Shroud
Lost Artifact
Healing Potion
Multi Potion
Can swap
Spear of the Magus for
Divine Ruin.
Can swap
Typhon's Fang /
Sacrificial Shroud for
Calamitous Rod of Tahuti /
Blood-Soaked Shroud.
Chronos' Pendant
Spear of the Magus
Charon's Coin
Soul Reaver
Typhon's Fang
Sacrificial Shroud
Temporal Beads
Aegis of Judgement
Aegis of Acceleration
Pythagorem's Piece
Doom Orb
Blood-Soaked Shroud
Warlock's Staff
Book of Thoth
Book of the Dead
Celestial Legion Helm
Breastplate of Determination
Mantle of Discord
Magi's Cloak
The Alternate Timeline
Spectral Armor
Void Stone
Winged Blade
Relic Dagger
Tainted Breastplate
Can optionally get
Strife at level 2, and
Erratic Behavior at level 3 if you don't think you'll be punished, and want the extra clear.
Can also optionally prioritise maxing Erratic Behaviour before
Strife if you want the extra cooldown reduction while sitting inside the invisibility area and assuming you think you won't be punished for utilising it this way often.
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And under what conditions it is necessary for collect magical alternatives like
When to pick up
When to pick up
IF you do need a protection item, you shouldn't get more than 1 defensive item in your build in most matches. In very specific situations (e.g. enemy team has 5 magical gods or 5 physical gods, you could possibly consider getting 2 protection items, preferably ones with hybrid function - so some form of offensive stat on them). Here's an example of a match where I went 2 magical protection items on
If I had to give an example of a match where I built a protection item on
And in the case of
The point is you want to build as little protection as necessary on a mid mage, you only get a defensive item if you really need it to survive long enough to do your job. Certain defensive choices can be useful against different enemy team members (e.g.
If you still need help understanding when to pick up defensive choices, check out Zyrhoes, EmilZy, Prettyprime, Wlfy etc... on Twitch when they're streaming Smite and ask them in the chat.
Also, i tried rushing tier 2 book, do you think that works with lacking mana sustain? i think start 2 is way better.
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