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***The relic slot varies from game to game. I try to get meditation when I can, but if you are going against a god with a lot off cc like Ares or Xing Tian beads will probably be your best bet. In short, meditation is ideal, but judge your match ups and make your decision
The goal of the support in the early game is to keep the carry alive and set up kills when possible in the duo lane. I like to rush sovereignty because the HP5 boost is such a great way to outlast your opponents early game in lane. The extra sustain in for both you and the carry will lead to early kills and a noticeable lead in experience and gold.
This is the build that I find works best. This is just an outline and should be changed based on the enemy team. If the other team has gods with a lot of pulls or grabs it would be a good idea to build stone of gala earlier. You cant really go wrong with this build.
By this point in the game you will be an absolute tank with close to max HP5 and over 4000 health. This is when I like to add some power. Any of these items are a great choice. Another defensive item at this point is pretty much overkill.
Ymir is a great choice for the support role due to his cc and control of team fights. You can use his wall to separate an enemy from there team or to save an ally from an enemy chasing them down. Ymir has a good balance of damage and power. Early game is very important in conquest which is why having potions and warding is very important. Ymir has pretty good wave clear so you may often find yourself pushing high in the lane which is a good thing as the other team will either take minion damage or the tower will. The downside of pushing so far is that it leaves you wide open to ganks. Make sure you and your carry on the same page when it comes to wards as a gank will likely result in both of your deaths. In the early game remember that you dont have THAT much health so be careful with minions and enemy pokes. At the same time i find it important that you harass whoever you can in lane. If either of them gets too close, frost breath combined with glacial strike will take a big chunk of health away. Do this a couple of times then use your wall and you should be able to secure a few early kills. You should not that in these pokes try to avoid missing or using a wall without getting a kill as you will use up mana very quickly. Make sure to back as soon as you can afford full sovereignty. The best way to play him support is to poke and poke and eventuality when they are low enough coordinate with your carry and get a kill. In the mid to late game you will probably have the most health in the game and deal a significant amount of damage. A freeze then wall then ultimate will be very deadly so use it often. Ymirs ult can also be used to create separation. Use this in a team fight you may not want to be in to help your team run away. I would appreciate any feedback or criticism on this build
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So let's start of with your listed relic choice. Like other said meditation gets outclassed by Magic Shell. Early game it is a little better as the mana sustain it provides can give you an edge. This mana sustain falls of the longer the game goes as items provide the needed regen.
The healing is outclassed by the shield from Magic Shell. Especially late game when Magic Shell provides 2 block stacks while meditation gets hit by anti heal. The cdr and reduced mana cost from med is not gonna help someone that is almost dead in most cases.
Now to the build itself.
Your start is possible although not my preferred choice unless it's a hunter warrior support lane. I myself prefer Boots to help me stick a bit better to their adc (who usually does not start Boots) or get out of the thick of an aggressive play. Still this is more a playstyle thing and not necessarily a bad start. Also I would recommend swapping the Mana Potion for a Multi Potion. They stack with health potions (and since you run med mana should not be a big problem anyway).
Easily said starts for support can be really different I have even seen upgraded Magic Shell starts. This one can be seen as a regular start.
So moving on you rush Sovereignty. Not a bad choice (unless your opponent is a mage adc, however in that case I assume you go for Heartward Amulet). One problem vs the regular boots rush most supports do is that if the game calls to be rotate heavy you will get out rotated early. Of course if it isn't it will give you an advantage. Be aware that staying in lane while the other support is rotating can hurt your team more than theirs as long as you are not successful pressuring out the enemy adc (which is hard if they stay back enough unless you have Blink Rune.
Moving on shoes choice is good. Pestilence also a good pickup to counter their healing. Do be aware there are more options for magic defense that can benefit your team just as different boots can benefit you.
And then we see a shift towards health. Well just grabbing health is pretty bad and those ~120 protections (which will mitigate 55% of damage) you have, will do something but not that much the moment mages or adc get their percentage pen (reducing your 120 prot to ~76 (3 The Executioner stacks reducing your mitgation to 45%. A 10% damage increase. Combine this with some staple items being Soul Reaver and Heartseeker (or Qin's Sais) and you will get melted.
On top of that both Mail of Renewal and Stone of Gaia's passives are countered by anti heal. My recommendation would be to grab the staple support item Gauntlet of Thebes instead of Mail of Renewal. This will provide you with another 60 prot when stacked (giving you 65% mitigations without pen 55% with pen) and your teammates 10. You will give up the small bit of CDR but keep the health. Another option would be to grab Spirit Robe or Mantle of Discord however then you trade the health for the cdr.
Last big points are the amount of cdr (20% is not much and after swapping boots 10%) is a bit low to control a teamfight later in the game. While 20 is decent (I prefer 30) the 10 after selling boots is just to low.
And no counter building options like spectral armour, midguardian mail etc. these can be really helpful (stone of gaia is a counterbuilding item agaisnt heavy knockup teams).
Then moving to your boot substitutes I would not bother with any of them. Honestly I would have been happier seeing Chronos' Pendant, which is a bad support item too.
While I don't mind a bruiser support style this one kinda lacks the proper protections for it. In higher lvl of play it will hurt your team more often then not as your frontline will die faster in teamfights. In this build case the moment you go and ult you can end up being burned down as you're rooted in place. That Hp5 is not gonna matter when you get hit by ~2-2.5 400-600 damage adc auto attacks per second.
For a bruiser build I would add at least 1 high prot double prot or 2 one type of protection items (may contain power like Void Stone).
For a support build I would add at least 1 double prot and 1-2 one type of protection items or counter building item. Moving Ethereal Staff as boots replacement.
You might have a stronger argument for Gaia IF you didn't have any HP5, but you already have that with Sovereignty. Sure, you can argue EVEN MORE HP5 is even better. That said, the fact with Gaia is, it doesn't provide you with protections, it doesn't have CDR, and it doesn't have outside utility. Your build is already lacking in utility options...no mention of Witchblade or Midgardian Mail to slow basic attackers. No Void Stone to provide more damage potential to other magical teammates. No Shogun's Kusari to help your team's basic attackers. You've got other items that will likely help you survive better, including Spirit Robe, Gauntlet of Thebes, etc., etc.
Is Gaia a "good" item for Ymir? You can always argue more health and health regen is useful. And it's not that the item is terrible for him...it's just that, when looking at the bigger picture, there are a LOT of other items that are considered better choices right now. And that's what makes this build pretty questionable, no offense.