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Conduit Gem Essential starter to push minions and jungle better and do more damage.
Health Potion HP sustain for the jungle and enemy poke.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds.
Conduit Gem
Axe
Health Potion
Bifrost Shard
Purification Beads
Archmage's Gem Starter that gives you a lot of damage, in addition to its passive it gives you extra damage depending on your intelligence and strength.
Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.
Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.
Transcendence you have to damage enemies to stack this item and thus obtain more mana, the more mana you have, the more strength it provides.
Heartseeker Pure item to do a lot of damage.
Avatar's Parashu gives you a massive amount of strength, and its active ability grants even more strength while making you immune to displacement. You have to activate this item before entering teamfights.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds.
Archmage's Gem
Genie's Lamp
Jotunn's Revenge
Hydra's Lament
Transcendence
Heartseeker
Bifrost Shard
Purification Beads
Archmage's Gem Starter that gives you a lot of damage, in addition to its passive it gives you extra damage depending on your intelligence and strength.
Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often. It will give you a better early game so you can then go full intelligence, if you don't like it, you can change it for
Book of Thoth
Spear of Desolation gives you good stats, but the most important thing is its passive, which causes kills or assists to reset your ability cooldowns.
Rod of Tahuti You gain 25% extra intelligence from all your items together.
Obsidian Shard You want this item for penetration, to deal more damage to tankier enemies.
Dreamer's Idol gives you a massive amount of intelligence, and its active ability grants even more intelligence while making you immune to displacement. You have to activate this item before entering teamfights.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds.
Archmage's Gem
Genie's Lamp
Jotunn's Revenge
Spear of Desolation
Rod of Tahuti
Obsidian Shard
Dreamer's Idol
Bifrost Shard
Purification Beads
Tap each threat level to view Aladdin’s threats
Tap each synergy level to view Aladdin’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Aladdin as Jungle.
Here are my socials:
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Passive -
Wish: Wealth. Gain +250 gold. +10% Gold Gains. God Kills / Assists grant +33 Gold for 3m. Use it when you start clearing the jungle at level 1, that way, you get a better early game when you back to the base and buy items. Wish: Immortality. While dead, instantly revive. +75% Movement Speed for 10s when leaving fountain. This is the best wish, you usually save it for a crucial moment in the match for example, when you die and have a 60 second respawn timer, and the enemy could finish your titan or take the Fire Giant. Wish: Power. Reset ability and item cooldowns. Gain a charge of Genie's Strength. This wish is also very good, to be able to use all your abilities twice, which is very useful in an important teamfight. |
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Ability 1 -
You have two ways to cast this ability: if you use it quickly, it fire five Kufic symbols that deal magic damage to enemies in a cone, if you charge it up, you fire it forward, dealing more damage over a much greater distance. Use the quick shot for melee situations and the jungle, and the charged shot to poke from a distance. If you want to use the ability's +1 effect, you have to activate the ability again, consuming the genie charge, this causes the launched ability to return to you, dealing damage along the way. Is really good at poking in the late game. |
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Ability 2 -
Use a charge of Genie to summon the Genie to unleash a flurry of 5 punches that deal magical damage to enemies in front of This skill deals massive damage when you use the Genie, furthermore, you can cancel it, if you are in close melee range of the enemy and want to avoid moving out of range, you can use it and then cancel it to stay in melee and summon the Genie. |
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Ability 3 -
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Ultimate -
You throw a lamp forward, if you hit an enemy god, both you and that god are pulled toward the lamp to challenge each other. It creates a space that anyone can enter or exit by touching the lamp, lasting for a maximum of 16 seconds. This ultimate grants CC immunity when you throw it and is excellent for engaging in 1v1s under favorable conditions, but be careful enemy gods can enter the space as well. |
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