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Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.
Health Potion HP sustain for the jungle and enemy poke.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bumba's Cudgel
Axe
Health Potion
Bifrost Shard
Purification Beads
Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.
Transcendence gives you strength and mana, its passive is that you have to stack the item by damaging enemies. These stacks give you mana, the more mana you have, the more strength the item provides.
Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.
Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.
Barbed Carver is a very aggressive item that gives you a lot of strength, lifesteal and extra ability damage.
Heartseeker Pure item to do a lot of damage.
The Crusher gives you strength and direct penetration, perfect for doing a lot of damage to gods without much defense.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bumba's Hammer
Transcendence
Jotunn's Revenge
Hydra's Lament
Barbed Carver
Heartseeker
The Crusher
Bifrost Shard
Purification Beads
Book of Thoth grants you intelligence and mana, its passive requires you to stack by damaging enemies, granting you mana with each stack, and the more mana you have, the more intelligence it provides. If you want to go very late in the game, it's a good option to combine with
Transcendence.
Titan's Bane is a very important item for damaging tanks and gods with a lot of defense. If you need to do more damage to tanks, change it to
The Crusher.
Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.
Book of Thoth
Titan's Bane
Blinking Abyss

Tap each threat level to view Tsukuyomi’s threats
Tap each synergy level to view Tsukuyomi’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Tsukuyomi as Jungle.
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Passive -
Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and Restores Mana. Empowered Mangetsu deals bonus Physical Damage and Heals. It is very useful for health and mana sustain in jungle buff and harpies. |
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Ability 1 -
Throw a shuriken that deals physical damage enemies in front of him and sticks into the first god hit but it can go through the minions.If you retrieve the shuriken from a god reduces this ability's cooldown. After casting, your next shingetsu attack becomes a ranged attack that deal damage and steals movement speed. It is the main ability of |
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Ability 2 -
Perform a 3-swing combo with a kusarigama. The first 2 swings deal physical damage and disarm enemies. The final swing deals more damage. You gain movement speed and the final swing stuns. You are immune to knockups while swinging. It's very good ability thanks to the movement speed and the disarm ffor basic attacks, but an enemy can cut him off with stun or silence. |
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Ability 3 -
Scatter caltrops in an area, dealing physical damage and slowing enemies. Enemies moving within the caltrops take additional damage and are slowed again. After casting, your next basic attack becomes a ranged attack that deals bonus physical damage. |
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Ultimate -
Fire 4 piercing beams, marking and dealing physical damage to enemy gods. You are CC Immune and have damage reduction while firing. After firing, dash through all marked gods in order, dealing physical damage with each strike. Killing a god with this ability empowers both weapons and grants both ranged attacks. Be careful because after using this ability you expose yourself a lot and you can be easily killed afterwards. |
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