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Smite Skill: Into The Lamp

Aladdin Skill Into The Lamp

Aladdin Skill Into The Lamp Aladdin Skill Into The Lamp Aladdin Skill Into The Lamp Aladdin Skill Into The Lamp

Into The Lamp

Key Bind: 4

Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
  • They gain a Health Shield. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved.
  • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Damage: 150 / 250 / 350 / 450 / 550
Damage Scaling: 65% Strength + 90% Intelligence
Self CDR: 50 / 55 / 60 / 65 / 70
Enemy CDR: 50
Protections: 30 / 35 / 40 / 45 / 50
Cooldown: 90s
Cost: 70 / 80 / 90 / 100 / 110

Additional Notes:
  • The fight lasts for 16s; an escape appears at 8s. Everyone is expelled when the timer ends. The fight also ends early if a combatant dies (Aladdin or Target), or if only one team remains.
  • Entering or leaving requires a 0.5s lamp interaction, interrupted by damage.
  • Non-combatants deal and take 33% reduced damage.
  • If another Aladdin brings in a new target, they become the combatants; prior combatants become noncombatants. The arena resets the timer and closes any active escape.
  • Gods Inside cannot target gods outside, and gods outside cannot target gods inside.
  • Ejection interrupts any current cast, then returns gods to their original locations and camera angles.
  • Recall and Aladdin’s Ultimate can't be usedd inside the lamp.
Skill Discussion

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