Ymir is a great choice for the support role due to his cc and control of team fights. You can use his wall to separate an enemy from there team or to save an ally from an enemy chasing them down. Ymir has a good balance of damage and power. Early game is very important in conquest which is why having potions and warding is very important. Ymir has pretty good wave clear so you may often find yourself pushing high in the lane which is a good thing as the other team will either take minion damage or the tower will. The downside of pushing so far is that it leaves you wide open to ganks. Make sure you and your carry on the same page when it comes to wards as a gank will likely result in both of your deaths. In the early game remember that you dont have THAT much health so be careful with minions and enemy pokes. At the same time i find it important that you harass whoever you can in lane. If either of them gets too close, frost breath combined with glacial strike will take a big chunk of health away. Do this a couple of times then use your wall and you should be able to secure a few early kills. You should not that in these pokes try to avoid missing or using a wall without getting a kill as you will use up mana very quickly. Make sure to back as soon as you can afford full sovereignty. The best way to play him support is to poke and poke and eventuality when they are low enough coordinate with your carry and get a kill. In the mid to late game you will probably have the most health in the game and deal a significant amount of damage. A freeze then wall then ultimate will be very deadly so use it often. Ymirs ult can also be used to create separation. Use this in a team fight you may not want to be in to help your team run away. I would appreciate any feedback or criticism on this build
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